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  • ==[[Sacred 2:Item Modifiers|Item Modifiers]]== *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +X /s
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  • ...lock%20Items/upromiseofelpic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_upromiseofelpic.jpg]}} * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • ==[[Sacred 2:Item Modifiers|Item Modifiers]]== *[[Sacred 2:Stamina|Stamina]] +X
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  • ...k%20Items/usongofthewildspic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_usongofthewildspic.jpg]}} * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • ...k%20Items/ucelestialmagicpic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_ucelestialmagicpic.jpg]}} * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • ...%20Items/urighteousdesirepic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_urighteousdesirepic.jpg]}} * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]]
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • ...ock%20Items/ushatterswordpic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_ushatterswordpic.jpg]}} * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • ...0Items/uceremonialmightpic-1.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_uceremonialmightpic-1.jpg]}} * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]]
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  • ...ck%20Items/ucrimsonmenacepic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_ucrimsonmenacepic.jpg]}} * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • ...ttolrahcNotwensRecurveBowpic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_uEttolrahcNotwensRecurveBowpic.jpg]}} * 2-handed
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  • ...acred_2/Unlock%20Items/uhorg.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_uhorg.jpg]}} * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • ==[[Sacred 2:Item Modifiers|Item Modifiers]]== *[[Sacred 2:Strength|Strength]] +X
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  • ...nlock%20Items/udeathbladepic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_udeathbladepic.jpg]}} * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • ...ck%20Items/uthorwynsvenompic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_uthorwynsvenompic.jpg]}} * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • ...20Items/usalamanderswrathpic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_usalamanderswrathpic.jpg]}} * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]]
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  • ...20Items/ubladeofseverancepic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_ubladeofseverancepic.jpg]}} * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]]
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  • ...ock%20Items/ubladeofmagespic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_ubladeofmagespic.jpg]}} * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]]
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  • .../uflashingglaveofathertonpic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_uflashingglaveofathertonpic.jpg]}} * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • .../uflayingglaiveofathertonpic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_uflayingglaiveofathertonpic.jpg]}} * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • ...ock%20Items/usilvervirtuepic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_usilvervirtuepic.jpg]}} * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]]
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  • ...ock%20Items/udarkenedsoulpic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_udarkenedsoulpic.jpg]}} * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill ==[[Sacred 2:Item Modifiers|Item Modifiers]]==
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill ==[[Sacred 2:Item Modifiers|Item Modifiers]]==
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill ==[[Sacred 2:Item Modifiers|Item Modifiers]]==
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill ==[[Sacred 2:Item Modifiers|Item Modifiers]]==
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill ==[[Sacred 2:Item Modifiers|Item Modifiers]]==
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill ...arts in the city of [[Sacred 2:Griffinborough|Griffinborough]] in [[Sacred 2:Artamark|Artamark]].
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  • .../Unlock%20Items/utomfeldepic.jpg http://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_utomfeldepic.jpg]}} * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • {{S2frame|https://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/usoulstaffofthewildstats.jpg}} ...tems/usoulstaffofthewildpic.jpg https://www.sacredwiki.org/images/Sacred_2/Unlock%20Items/th_usoulstaffofthewildpic.jpg]}}
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill == [[Sacred 2:Item Modifiers|Item Modifiers]] ==
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  • == Availability of ''Experience per kill +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] == This modifier is available on the following unlock items as a blue modifier:
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * 2-handed * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • ===Available [[Sacred 2:Item Modifiers|Modifiers]] on Round Shields=== ...s denoted as "[[Sacred 2:Shield Lore|Shield Lore]]" require Shield Lore to unlock, others do not.
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • * 2-handed * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • ===Available [[Sacred 2:Item Modifiers|Modifiers]] on Spiked Shields=== ...s denoted as "[[Sacred 2:Shield Lore|Shield Lore]]" require Shield Lore to unlock, others do not.
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  • ===Available [[Sacred 2:Item Modifiers|Modifiers]] on Tower Shields=== ...s denoted as "[[Sacred 2:Shield Lore|Shield Lore]]" require Shield Lore to unlock, others do not.
