Difference between revisions of "Sacred 2:Damage over time: Fire"

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This effect causes [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage over Time|Damage over Time]].  It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player.  It is also caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Fire known as [[Sacred 2:Chance for Burn|Burn]].   
 
This effect causes [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage over Time|Damage over Time]].  It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player.  It is also caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Fire known as [[Sacred 2:Chance for Burn|Burn]].   
  
It is important to note that neither [[Sacred 2:Armor|Armor]] nor [[Sacred 2:Damage Mitigation|Damage Mitigation]] can protect against Damage over Time: Fire.  The modifier ''[[Sacred 2:Chance for Burn|Opponent's Chance to Burn - X%]]'' will reduce the likelihood of being Burned by opponents, however it will not affect Fire Damage over Time that is built into Combat Arts.  The most effective ways to resist this effect are to use a [[Sacred 2:Recovery Elixir|Recovery Elixir]] and look for the modifier ''Damage Over Time: Fire -X%''.
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It is important to note that [[Sacred 2:Armor|Armor]] cannot protect against Damage over Time: Fire.  The modifier [[Sacred 2:Chance for Burn|Opponent's Chance to Burn - X%]] will reduce the likelihood of being Burned by opponents, however it will not affect Fire Damage over Time that is built into Combat Arts.  The most effective ways to resist this effect are to use a [[Sacred 2:Recovery Elixir|Recovery Elixir]] and look for the modifiers [[Sacred 2:Damage Mitigation|Damage Mitigation: Fire +X%]] and '''Damage Over Time: Fire -X%'''.
  
 
==Combat Arts that Cause Damage Over Time: Fire==
 
==Combat Arts that Cause Damage Over Time: Fire==

Revision as of 23:13, 12 February 2014


This effect causes Fire Damage over Time. It can be inflicted by the weapons and Combat Arts of opponents and the player. It is also caused by the Secondary Damage Effect of Fire known as Burn.

It is important to note that Armor cannot protect against Damage over Time: Fire. The modifier Opponent's Chance to Burn - X% will reduce the likelihood of being Burned by opponents, however it will not affect Fire Damage over Time that is built into Combat Arts. The most effective ways to resist this effect are to use a Recovery Elixir and look for the modifiers Damage Mitigation: Fire +X% and Damage Over Time: Fire -X%.

Combat Arts that Cause Damage Over Time: Fire

Dragon Mage

DMds.gif Dragon Strike

DMdm.gif Dragon Form

DMfireodem.gif Fire Odem

DMef.gif Eternal Fire

High Elf

HEbt.gif Blazing Tempest

HEis-2.gif Incendiary Shower

buffHEis.gif Incandescent Skin (buff)

Temple Guardian

TGfem.gif Furious Emblazer

TGpl.gif Propelled Levitation

TGfe.gif Fiery Ember

Dryad

DRtv.gif Tangled Vine


Availability of Damage Over Time: Fire -X% as an Item Modifier

This modifier will reduce the amount of Fire damage over time the player suffers by a percentage.

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Gallery