Difference between revisions of "Sacred 2:Game Glossary and Abbreviations"
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This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms and abbreviations. If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article. | This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms and abbreviations. If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article. | ||
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'''''- - - - - - -NOTE: Currently under construction. Please don't try to edit yet.''' :)'' | '''''- - - - - - -NOTE: Currently under construction. Please don't try to edit yet.''' :)'' | ||
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*'''[[Sacred 2:Accumulator Trophy|Accumulator Trophy]]''': A consumable item which requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] to use | *'''[[Sacred 2:Accumulator Trophy|Accumulator Trophy]]''': A consumable item which requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] to use | ||
− | *'''Acute Mind''': A Dryad Combat Art | + | *'''Acute Mind''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''Adornments of the Ancestors''': A High Elf set | *'''Adornments of the Ancestors''': A High Elf set | ||
*'''AI''': Artificial Intelligence; how monsters behave | *'''AI''': Artificial Intelligence; how monsters behave | ||
− | *'''[[Sacred 2:Alchemy|Alchemy]]''': A General Skill | + | *'''[[Sacred 2:Alchemy|Alchemy]]''': A [[Sacred 2:General skills|General Skill]] |
− | *'''AM''': Abbreviation for Ancient Magic | + | *'''AM''': Abbreviation for [[Sacred 2:Ancient Magic|Ancient Magic]] |
− | *'''Amplifying Discharge''': A Temple Guardian Combat Art | + | *'''Amplifying Discharge''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
*'''Amulet''': An item worn around the neck; can be forged into some slots | *'''Amulet''': An item worn around the neck; can be forged into some slots | ||
*'''Ancaria''': The fictional land in which Sacred 1 and 2 take place. | *'''Ancaria''': The fictional land in which Sacred 1 and 2 take place. | ||
− | *'''Ancestral Fireball''': A High Elf Combat Art | + | *'''Ancestral Fireball''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
− | *'''Ancient Bark''': A Dryad Combat Art (buff) | + | *'''Ancient Bark''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] (buff) |
− | *'''Ancient Magic''': A Combat Art Skill | + | *'''[[Sacred 2:Ancient Magic|Ancient Magic]]''': A [[Sacred 2:Skills|Combat Art Skill]] |
*'''Anneal''': A Blacksmith Art | *'''Anneal''': A Blacksmith Art | ||
*'''Anvil''': Found on the Inventory panel, it allows a character with the Blacksmith skill to forge. | *'''Anvil''': Found on the Inventory panel, it allows a character with the Blacksmith skill to forge. | ||
*'''AoE''': Abbreviation for Area of Effect | *'''AoE''': Abbreviation for Area of Effect | ||
*'''AR''': Abbreviation for Attack Rating | *'''AR''': Abbreviation for Attack Rating | ||
− | *'''Archangel's Wrath''': A Seraphim Combat Art | + | *'''Archangel's Wrath''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] |
− | *'''Archimedes Beam''': A Temple Guardian Combat Art | + | *'''Archimedes Beam''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
*'''Area of Effect''': Damage which affects multiple targets in a wide radius. | *'''Area of Effect''': Damage which affects multiple targets in a wide radius. | ||
*'''Armatin's Legacy''': A Shadow Warrior set | *'''Armatin's Legacy''': A Shadow Warrior set | ||
*'''Armor''': An item worn on the body to provide defense and other benefits. | *'''Armor''': An item worn on the body to provide defense and other benefits. | ||
*'''Armor Lore''': A Defensive Skill | *'''Armor Lore''': A Defensive Skill | ||
− | *'''Arrant Pyromancer''': An Aspect of the High Elf | + | *'''Arrant Pyromancer''': An [[Sacred 2:Aspects|Aspect]] of the High Elf |
*'''Arrant Pyromancer Focus''': A Secondary High Elf Aspect Skill | *'''Arrant Pyromancer Focus''': A Secondary High Elf Aspect Skill | ||
*'''Arrant Pyromancer Lore''': A Primary High Elf Aspect Skill | *'''Arrant Pyromancer Lore''': A Primary High Elf Aspect Skill | ||