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  • ===Available [[Sacred 2:Item Modifiers|Modifiers]] on Crest Shields=== ...s denoted as "[[Sacred 2:Shield Lore|Shield Lore]]" require Shield Lore to unlock, others do not.
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  • * 2-handed * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This [[Sacred 2:Dryad|Dryad]] unique will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique two-handed sword will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • == '''Items''' == ...ue Amulets|amulets ]] and [[Sacred 2:All Class Unique Rings|rings]]. These items can range from very ordinary to quite extraordinary, bestowing significant
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== ...Guardian|Temple Guardian]] unique will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * 2-handed * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • * Affected by [[Sacred 2:Enhanced Perception|Enhanced Perception]] Skill * Requires that skill to fully unlock all modifiers
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  • * Affected by [[Sacred 2:Enhanced Perception|Enhanced Perception]] Skill * Requires that skill to fully unlock all modifiers
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  • * Affected by [[Sacred 2:Enhanced Perception|Enhanced Perception]] Skill * Requires that skill to fully unlock all modifiers
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  • * Affected by [[Sacred 2:Enhanced Perception|Enhanced Perception]] Skill * Requires that skill to fully unlock all modifiers
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  • * 2-handed * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • * 2-handed * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • * 2-handed * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • ...or:#000;padding:0.2em 0.4em;">[[:Category:Sacred 2 Unique Items|All Unique Items in alphabetical order]]</div> ...px solid #AF7F00;text-align:left;color:#000;padding:0.2em 0.4em;">[[Sacred 2:All Class Uniques|All Class Uniques]]</div>
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique throwing star will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * 2-handed * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Hammers=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique bow will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • * 2-handed * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill * Requires this skill to fully unlock all modifiers
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill * Requires this skill to fully unlock all modifiers
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill * Requires this skill to fully unlock all modifiers
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill * Requires this skill to fully unlock all modifiers
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill * Requires this skill to fully unlock all modifiers
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill * Affected by [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] Skill
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  • ...r, ''only''. Even if the character wears an item with this modifier, other items' prices will not be affected. == Availability of ''Selling price +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique pole will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Clubs=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique bow will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill * Requires this skill to fully unlock all modifiers
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique throwing dagger will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill * Requires this skill to fully unlock all modifiers
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  • * Base melee damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Daggers=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • * 2-handed * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique sword will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==[[Sacred 2:Item Modifiers|Item Modifiers]] == *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique halberd will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • ...damage CA in 2 times it is sufficient to collect 39% bonus to increase; in 2,5 times - 58% bonus; which is three times as high as 74% bonus. Remember, a The two pictures below illustrate this item modifier's effect on [[Sacred 2:Flaring Nova|Flaring Nova]] when adding +11.1% to Combat Art Range.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique throwing potion will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • === [[Sacred 2:Co'Nahn's Chestguard|Co'Nahn's Chestguard]] === {{:Sacred 2:Co'Nahn's Chestguard}}
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  • == Availability of ''Chance to fear opponents away +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] == *[[Sacred 2:Blade of Mutiny|Blade of Mutiny]]
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill * Requires this skill to fully unlock all modifiers
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique saber will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique two-handed sword will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • == Availability of ''Hitpoint Regeneration +X/s '' as [[Sacred 2:Item Modifiers|Item Modifier]] == *[[Sacred 2:Tensanuil's Legacy|Tensanuil's Legacy]]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill * Requires this skill to fully unlock all modifiers
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Short Swords=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] will modify this weapon's base melee damage. '''[[Sacred 2:Item Modifiers|Item Modifiers:]]'''
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique pole will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique halberd will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Bastard Swords=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique blowpipe will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ...bat Art execution speed (right click attacks), but not a player's [[Sacred 2:Attack Speed|attack speed]] governed attacks (left click attacks). (confirm == Availability of ''Casting Speed +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique swordstaff will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ...or:red; font-size:160%;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif Note:</div> All items from this page will drop freely using the [[Sacred 2:Community Patch|Community Patch]].
