Difference between revisions of "Sacred 2:Stun"

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* [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Physical|Physical]]
 
* [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Physical|Physical]]
 
* 100% [[Sacred 2:Chance to stun opponents|Chance to Stun]]
 
* 100% [[Sacred 2:Chance to stun opponents|Chance to Stun]]
* Radius: 2.8 meters
+
* Radius: 2.2 meters
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 2.6 seconds
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* Duration: 5 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.9 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Gash''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] (29.7% + 0.4% per level).
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* '''Gash''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 29.7% + 0.4% per level.
* '''Clobber''' - Increases the damage of Stun by 10 + 10 per level.
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* '''Clobber''' - Increases the base physical damage of Stun by 10 + 10 per level.
 
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{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Burst''' - Increases the [[Sacred 2:Combat art range|range]] of Stun by 2 meters.
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* '''Burst''' - Increases the [[Sacred 2:Combat art range|radius]] of Stun by 50%.
* '''Shockwave''' - Adds [[Sacred 2:Damage over time: Physical|physical damage over time]] (11 + 11 per level).
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* '''Shockwave''' - Inflicts additional [[Sacred 2:Damage over time: Physical|physical damage over time]] (1.1/s + 1.1/s per level).
 
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{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Smash''' - Adds a chance to land a [[Sacred 2:Chance to inflict Deep Wounds|crushing blow]] which reduces the target's base hitpoints for a brief period (20% + 0.2% chance per level).
+
* '''Smash''' - Adds a chance to inflict a [[Sacred 2:Chance to inflict Deadly Wounds|crushing blow]] that decreases the opponent's hitpoints by 20% for 10s (20% + 0.2% chance per level).
* '''Coldcock''' - Deals [[Sacred 2:Opponent level for death blow|double damage]] when the target's health falls below 25%.
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* '''Coldcock''' - Inflicts Deadly Strike ([[Sacred 2:Opponent level for death blow|double damage]]) when opponent health falls below 25%.
 
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* The Barbarian does not have to target a specific enemy to cast '''Stun'''.  However, he must move into melee range of the target location to use it.  He cannot cast it long-range.
 
* The Barbarian does not have to target a specific enemy to cast '''Stun'''.  However, he must move into melee range of the target location to use it.  He cannot cast it long-range.
 
* Opponents are stunned for 3 seconds.  After being stunned, opponents have a 4.5 second immunity to stun.  This prevents stun-lock exploits.
 
* Opponents are stunned for 3 seconds.  After being stunned, opponents have a 4.5 second immunity to stun.  This prevents stun-lock exploits.
* Range can be increased by Combat Art Range +X% on gear, in addition to the '''Burst''' mod.
+
* Range can be increased by Combat Art Range +X% on gear. In addition, the '''Burst''' mod alone will triple the radius by max level 200.
 
* The item modifier "Opponent Level for Deadly Strike" (deathblow) does not normally work on spells, however by taking the gold mod '''Coldcock''' this item modifier will apply to Stun, raising the threshold at which double damage is triggered.
 
* The item modifier "Opponent Level for Deadly Strike" (deathblow) does not normally work on spells, however by taking the gold mod '''Coldcock''' this item modifier will apply to Stun, raising the threshold at which double damage is triggered.
  

Latest revision as of 19:52, 7 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Stun.png An experienced Barbarian can learn to strike an opponent in areas that promote the maximum effect. By putting enough strength behind an attack, he can create a zone of force so powerful it leaves opponents dazed and unable to strike back or flee.

This is a Spell Damage Based Combat Art.

Aspect

Tactical_warfare.png - Tactical Warfare

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Gash - Increases the chance for open wounds by 29.7% + 0.4% per level.
  • Clobber - Increases the base physical damage of Stun by 10 + 10 per level.

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Smash - Adds a chance to inflict a crushing blow that decreases the opponent's hitpoints by 20% for 10s (20% + 0.2% chance per level).
  • Coldcock - Inflicts Deadly Strike (double damage) when opponent health falls below 25%.
Stun


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Stun is a spell, so it does not use the Barbarian's weapon damage. However it does use weapon attack speed for execution speed, which can be boosted by weapon lore skills. Likewise, the execution speed will be penalized by wielding a weapon with too high a level.
  • The Barbarian does not have to target a specific enemy to cast Stun. However, he must move into melee range of the target location to use it. He cannot cast it long-range.
  • Opponents are stunned for 3 seconds. After being stunned, opponents have a 4.5 second immunity to stun. This prevents stun-lock exploits.
  • Range can be increased by Combat Art Range +X% on gear. In addition, the Burst mod alone will triple the radius by max level 200.
  • The item modifier "Opponent Level for Deadly Strike" (deathblow) does not normally work on spells, however by taking the gold mod Coldcock this item modifier will apply to Stun, raising the threshold at which double damage is triggered.

Pros and Cons

Pros

  • 100% chance to stun.

Cons

  • Low damage limits killing power on its own.

Gallery