*'''Ascaron''': The Publisher of Sacred and Sacred 2 | *'''Ascaron''': The Publisher of Sacred and Sacred 2 | ||
− | *'''Aspect''': One of three groups of Combat Arts that each character has. | + | *'''[[Sacred 2:Aspects|Aspect]]''': One of three groups of Combat Arts that each character has. |
− | *'''Assailing Somersault''': A Seraphim Combat Art | + | *'''Assailing Somersault''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] |
− | *'''Astral Lord''': An Aspect of the Shadow Warrior | + | *'''Astral Lord''': An [[Sacred 2:Aspects|Aspect]] of the Shadow Warrior |
*'''Astral Lord Focus''': A Primary Shadow Warrior Aspect Skill | *'''Astral Lord Focus''': A Primary Shadow Warrior Aspect Skill | ||
*'''Astral Lord Lore''': A Primary Shadow Warrior Aspect Skill | *'''Astral Lord Lore''': A Primary Shadow Warrior Aspect Skill | ||
− | *'''Astute Supremacy''': An Aspect of the Inquisitor | + | *'''Astute Supremacy''': An [[Sacred 2:Aspects|Aspect]] of the Inquisitor |
*'''Astute Supremacy Focus''': A Secondary Inquisitor Aspect Skill | *'''Astute Supremacy Focus''': A Secondary Inquisitor Aspect Skill | ||
*'''Astute Supremacy Lore''': A Primary Inquisitor Aspect Skill | *'''Astute Supremacy Lore''': A Primary Inquisitor Aspect Skill | ||
*'''Attack Rating''': Calculates your chance to hit an opponent | *'''Attack Rating''': Calculates your chance to hit an opponent | ||
*'''Attack Value''': An item modifier which affects the character's chance to hit | *'''Attack Value''': An item modifier which affects the character's chance to hit | ||
− | *'''Attributes''': The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower. | + | *'''[[Sacred 2:Attributes|Attributes]]''': The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower. |
*'''AU''': Australia (uses UK version or server) | *'''AU''': Australia (uses UK version or server) | ||
− | *'''Augmenting Guidon''': A Shadow Warrior Combat Art | + | *'''Augmenting Guidon''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
*'''Axe''': A hafted weapon | *'''Axe''': A hafted weapon | ||
− | |||
==''' B''' == | ==''' B''' == | ||
− | *'''Baneful Smite''': A Seraphim Combat Art | + | *'''Baneful Smite''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] |
− | *'''Bargaining''': A General Skill | + | *'''[[Sacred 2:Bargaining|Bargaining]]''': A [[Sacred 2:General skills|General Skill]] |
*'''Battery''': An item used exclusively by the Temple Guardian | *'''Battery''': An item used exclusively by the Temple Guardian | ||
− | *'''Battle Extension''': A Temple Guardian Combat Art | + | *'''Battle Extension''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
− | *'''Battle Stance''': A Seraphim Combat Art (buff) | + | *'''Battle Stance''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] (buff) |
− | *'''BeeEffGee''': A Seraphim Combat Art (buff) | + | *'''BeeEffGee''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] (buff) |
− | *'''Belligerent Vault''': A Shadow Warrior Combat Art | + | *'''Belligerent Vault''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
*'''BFG''': Abbreviation for Big F*cking Gun (BeeEffGee) | *'''BFG''': Abbreviation for Big F*cking Gun (BeeEffGee) | ||
− | *'''Black Curse''': A Dryad Combat Art | + | *'''Black Curse''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
− | *'''Blacksmith''': A General Skill/An NPC who can forge items into slots | + | *'''[[Sacred 2:Blacksmith|Blacksmith]]''': A [[Sacred 2:General skills|General Skill]]/An NPC who can forge items into slots |
*'''Blacksmith Art''': One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.) | *'''Blacksmith Art''': One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.) | ||
− | *'''Blazing Tempest''': A High Elf Combat Art | + | *'''Blazing Tempest''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
*'''Block Chance: Combat Arts''': An item modifier which affects the character's chance to block a melee attack | *'''Block Chance: Combat Arts''': An item modifier which affects the character's chance to block a melee attack | ||