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This legendary two-handed sword will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ...range to those of [[Sacred 2:Energy Weapons|Energy Weapons]] (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison). ...t have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without
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  • ...g that weapon slot. This offers significant benefits for casting [[Sacred 2:Buff|buffs]], as a player may use an ''All Skills +X'' weapon slot to raise == Availability of ''All Skills +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • ==[[Sacred 2:New Character|New Character Screen]]== == [[Sacred 2:Single Player|Single Player]] ==
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  • ...rants the ability to wear higher-level armor without a penalty to [[Sacred 2:Run Speed|movement speed]]. * [[Sacred 2:Armor|Armor Resistance]] Bonus +X% (refer to table below)
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique club will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ...elee attacks. It can reflect any Close Combat attack, including a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The atta :'''x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...'''
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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' * [[Sacred 2:Jaguar's Bite|Jaguar's Bite]] (Helm)
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Swords=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • * [[Sacred 2:Sanguine Runeblade|Sanguine Runeblade]] (1h Sword) * [[Sacred 2:Osseous Bulwark|Osseous Bulwark]] (Shield)
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== ...Throwing Potions|Throwing Potion]] will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • === [[Sacred 2:Aelfren's Corsage|Aelfren's Corsage]] === {{:Sacred 2:Aelfren's Corsage}}
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  • ...ary]]''' items. Rare [[Sacred 2:Items|items]] with better quality [[Sacred 2:Item Modifiers|item modifiers]] are also more likely to be found. == Availability of ''Chance to find valuables'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== ...[[Sacred 2:Dark Rituals|Dark Rituals]] quest and only if you have [[Sacred 2:Community Patch|Community Patch]] installed.
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' * [[Sacred 2:Insignia of Deference|Insignia of Deference]] (Helm)
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  • .... However neither the [[Sacred 2:Inquisitor|Inquisitor]] nor the [[Sacred 2:Temple Guardian|Temple Guardian]] are ever able to equip one. ...esistance]] values as well as having unlockable modifiers such as [[Sacred 2:Block chance: Close Combat|Chance to Block]], among others.
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  • ...ake advantage of the type/quality of slots found within armor and [[Sacred 2:Forging|forge]] jewelry with '''''All combat arts +X''''' within it to gain == Availability of ''All combat arts +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Long Bows=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • .... However, Death Blow still works on spells in Console versions and Sacred 2 prior to the Ice and Blood expansion. *For 2.43.0.0,it has been verified that [[Sacred 2:Radiant Pillar|Radiant Pillar]] as a non-weapon based/DoT CA ''is'' affecte
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  • ...acred 2:Deities|Divine Gift]] and unlocks the additional attributes of the items. * [[Sacred 2:Regeneration Time:|Regeneration time]] -X% (refer to table below)
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' * [[Sacred 2:Cowl of Anguish|Cowl of Anguish]] (Helm)
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...s set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Astute Supremacy|Astute Supremacy]]'''
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  • * [[Sacred 2:Globus Cruciger|Globus Cruciger]] (1h Club) * [[Sacred 2:Sceptrum Dominus|Sceptrum Dominus]] (1h Club)
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  • ...ertain types of weapons and as a bonus to certain [[Sacred 2:Set Items|Set Items]]. When using this modifier, for each successful hit, a player will gain th ...mage Effects|secondary damage effects]] ([[Sacred 2: Fire|Fire]], [[Sacred 2:Poison|Poison]], etc.)
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  • ...otions. The Alchemist will also be able to use special consumable [[Sacred 2:Trophies|Trophies]]. * [[Sacred 2:Potions|Potion]] Effect +X% (refer to table below)
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Two-Handed Swords=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' * [[Sacred 2:Sophia's Foresight|Sophia's Foresight]] (Helm)
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique swordstaff will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • Deep Wounds will reduce the enemy's [[Sacred 2:Max. Hitpoints|maximum hitpoints]] value. ...ed 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]], [[Sacred 2:Chance to inflict Deadly Wounds |Deadly Wounds]].
