Difference between revisions of "Sacred 2:Poison"

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<onlyinclude>http://www.sacredwiki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> is one of the five basic [[Sacred 2:Damage Types|Elemental Damage and resistance types]]. Poison damage can be used as damage via melee/ranged and in magical combat by choosing Combat Arts with the element a player has strategically chosen to use against select opponents.   
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<onlyinclude>http://www.sacredwiki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Poison damage can be inflicted via melee/ranged [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have poison damage.  
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==Blacksmithing==
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==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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Poison damage can be added to a weapon by [[Sacred 2:Forging|forging]] a [[Sacred 2:Poison Fang|Poison Fang]] (http://www.sacredwiki.org/images/Sacred_2/Smith/PoisonFang.png) into the damage converter slot on a weapon.  This will also increase the weapon's [[Sacred 2:Chance for Poison|Chance to Poison]], which is the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] (and [[Sacred 2:Detrimental magic effects|Detrimental Magic Effect]]) of Poison damage. If successful, the effect of Poison is Poison [[Sacred 2:Damage over Time|Damage over Time]].
  
The poison [[Sacred 2:Damage Types|damage type]], in the form of a [[Sacred 2:Poison Fang|Poison Fang]] can be [[Sacred 2:Forging|forged]] into weapons or armor which will increase the weapon's chance to successfully inflict [[Sacred 2:Chance for Poison|Chance for Poison]] which is a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] as well as a [[Sacred 2:Detrimental magic effects|Detrimental magic effects]]. If successful, Chance to Poison will inflict a [[Sacred 2:Damage over Time|Damage over Time]].
 
  
==Damage Type==
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==[[Sacred 2:Armor|Armor Resistance]]==
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Increasing a player's Poison [[Sacred 2:Armor|resistance]] via armor, skills, or by [[Sacred 2:Forging|forging]] rings or amulets into equipment will decrease Poison [[Sacred 2:Damage|damage]] done by opponents' melee, ranged or spell attacks.
  
Poison, as well, can be a default damage type of some [[Sacred 2:Character Class|class]]'s [[Sacred 2:Combat Arts|Combat Arts]].  Depending upon the chosen combat art, it may even be mixed with other, different, damage types.  For example, the [[Sacred 2:Dryad|Dryad]]'s [[Sacred 2:Malicious Totem|Malicious Totem]]'s elemental damage type starting composition is 65% [[Sacred 2:Physical|Physical]]/35% Poison.  This means that each of the darts that hits, has a very good chance of inflicting Chance for Poison as the percentage of poison damage type in that combat art is 65%.  
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Poison Armor is naturally granted by green [[Sacred 2:Relics|Relics]], as well as by the skill [[Sacred 2:Toughness|Toughness]].  The Armor value against Poison damage can be further increased by the skill [[Sacred 2:Armor Lore|Armor Lore]] and by any [[Sacred 2:Item Modifiers|item modifiers]] that increase Poison or Total Armor by either a percentage or a flat value.  [[Sacred 2:Damage Mitigation|Damage Mitigation]] against Poison is another important modifier that will reduce the amount of Poison damage inflicted on the player.
  
==Resistances==
 
  
Increasing a player's poison [[Sacred 2:damage|resistance]] via armor or [[Sacred 2:Forging|forging]] rings or amulets into worn gear or weapons can also decrease [[Sacred 2:Damage|damage]] done by incoming poison attacks from opponents via their melee, ranged or spell.  Players should always attempt to use poison damage type against enemies who have the ''least'' resistance to it. Using poison damage type via weapon/ranged or spell versus an enemy who has tremendous poison resistance can reduce a player's damage by a ''minimum'' of 50 percent!
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Enemies using Poison damage can inflict [[Sacred 2:Chance for Poison|Poison]] on the player.  To resist this [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]], players should look for items with these modifiers:
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*Opponent's Chance to Poison - X%
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*[[Sacred 2:Damage over time: Poison|Damage Over Time: Poison]] - X%
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*[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] - X%
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Using Poison damage via weapon/ranged or spell versus an enemy who has tremendous Poison resistance can reduce a player's damage by a ''minimum'' of 50 percent! Therefore, players should always attempt to use Poison damage against enemies who have the ''least'' resistance to it, and switch to another damage type against Poison-resistant enemies.
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==[[Sacred 2:Combat Arts|Combat Arts]]==
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Poison can be a default [[Sacred 2:Damage Types|damage type]] of some [[Sacred 2:Character Class|class]]'s [[Sacred 2:Combat Arts|Combat Arts]].  Depending upon the chosen combat art, it may be mixed with other damage types.  For example, the [[Sacred 2:Dryad|Dryad]]'s [[Sacred 2:Malicious Totem|Malicious Totem]]'s elemental damage type starting composition is 65% [[Sacred 2:Physical|Physical]]/35% Poison.  This means that each of the darts that hits, has a very good chance of inflicting Chance for Poison as the percentage of poison damage type in that combat art is 65%.
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Certain Combat Arts may also increase or decrease the player's Poison resistance.

Revision as of 13:35, 15 October 2013

poison.jpg Poison is one of the five basic Damage and Armor types. Poison damage can be inflicted via melee/ranged weapons and by using Combat Arts that have poison damage.


Blacksmithing Weapons and Secondary Effects

Poison damage can be added to a weapon by forging a Poison Fang (PoisonFang.png) into the damage converter slot on a weapon. This will also increase the weapon's Chance to Poison, which is the Secondary Damage Effect (and Detrimental Magic Effect) of Poison damage. If successful, the effect of Poison is Poison Damage over Time.


Armor Resistance

Increasing a player's Poison resistance via armor, skills, or by forging rings or amulets into equipment will decrease Poison damage done by opponents' melee, ranged or spell attacks.

Poison Armor is naturally granted by green Relics, as well as by the skill Toughness. The Armor value against Poison damage can be further increased by the skill Armor Lore and by any item modifiers that increase Poison or Total Armor by either a percentage or a flat value. Damage Mitigation against Poison is another important modifier that will reduce the amount of Poison damage inflicted on the player.


Enemies using Poison damage can inflict Poison on the player. To resist this Secondary Damage Effect, players should look for items with these modifiers:


Using Poison damage via weapon/ranged or spell versus an enemy who has tremendous Poison resistance can reduce a player's damage by a minimum of 50 percent! Therefore, players should always attempt to use Poison damage against enemies who have the least resistance to it, and switch to another damage type against Poison-resistant enemies.


Combat Arts

Poison can be a default damage type of some class's Combat Arts. Depending upon the chosen combat art, it may be mixed with other damage types. For example, the Dryad's Malicious Totem's elemental damage type starting composition is 65% Physical/35% Poison. This means that each of the darts that hits, has a very good chance of inflicting Chance for Poison as the percentage of poison damage type in that combat art is 65%.

Certain Combat Arts may also increase or decrease the player's Poison resistance.