*'''Block Chance: Projectiles''': An item modifier which affects the character's chance to block a ranged attack | *'''Block Chance: Projectiles''': An item modifier which affects the character's chance to block a ranged attack | ||
− | *'''Blowpipe''': A Dryad ranged weapon | + | *'''Blowpipe''': A Dryad [[Sacred 2:Ranged Weapons|ranged weapon]] |
*'''Book''': A found item which can be viewed from a tab in your Log. There are 46 different books. | *'''Book''': A found item which can be viewed from a tab in your Log. There are 46 different books. | ||
*'''Boss''': A unique difficult monster | *'''Boss''': A unique difficult monster | ||
− | *'''Bow''': A two-handed ranged weapon | + | *'''Bow''': A two-handed [[Sacred 2:Ranged Weapons|ranged weapon]] |
*'''[[Sacred 2:Branch Trophy|Branch Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use. | *'''[[Sacred 2:Branch Trophy|Branch Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use. | ||
*'''Bronze Difficulty''': Easiest of five difficulty modes: good for beginners and new hardcore characters | *'''Bronze Difficulty''': Easiest of five difficulty modes: good for beginners and new hardcore characters | ||
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*'''CA''': Abbreviation for Combat Art | *'''CA''': Abbreviation for Combat Art | ||
− | *'''Cabalistic Voodoo''': An Aspect of the Dryad | + | *'''Cabalistic Voodoo''': An [[Sacred 2:Aspects|Aspect]] of the Dryad |
*'''Cabalistic Voodoo Focus''': A Secondary Dryad Aspect Skill | *'''Cabalistic Voodoo Focus''': A Secondary Dryad Aspect Skill | ||
*'''Cabalistic Voodoo Lore''': A Primary Dryad Aspect Skill | *'''Cabalistic Voodoo Lore''': A Primary Dryad Aspect Skill | ||
*'''Call of the Forest''': A Dryad set | *'''Call of the Forest''': A Dryad set | ||
− | *'''Callous Execution''': An Inquisitor Combat Art | + | *'''Callous Execution''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
− | *'''Capricious Hunter''': An Aspect of the Dryad | + | *'''Capricious Hunter''': An [[Sacred 2:Aspects|Aspect]] of the Dryad |
*'''Capricious Hunter Focus''': A Primary Dryad Aspect Skill | *'''Capricious Hunter Focus''': A Primary Dryad Aspect Skill | ||
− | *'''Cascading Shroud''': A High Elf Combat Art | + | *'''Cascading Shroud''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
*'''Casting Speed''': An item modifier which affects the character's rate of casting a spell | *'''Casting Speed''': An item modifier which affects the character's rate of casting a spell | ||
*'''CE''': Abbreviation for Collector's Edition | *'''CE''': Abbreviation for Collector's Edition | ||
*'''Celdrahil's Pandemonium''': A High Elf set | *'''Celdrahil's Pandemonium''': A High Elf set | ||
− | *'''Celestial Magic''': An Aspect of the Seraphim | + | *'''Celestial Magic''': An [[Sacred 2:Aspects|Aspect]] of the Seraphim |
*'''Celestial Magic Focus''': A Secondary Seraphim Aspect Skill | *'''Celestial Magic Focus''': A Secondary Seraphim Aspect Skill | ||
*'''Celestial Magic Lore''': A Primary Seraphim Aspect Skill | *'''Celestial Magic Lore''': A Primary Seraphim Aspect Skill | ||
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*'''Chunk of Lava''': When forged into a slot, it converts a portion of physical damage to fire damage. | *'''Chunk of Lava''': When forged into a slot, it converts a portion of physical damage to fire damage. | ||
*'''[[Sacred 2:Character Class|Class]]''': One of the six playable characters in Sacred 2 | *'''[[Sacred 2:Character Class|Class]]''': One of the six playable characters in Sacred 2 | ||
− | *'''Cleansing Brilliance''': A Seraphim Combat Art (buff) | + | *'''Cleansing Brilliance''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] (buff) |
*'''Closed''': Closed multiplayer. Characters are stored on Ascaron's servers and are less prone to cheating than Open MP. | *'''Closed''': Closed multiplayer. Characters are stored on Ascaron's servers and are less prone to cheating than Open MP. | ||
− | *'''Clustering Maelstrom''': An Inquisitor Combat Art | + | *'''Clustering Maelstrom''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
− | *'''Cobalt Strike''': A High Elf Combat Art | + | *'''Cobalt Strike''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