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  • ...[[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] or [[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]]. |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • ..., as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully. * [[Sacred 2:Attack Value|Attack Value]] +X
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  • * [[Sacred 2:Attack Value|Attack Value]] +X * [[Sacred 2:Attack Speed|Attack Speed]] +Y%
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' * [[Sacred 2:Blessed Reliquary|Blessed Reliquary]] (Helm)
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  • ...[Sacred 2:Damage over time: Physical|Physical Damage over Time]] ([[Sacred 2:Damage over Time|DoT]]). ...ed 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]], [[Sacred 2:Chance to inflict Deadly Wounds|Deadly Wounds]].
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  • * [[Sacred 2:Sneaking Demon|Sneaking Demon]] (1h Sword) * [[Sacred 2:Smoking Demon|Smoking Demon]] (Shield)
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  • ...a "critical heal" from a [[Sacred 2:Combat Arts|combat art]] that [[Sacred 2:Healing |heals]] the player. ...alance.txt. Its default value is 1200 (which results in CritMultiplier = 1.2).
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  • ...t as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully. * [[Sacred 2:Attack Value|Attack Value]] +X
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' * [[Sacred 2:Kingu's Bleeding Wound|Kingu's Bleeding Wound]] (Helm)
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  • * [[Sacred 2:Attack Value|Attack Value]] +X * [[Sacred 2:Attack Speed|Attack Speed]] +Y%
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  • ...nergy. Shields also absorb more damage. Allows the use of special [[Sacred 2:Trophies|trophies]]. * [[Sacred 2:Max. Shield Energy X%|Shield energy +X%]] (refer to table below)
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  • Grants the ability to wield two one-handed [[Sacred 2:Weapons|weapons]]. Both the chance to hit with each weapon and the Attack S * [[Sacred 2:Attack Value|Attack Value]] +X
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  • * Regardless of mastery [[Sacred 2:Chance to find valuables|Chance to find valuables]] will be increased |9||29,4||41,7||49,2||54,2||57,8||60,5||62,7||63,4||'''64,3'''||66,1||68,8||70,9||72,5||73,8||74,8||75
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  • ===[[Sacred 2:Ranged Weapons|Ranged Weapons ]] Modifiers for Energy Pistols=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • * [[Sacred 2:Ghoul Blade|Ghoul Blade]] (1h Axe) * [[Sacred 2:Tomahawk of the Wendigo|Tomahawk of the Wendigo]] (1h Axe)
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  • ...e Effects|secondary effects]] ([[Sacred 2:Chance for Burn|Burn]], [[Sacred 2:Chance for Poison|Poison]], etc.) ...om "Leech Life from Opponents" are very low, except when fighting [[Sacred 2:Boss|bosses]] and mini-bosses.
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  • == By [[Sacred 2:Character Class|Character Class]] == ==='''[[Sacred 2:Dragon Mage|Dragon Mage]]'''===
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  • ...higher-level [[Sacred 2:Weapons|weapons]] successfully. Since the [[Sacred 2:Ice and Blood|Ice and Blood]] add-on, choosing this skill unlocks the abili * [[Sacred 2:Attack Value|Attack Value]] +X
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  • ...:Regeneration Time:|regeneration penalty]] while mounted (for all [[Sacred 2:Mounts|mounts]], including special mounts). Additionally, special abilities ...'''||244||276,3||304,8||330,2||352,7||373||391,2||425,7||436,8||455,6||472,2
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  • |width="40%" ALIGN="CENTER"|All Primary [[Sacred 2:Aspects|aspect]] skills in the left column below may be chosen as soon as a == By [[Sacred 2:Character Class|Character Class]] ==
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  • [[Sacred 2:Book 1 - General Conspectus of Magic|Book 1 - General Conspectus of Magic]] [[Sacred 2:Book 2 - Fire Magic|Book 2 - Fire Magic]]
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  • ...just how better or worse the tiers are, compared to tier 01 (normal white items). ...5px 10px;"|no bonuses ([http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/Q00.png example])
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  • ...2:Items|Items]] of Sacred 2. Many [[Sacred 2:Skills|Skills]] and [[Sacred 2:Combat Arts|Combat Arts]] also offer some of the same modifiers listed here ..., [[Sacred 2:Set Items|Set]] and [[Sacred 2:Legendary Database|Legendary]] items, and as set bonuses.
