Difference between revisions of "Sacred 2:Shadow Step"

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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Phase Shift''' - Decreases the cooldown time (not regeneration time) of Shadow Step. (50% + 0.5% per CA level decreased)
+
* '''Phase Shift''' - Decreases the cooldown time (not regeneration time) of Shadow Step. (Scales with CA level. ~33% reduction at CA level 1, 50% reduction at CA level 100, ~55.6% reduction at CA level 150)
 
* '''Escape''' - Chance to break all rooting effects while teleporting. (100% chance)
 
* '''Escape''' - Chance to break all rooting effects while teleporting. (100% chance)
 
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*Decent buffs and protection to aid in escapes
 
*Decent buffs and protection to aid in escapes
 
*Allows quick transports for lazy characters
 
*Allows quick transports for lazy characters
 +
*Can be used for jumping over obstacles and terrain
 
'''Cons'''
 
'''Cons'''
 
*Short range that never increases.
 
*Short range that never increases.
*Has a long cooldown.
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*Has a long cooldown (unless '''Phase Shift''' is picked).
  
 
== Note ==
 
== Note ==
 
It is possible to be absolutely invisible all the time, just spamming teleport every 6 seconds after 100th CA lvl (with silver "Vanish" mod)
 
It is possible to be absolutely invisible all the time, just spamming teleport every 6 seconds after 100th CA lvl (with silver "Vanish" mod)
 +
<br>
 +
It is still possible to teleport while rooted, but without the '''Escape''' mod, the High Elf will still be rooted in place at the destination point.
  
 
== Stats Chart ==
 
== Stats Chart ==
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| 1.8s
 
| 1.8s
 
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|}
 
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*Teleport duration (the time it takes to actually arrive at the target location) is 2 * (1000/1000 + CA level*50) seconds.
 +
*The radius of the stun and Magic damage from the '''Explosion''' mod is static and does not increase with CA level. The only way to increase it is with Combat Art Range bonuses on gear.
 
==See Also==
 
==See Also==
 
*[[Sacred 2:High Elf|High Elf]]
 
*[[Sacred 2:High Elf|High Elf]]

Latest revision as of 14:14, 3 October 2023

HE_14.gif The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away.

Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1)

  • Teleport Duration: 1.9 seconds (the High Elf can take no action and is vulnerable to enemies during this time). Duration greatly decreases per CA level.
  • Range: 5 meters
  • Chance to Stun Opponents: 100%
  • Cooldown + Regeneration Time: 15.0s + 1.5s = 16.5 seconds.

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Phase Shift - Decreases the cooldown time (not regeneration time) of Shadow Step. (Scales with CA level. ~33% reduction at CA level 1, 50% reduction at CA level 100, ~55.6% reduction at CA level 150)
  • Escape - Chance to break all rooting effects while teleporting. (100% chance)

MODicons_10.gif Silver
  • Vanish - The caster remains invisible for a brief period after the teleport. (4 sec + 0.02 sec per CA level)
  • Sanctuary - The caster is briefly invulnerable after the teleport. 100% Damage Mitigation of physical damage (4 sec + 0.02 sec per CA level)

MODicons_08.gif Gold
  • Explosion - Inflicts AOE damage while teleporting. (32-32 + 1.5 per CA level Magic damage)
  • Mend - Heals the caster during teleport. (20% + 0.2% per CA level healing)
Shadow Step without Modifications


Skills And Attributes

The following skills will affect this combat art:

  • Ancient Magic - directly improves damage of the Explosion modification and lowers opponents' resistance to its damage
  • Combat Discipline - will increase the damage of the Explosion modification and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Basic utility CA for exploring, escaping enemies, and reaching areas quickly.

Pros and Cons

Pros

  • Decent buffs and protection to aid in escapes
  • Allows quick transports for lazy characters
  • Can be used for jumping over obstacles and terrain

Cons

  • Short range that never increases.
  • Has a long cooldown (unless Phase Shift is picked).

Note

It is possible to be absolutely invisible all the time, just spamming teleport every 6 seconds after 100th CA lvl (with silver "Vanish" mod)
It is still possible to teleport while rooted, but without the Escape mod, the High Elf will still be rooted in place at the destination point.

Stats Chart

Level Cooldown Regeneration Total Time Teleport Duration
1 15.0s 1.3s 16.3s 1.9s
2 15.0s 1.7s 16.7s 1.8s
  • Teleport duration (the time it takes to actually arrive at the target location) is 2 * (1000/1000 + CA level*50) seconds.
  • The radius of the stun and Magic damage from the Explosion mod is static and does not increase with CA level. The only way to increase it is with Combat Art Range bonuses on gear.

See Also

Gallery

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