*'''Cold Grave''': A Shadow Warrior set | *'''Cold Grave''': A Shadow Warrior set | ||
*'''Collector's Edition''': A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD. | *'''Collector's Edition''': A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD. | ||
− | *'''Combat Alert''': A Temple Guardian Combat Art | + | *'''Combat Alert''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
*'''Combat Art''': Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs. | *'''Combat Art''': Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs. | ||
*'''Combat Art Slot''': An area of the UI where CA's and Combos can be equipped | *'''Combat Art Slot''': An area of the UI where CA's and Combos can be equipped | ||
− | *'''Combat Discipline''': A Combat Art Skill | + | *'''[[Sacred 2:Combat Discipline|Combat Discipline]]''': A [[Sacred 2:Skills|Combat Art Skill]] |
*'''Combat Modules CC10''': A Temple Guardian set | *'''Combat Modules CC10''': A Temple Guardian set | ||
− | *'''Combat Reflexes''': A Defensive Skill | + | *'''[[Sacred 2:Combat Reflexes|Combat Reflexes]]''': A Defensive Skill |
*'''Compass''': An area of the UI which shows direction and quest location | *'''Compass''': An area of the UI which shows direction and quest location | ||
− | *'''Concentration''': A Combat Art Skill | + | *'''[[Sacred 2:Concentration|Concentration]]''': A [[Sacred 2:Skills|Combat Art Skill]] |
*'''[[Sacred 2:Concentration Potion|Concentration Potion]]''': Decreases regeneration time of all Combat Arts when consumed | *'''[[Sacred 2:Concentration Potion|Concentration Potion]]''': Decreases regeneration time of all Combat Arts when consumed | ||
*'''Console''': Command line interface, accessed by pressing ~ (tilde). | *'''Console''': Command line interface, accessed by pressing ~ (tilde). | ||
− | *'''Constitution''': A Defensive Skill | + | *'''[[Sacred 2:Constitution|Constitution]]''': A Defensive Skill |
− | *'''CR''': Abbreviation for Combat Reflexes | + | *'''CR''': Abbreviation for [[Sacred 2:Combat Reflexes|Combat Reflexes]] |
*'''Crit''': Abbreviation for Critical Hit | *'''Crit''': Abbreviation for Critical Hit | ||
*'''Critical Hit''': Causes an attack to do extra damage | *'''Critical Hit''': Causes an attack to do extra damage | ||
− | *'''Crystal Skin''': A High Elf Combat Art (buff) | + | *'''Crystal Skin''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] (buff) |
*'''CTD''': Abbreviation for Crash to Desktop (when the game exits suddenly) | *'''CTD''': Abbreviation for Crash to Desktop (when the game exits suddenly) | ||
*'''CtfV''': Abbreviation for Chance to find Valuables. Also FV or MF. | *'''CtfV''': Abbreviation for Chance to find Valuables. Also FV or MF. | ||
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*'''Damage over Time''': A secondary effect such as being poisoned or burning | *'''Damage over Time''': A secondary effect such as being poisoned or burning | ||
*'''Darting Assault''': A Dryad Combat Art | *'''Darting Assault''': A Dryad Combat Art | ||
− | *'''Dashing Alacrity''': A Seraphim Combat Art | + | *'''Dashing Alacrity''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] |
*'''Dazzle''': A Divine Gift granted by choosing Lumen as a Deity | *'''Dazzle''': A Divine Gift granted by choosing Lumen as a Deity | ||
*'''DE''': German version or server | *'''DE''': German version or server | ||
− | *'''Deathly Spears''': A Temple Guardian Combat Art | + | *'''Deathly Spears''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
− | *'''Death Warrior''': An Aspect of the Shadow Warrior | + | *'''Death Warrior''': An [[Sacred 2:Aspects|Aspect]] of the Shadow Warrior |
*'''Death Warrior Focus''': A Primary Shadow Warrior Aspect Skill | *'''Death Warrior Focus''': A Primary Shadow Warrior Aspect Skill | ||
− | *'''Dedicated Blow''': A Temple Guardian Combat Art | + | *'''Dedicated Blow''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
*'''Defense Value''': The additive value of a characters armor, shields, and defense modifiers | *'''Defense Value''': The additive value of a characters armor, shields, and defense modifiers | ||
