Difference between revisions of "Sacred 2:Damage over time: Physical"

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Reduces [[Sacred 2:Physical|Physical]] [[Sacred 2:Damage over Time|Damage over Time]] effects ([[Sacred 2:Chance to inflict Open Wounds|Open Wounds]]) done to a player by enemy.
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{{S2frame|[[File:DoT Physical.jpg|350px]]|none||0}}
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This effect causes [[Sacred 2:Physical|Physical]] [[Sacred 2:Damage over Time|Damage over Time]]. It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player.  It is also caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Physical damage known as [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] as well as [[Sacred 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]]
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It is important to note that neither [[Sacred 2:Armor|Armor]] nor [[Sacred 2:Damage Mitigation|Damage Mitigation]] can protect against Damage over Time: Physical.  The modifier ''[[Sacred 2:Chance to inflict Open Wounds|Opponent's Chance to Wound - X%]]'' will reduce the likelihood of being Wounded by opponents, however it will not affect Physical Damage over Time that is built into Combat Arts.  The most effective way to resist this effect is to use the modifier ''Damage Over Time: Physical -X%''.
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==Combat Arts that Cause Damage Over Time: Physical==
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{|class=sacred align=left
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|'''[[Sacred 2:Dragon Mage|Dragon Mage]]'''
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/DMt.gif [[Sacred 2:Tornado|Tornado]]
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'''[[Sacred 2:High Elf|High Elf]]'''
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HEis-2.gif [[Sacred 2:Incendiary Shower|Incendiary Shower]]
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HErn.gif [[Sacred 2:Raging Nimbus|Raging Nimbus]]
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'''[[Sacred 2:Inquisitor|Inquisitor]]'''
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INce.gif [[Sacred 2:Callous Execution|Callous Execution]]
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INcm.gif [[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]]
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|valign=top|'''[[Sacred 2:Dryad|Dryad]]'''
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRtv.gif [[Sacred 2:Tangled Vine|Tangled Vine]]
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRri.gif [[Sacred 2:Ravaged Impact|Ravaged Impact]]
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRda.gif [[Sacred 2:Darting Assault|Darting Assault]]
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'''[[Sacred 2:Seraphim|Seraphim]]'''
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEsh.gif [[Sacred 2:Soul Hammer|Soul Hammer]]
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|}
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==Availability of ''Damage Over Time: Physical -X%'' as an [[Sacred 2:Item Modifiers|Item Modifier]]==
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This modifier will reduce the amount of Physical damage over time the player suffers by a percentage.

Revision as of 20:40, 16 October 2013


This effect causes Physical Damage over Time. It can be inflicted by the weapons and Combat Arts of opponents and the player. It is also caused by the Secondary Damage Effect of Physical damage known as Open Wounds as well as Serious Open Wounds.

It is important to note that neither Armor nor Damage Mitigation can protect against Damage over Time: Physical. The modifier Opponent's Chance to Wound - X% will reduce the likelihood of being Wounded by opponents, however it will not affect Physical Damage over Time that is built into Combat Arts. The most effective way to resist this effect is to use the modifier Damage Over Time: Physical -X%.

Combat Arts that Cause Damage Over Time: Physical

Dragon Mage

DMt.gif Tornado

High Elf

HEis-2.gif Incendiary Shower

HErn.gif Raging Nimbus

Inquisitor

INce.gif Callous Execution

INcm.gif Clustering Maelstrom

Dryad

DRtv.gif Tangled Vine

DRri.gif Ravaged Impact

DRda.gif Darting Assault

Seraphim

SEsh.gif Soul Hammer


Availability of Damage Over Time: Physical -X% as an Item Modifier

This modifier will reduce the amount of Physical damage over time the player suffers by a percentage.