Sacred 2:Ice Bolt

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icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Ice_bolt.png One of the first spells a Sorceress of the frigid elements learns is the power to summon crystals of pure freezing energy. When hurled at her enemies, these bolts subject their targets to freezing pain and impaired movement.

This is a Spell Damage Based Combat Art.

Aspect

Cold_spells.png - Cold Spells

Innate Abilities (Lvl 1) ffdmg.jpg

  • Attack is 100% Ice Damage, a combination of flat damage and DoT (Damage over Time)
  • Damage: 25-25 Ice
  • Ice Damage over Time: 8.6/s
  • Opponent's Movement Speed -29.0%. Instantly slows target's run speed. A second blast will slow target even more.
  • Duration: 5 seconds
  • Regeneration Time: 6.1 seconds
  • Duration of effect and damage increase per Combat Art level
  • Initial damage blast and the damage over time are separate. Their damage totals are different.

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Spell Flow - Decreases the regeneration time of Ice Bolt by 25%.
  • Freeze - Further reduces target's movement rate by 30% + 0.3% per level.

MODicons_10.gif Silver
  • Constraint - Reduces the opponent's attack rating by 50 + 2 per level.
  • Frost - Additionally increases the ice damage over time by 40 + 20 per level.

MODicons_08.gif Gold
  • Ice Blast - Expands Ice Bolt so it freezes opponents within a 3.5 meter area around the target.
  • Perpetuity - Increases the duration of the freezing effects by 5 seconds + 0.2s per level.
Ice Bolt


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Ice Bolt is best used for sniping. It has moderate damage, but compensates with a rather serious combat art range. Zoom out as far as you can, advance carefully and start sniping the enemies from far away. The reduction in movement and the damage over time stacks as long as the effect from previous casts still lasts (refer to the CA for duration time on that matter). Be careful with enemy groups where hitting one mob will turn all of them aggressive towards you. In those cases use a crowd control combat art instead.
  • The flat ice damage can cause an additional slowing effect by triggering the Freeze secondary damage effect. This stacks with the built-in slow effect from Ice Bolt and can slow enemies to a crawl, and is enhanced by Damage Lore.

Pros and Cons

Pros

  • Both initial flat ice damage and damage over time have good values.
  • Very long combat art range
  • Great for fast sniping
  • Does not aggro surrounding mobs as long as they are not a group
  • Reduction in movement speed increases with consecutive casts on the same enemy
  • The Damage over Time also stacks with consecutive casts and does not overwrite the DoT from the previous cast on the same enemy (as long as the previous DoT effect lasts)

Cons

  • Does not work against groups of enemies (without Ice Blast mod)

Notes

  • The duration increases with CA level (1 second every 20 levels), so at CA level 100 the duration would be increased to 10 seconds.
  • The game has fixed value for maximum DoT duration. It is defined in balance.txt by DurationDOT parameter and has default value of 500 (5 seconds). So even if Ice Bolt has its duration listed as 10 seconds, it would only deal DoT damage over 5 of them.
  • If Constraint modification is chosen, Ice Bolt would reduce target's attack value for the time listed as spell Duration in its description (same as the duration of movement reduction; initial value is 5 seconds).

Gallery