*'''Deity''': One of six Deities (or Gods) must be chosen when creating a new character. | *'''Deity''': One of six Deities (or Gods) must be chosen when creating a new character. | ||
− | *'''Delphic Arcania''': An Aspect of the High Elf | + | *'''Delphic Arcania''': An [[Sacred 2:Aspects|Aspect]] of the High Elf |
*'''Delphic Arcania Focus''': A Secondary High Elf Aspect Skill | *'''Delphic Arcania Focus''': A Secondary High Elf Aspect Skill | ||
*'''Delphic Arcania Lore''': A Primary High Elf Aspect Skill | *'''Delphic Arcania Lore''': A Primary High Elf Aspect Skill | ||
− | *'''Demonic Blow''': A Shadow Warrior Combat Art | + | *'''Demonic Blow''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
*'''[[Sacred 2:Demon Tooth Trophy|Demon Tooth Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | *'''[[Sacred 2:Demon Tooth Trophy|Demon Tooth Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | ||
*'''Denderan's Tactical Genius''': A Shadow Warrior set | *'''Denderan's Tactical Genius''': A Shadow Warrior set | ||
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*'''Detheya's Agility''': A Dryad set | *'''Detheya's Agility''': A Dryad set | ||
*'''Detrimental Magic Effects''': An item modifier which affects the character's chance to avoid or negate DoT from magic based attacks | *'''Detrimental Magic Effects''': An item modifier which affects the character's chance to avoid or negate DoT from magic based attacks | ||
− | + | *'''Devout Guardian''': An [[Sacred 2:Aspects|Aspect]] of the Temple Guardian | |
− | *'''Devout Guardian''': An Aspect of the Temple Guardian | ||
*'''Devout Guardian Focus''': A Primary Temple Guardian Aspect Skill | *'''Devout Guardian Focus''': A Primary Temple Guardian Aspect Skill | ||
− | *'''Dex''': Abbreviation for Dexterity | + | *'''Dex''': Abbreviation for [[Sacred 2:Dexterity|Dexterity]] |
− | *'''Dexterity''': One of the six available Attributes | + | *'''[[Sacred 2:Dexterity|Dexterity]]''': One of the six available [[Sacred 2:Attributes|Attributes]] |
*'''Deylen's Power''': An Inquisitor set | *'''Deylen's Power''': An Inquisitor set | ||
*'''Difficulty Mode''': There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest) | *'''Difficulty Mode''': There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest) | ||
− | *'''Dislodged Spirit''': An Inquisitor Combat Art | + | *'''Dislodged Spirit''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
− | *'''Divine Protection''': A Seraphim Combat Art | + | *'''[[Sacred 2:Divine Devotion|Divine Devotion]]''': A [[Sacred 2:General skills|General Skill]] |
+ | *'''Divine Protection''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] | ||
*'''DoT''': Abbreviation for Damage over Time | *'''DoT''': Abbreviation for Damage over Time | ||
*'''Dragon''': A type of monster | *'''Dragon''': A type of monster | ||
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*'''Dryad's Merry Christmas Set''': A Dryad set received after completing the Christmas Quest | *'''Dryad's Merry Christmas Set''': A Dryad set received after completing the Christmas Quest | ||
*'''Dual Wield''': An Offensive Skill | *'''Dual Wield''': An Offensive Skill | ||
− | *'''Dust Devil''': A Dryad Combat Art | + | *'''Dust Devil''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''DW''': Abbreviation for Dual Wield | *'''DW''': Abbreviation for Dual Wield | ||
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==''' E''' == | ==''' E''' == | ||
− | *'''Edaphic Lances''': A Dryad Combat Art | + | *'''Edaphic Lances''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''EE''': Eastern European version or server | *'''EE''': Eastern European version or server | ||
*'''Endijian's Artifacts''': A Seraphim set | *'''Endijian's Artifacts''': A Seraphim set | ||
− | *'''Energy Weapon''': A ranged weapon, either a one-handed pistol or a two-handed energy weapon | + | *'''Energy Weapon''': A [[Sacred 2:Ranged Weapons|ranged weapon]], either a one-handed pistol or a two-handed energy weapon |
*'''Enhance''': A Blacksmith Art | *'''Enhance''': A Blacksmith Art | ||
− | *'''Enhanced Perception''': A General Skill | + | *'''[[Sacred 2:Enhanced Perception|Enhanced Perception]]''': A [[Sacred 2:General skills|General Skill]] |