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  • ...d in any way by the type of enemy being fought, unless they use a [[Sacred 2:Combat Arts|Combat Art]] which ''slows'' a player down == Availability of ''Attack Speed +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • Allows the player to socket items and exclusive enhancements without having to use a Blacksmith. SECONDARY (needs 5 points in one of the primaries to unlock these)
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  • ''Content on this page taken from [[Sacred 2:Xbox360|Xbox360]] and [[Sacred 2:PS3|PS3]]'' == [[Sacred 2:Console GUI|Console GUI]] ==
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  • I've got it myself at level 200 in closed-net HC, PC version 2.65. 1. [[Sacred 2:Skills|Skills]]
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  • == '''Mr. I Unlock Platinum Smithing Fast''' == Unlock Platinum by running through the campaigns without any support from other pe
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  • =='''[[Sacred 2:Skills|Skills Overview]]'''== * 1 [[Sacred 2:Tactics Lore|Tactics Lore]]
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  • == ''' Sacred 2 mini FAQ (PC), A compilation of general info and useful links''' == Q: Where can I find some general info about characters, skills, Combat Arts, items etc? (I want to find out some things on my own)
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  • ...ayers may memorize a new rune when they find it, exchange it at a [[Sacred 2:Rune Master|Rune Master]] for a different rune, forge it into an equipment {{See Also|Sacred 2:Highest Combat Art Level Without Penalty}}
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  • == Compilation of Sacred 2 [[Sacred 2:Ice and Blood|Ice and Blood]] Tooltips That Appear When Teleporting and Loa |colspan=2|[[Sacred 2:Seraphim|Seraphim]] in [[Sacred 2:Thylysium|Thylysium]]
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  • ...ntration|Concentration]], [[Sacred 2:Constitution|Constitution]], [[Sacred 2:Armor Lore|Armor Lore]] ...rmor Lore|Armor Lore]] and [[Sacred 2:Alchemy|Alchemy]] to unlock [[Sacred 2:Bargaining|Bargaining]]
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  • ...would someone want to play the dragon mage in a sohei-style? The [[Sacred 2:Dragon Mage|dragon mage]] is the only class without any combat art based on =='''[[Sacred 2:Attributes|The Attributes]]'''==
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  • self sufficient melee elf - HC 2.40 2. Armour Lore
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  • 2: Tactics ...tial thoughts were to make a badass Shadow Warrior. But, I needed gold and items for that build. Shadow Warriors have no Bargaining and the Enhanced Percept
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  • =='''[[Sacred 2:Skills|Skills]]'''== ...2 http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif[[Sacred 2:Tactics Lore|Tactics Lore]]''' Get to level and keep it there until 75, we
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  • ...culties just doing the main campaign. Then upon reaching Niob, play Sacred 2, the way it should be played. Before making this guide There will be overla level 2: Armor Lore - 75 pts max
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  • '''2 Attributes''' <u><b>#2 Attributes</b></u>
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  • *Lots of brand new Items, Sets and Bosses. [[Sacred 2:Community Patch Changelog|Community Patch Changelog]]
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  • ...PC's added in 20 locations. These NPC's use the ship captain icon and will unlock new "portals" through which to travel. ...tems have max stack size increased from 20 to 99. Runes are now stackable. Items already in inventory before patching must be dropped and picked up again to
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  • [[Category:Sacred 2 Guides]] ...bosses in 10 hits? what? 10 hits too much, how about 6? 5? no? then what? 2 shots?! can the Rev-Tech sera do that? You betcha!
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  • #2 Weaknesses #7 Set Items to Watch for
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  • This guide is made to help new and old Sacred 2 players to understand how to build a good Temple guardian. Like with any bu ...ich is currenlty around level 87. I have little to no experience on Sacred 2 HC (Playing on Ps3 and got platinum trophy recently) and I have little to n
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  • I have 2 (I think) others translated too. Dryad and Inquisitor. What works in fall of 2008 won't necessarily work in 2.35+--they could do more than bug fixes--they might rebalance the CAs for
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