*'''Erris''': Person to thank for typing this all in. ;) | *'''Erris''': Person to thank for typing this all in. ;) | ||
− | *'''Eruptive Desecration''': An Inquisitor Combat Art | + | *'''Eruptive Desecration''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
*'''ES''': Spanish version or server | *'''ES''': Spanish version or server | ||
*'''Escort Quest''': A quest which forces the player to bring a NPC from one location to another | *'''Escort Quest''': A quest which forces the player to bring a NPC from one location to another | ||
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*'''Eternal Silence''': A Shadow Warrior set | *'''Eternal Silence''': A Shadow Warrior set | ||
*'''EU''': European version or server | *'''EU''': European version or server | ||
− | *'''Exalted Warrior''': An Aspect of the Seraphim | + | *'''Exalted Warrior''': An [[Sacred 2:Aspects|Aspect]] of the Seraphim |
*'''Exalted Warrior Focus''': A Primary Seraphim Aspect Skill | *'''Exalted Warrior Focus''': A Primary Seraphim Aspect Skill | ||
*'''Executioner's Aids''': A Shadow Warrior set | *'''Executioner's Aids''': A Shadow Warrior set | ||
*'''Exp''': Abbreviation for Experience | *'''Exp''': Abbreviation for Experience | ||
*'''Experience''': A number which increases as a character kills opponents, and allows passage to the next level when enough experience points are earned. | *'''Experience''': A number which increases as a character kills opponents, and allows passage to the next level when enough experience points are earned. | ||
− | *'''Expulse Magic''': A High Elf Combat Art | + | *'''Expulse Magic''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
==''' F''' == | ==''' F''' == | ||
*'''Faladal's Blizzard''': A High Elf set | *'''Faladal's Blizzard''': A High Elf set | ||
− | *'''Fiery Ember''': A Temple Guardian Combat Art | + | *'''Fiery Ember''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
− | *'''Fire Demon''': A High Elf Combat Art (buff) | + | *'''Fire Demon''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] (buff) |
− | *'''Flaring Nova''': A Seraphim Combat Art | + | *'''Flaring Nova''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] |
*'''Fog of War''': The black areas of the map which the character has not yet explored. | *'''Fog of War''': The black areas of the map which the character has not yet explored. | ||
*'''Forens''': The Goddess of Philosophy and Wisdom (Light) | *'''Forens''': The Goddess of Philosophy and Wisdom (Light) | ||
− | *'''Forest Flight''': A Dryad Combat Art | + | *'''Forest Flight''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''Forging''': Using a Blacksmith or the Blacksmith Skill to insert an item into a slot | *'''Forging''': Using a Blacksmith or the Blacksmith Skill to insert an item into a slot | ||
*'''FPS''': Frames per Second (can be viewed using a third-party utility such as Fraps) | *'''FPS''': Frames per Second (can be viewed using a third-party utility such as Fraps) | ||
*'''FR''': French version or server | *'''FR''': French version or server | ||
− | *'''Frenetic Fervor''': An Inquisitor Combat Art | + | *'''Frenetic Fervor''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
− | *'''Frenzied Rampage''': A Shadow Warrior Combat Art | + | *'''Frenzied Rampage''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
− | *'''Frost Flare''': A High Elf Combat Art | + | *'''Frost Flare''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
− | *'''Furious Emblazer''': A Temple Guardian Combat Art | + | *'''Furious Emblazer''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
*'''FV''': Abbreviation for Chance to find Valuables | *'''FV''': Abbreviation for Chance to find Valuables | ||
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*'''Garments of the Storms''': A High Elf set | *'''Garments of the Storms''': A High Elf set | ||
*'''Gear''': Items a character can wear or equip, such as armor, weapons, shields, and jewelry | *'''Gear''': Items a character can wear or equip, such as armor, weapons, shields, and jewelry | ||
− | *'''Glacial Thorns''': A High Elf Combat Art | + | *'''Glacial Thorns''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
*'''God Spell''': An additional Combat Art granted by the player's chosen Deity | *'''God Spell''': An additional Combat Art granted by the player's chosen Deity | ||
*'''Gold''': Gold coins are the unit of monetary exchange in Ancaria. | *'''Gold''': Gold coins are the unit of monetary exchange in Ancaria. | ||
*'''Gold Difficulty''': Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer. | *'''Gold Difficulty''': Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer. | ||
− | *'''Goldenglade Touch''': A Dryad Combat Art | + | *'''Goldenglade Touch''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''Gold Modification''': The third of three enhancement choices available for a Combat Art | *'''Gold Modification''': The third of three enhancement choices available for a Combat Art | ||
− | *'''Grand Invigoration''': A High Elf Combat Art (buff) | + | *'''Grand Invigoration''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] (buff) |
− | *'''Grim Resilience''': A Shadow Warrior Combat Art (buff) | + | *'''Grim Resilience''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] (buff) |
− | *'''Gruesome Inquisition''': An Aspect of the Inquisitor | + | *'''Gruesome Inquisition''': An [[Sacred 2:Aspects|Aspect]] of the Inquisitor |
*'''Gruesome Inquisition Focus''': A Primary Inquisitor Aspect Skill | *'''Gruesome Inquisition Focus''': A Primary Inquisitor Aspect Skill | ||
*'''Guardians of Light''': A Temple Guardian set | *'''Guardians of Light''': A Temple Guardian set | ||
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*'''Hafted Weapons''': An Offensive Skill | *'''Hafted Weapons''': An Offensive Skill | ||
− | *'''Hallowed Restoration''': A Seraphim Combat Art | + | *'''Hallowed Restoration''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] |
*'''Hamachi''': An Internet connection which emulates LAN play. | *'''Hamachi''': An Internet connection which emulates LAN play. | ||
*'''Hardcore''': Mode of play in which a character has only one life. Commonly abbreviated as HC. | *'''Hardcore''': Mode of play in which a character has only one life. Commonly abbreviated as HC. | ||
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*'''Ice Crystal''': When forged into a slot, it converts a portion of physical damage to ice damage. | *'''Ice Crystal''': When forged into a slot, it converts a portion of physical damage to ice damage. | ||
− | *'''Icy Evanescence''': A Temple Guardian Combat Art | + | *'''Icy Evanescence''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
*'''Ilgard's Judgment''': An Inquisitor set | *'''Ilgard's Judgment''': An Inquisitor set | ||
*'''Illuminated Skies''': A Seraphim set | *'''Illuminated Skies''': A Seraphim set | ||
− | *'''Incandescent Skin''': A High Elf Combat Art (buff) | + | *'''Incandescent Skin''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] (buff) |
− | *'''Incendiary Shower''': A High Elf Combat Art | + | *'''Incendiary Shower''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
− | *'''Inexorable Subjugation''': An Inquisitor Combat Art | + | *'''Inexorable Subjugation''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
*'''Infernal Torment''': A Shadow Warrior set | *'''Infernal Torment''': A Shadow Warrior set | ||
*'''Infinite Revenge''': A Seraphim set | *'''Infinite Revenge''': A Seraphim set | ||
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*'''Insignia of Balefulness''': An Inquisitor set | *'''Insignia of Balefulness''': An Inquisitor set | ||
*'''Inspiration''': A Divine Gift granted by choosing Forens as a Deity | *'''Inspiration''': A Divine Gift granted by choosing Forens as a Deity | ||
− | *'''Instill Belief''': A Seraphim Combat Art | + | *'''Instill Belief''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] |
− | *'''Int''': Abbreviation for Intelligence | + | *'''Int''': Abbreviation for [[Sacred 2:Intelligence|Intelligence]] |
− | *'''Intelligence''': One of the six available Attributes | + | *'''[[Sacred 2:Intelligence|Intelligence]]''': One of the six available [[Sacred 2:Attributes|Attributes]] |
*'''[[Sacred 2:Iron Ore Trophy|Iron Ore Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | *'''[[Sacred 2:Iron Ore Trophy|Iron Ore Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | ||
*'''Island''': The starting location when joining a Multiplayer server | *'''Island''': The starting location when joining a Multiplayer server | ||
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*'''Jewelry''': Rings and Amulets | *'''Jewelry''': Rings and Amulets | ||
− | *'''Jolting Touch''': A Temple Guardian Combat Art | + | *'''Jolting Touch''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
==''' K''' == | ==''' K''' == | ||
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*'''Kayser's Luck''': A set usable by all classes | *'''Kayser's Luck''': A set usable by all classes | ||
*'''Ker''': The Goddess of Chaos or Evil (Exclusive Shadow) | *'''Ker''': The Goddess of Chaos or Evil (Exclusive Shadow) | ||
− | *'''Killing Spree''': A Shadow Warrior Combat Art | + | *'''Killing Spree''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
*'''Kuan''': The God of War (Shadow) | *'''Kuan''': The God of War (Shadow) | ||
*'''Kuan's Breath''': A Divine Gift granted by choosing Kuan as a Deity | *'''Kuan's Breath''': A Divine Gift granted by choosing Kuan as a Deity | ||
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*'''Leaves and Twigs''': A Dryad set | *'''Leaves and Twigs''': A Dryad set | ||
*'''Level''': Characters start at level 1 and progress toward level 200. | *'''Level''': Characters start at level 1 and progress toward level 200. | ||
− | *'''Levin Array''': An Inquisitor Combat Art | + | *'''Levin Array''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
*'''Life Leeched per hit''': An item modifier which allows the character to increase health as an opponent is wounded | *'''Life Leeched per hit''': An item modifier which allows the character to increase health as an opponent is wounded | ||
*'''Light Path''': Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path. | *'''Light Path''': Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path. | ||
*'''Light Saber''': A special glowing sword which is possibly modeled after weapons used in the Star Wars movies. | *'''Light Saber''': A special glowing sword which is possibly modeled after weapons used in the Star Wars movies. | ||
*'''Lobby''': The login, chat, and game creation area of the online servers | *'''Lobby''': The login, chat, and game creation area of the online servers | ||
− | *'''Lost Fusion''': An Aspect of the Temple Guardian | + | *'''Lost Fusion''': An [[Sacred 2:Aspects|Aspect]] of the Temple Guardian |
*'''Lost Fusion Focus''': A Secondary Temple Guardian Aspect Skill | *'''Lost Fusion Focus''': A Secondary Temple Guardian Aspect Skill | ||
*'''Lost Fusion Lore''': A Primary Temple Guardian Aspect Skill | *'''Lost Fusion Lore''': A Primary Temple Guardian Aspect Skill | ||
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*'''Magical Hiding Place''': A secret location which an item emerges from when discovered | *'''Magical Hiding Place''': A secret location which an item emerges from when discovered | ||
− | *'''Magic Coup''': A High Elf Combat Art | + | *'''Magic Coup''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
*'''Magic Find''': Generalized term for Chance to Find Valuables and/or Enhanced Perception. | *'''Magic Find''': Generalized term for Chance to Find Valuables and/or Enhanced Perception. | ||
*'''Magic Pearl''': When forged into a slot, it converts a portion of physical damage to magic damage. | *'''Magic Pearl''': When forged into a slot, it converts a portion of physical damage to magic damage. | ||
*'''Magic Staffs''': An Offensive Skill | *'''Magic Staffs''': An Offensive Skill | ||
*'''Main Quest''': The primary storyline. In Single Player, the Main Quest must be completed to move to the next Difficulty Level. | *'''Main Quest''': The primary storyline. In Single Player, the Main Quest must be completed to move to the next Difficulty Level. | ||
− | *'''Malevolent Champion''': An Aspect of the Shadow Warrior | + | *'''Malevolent Champion''': An [[Sacred 2:Aspects|Aspect]] of the Shadow Warrior |
*'''Malevolent Champion Focus''': A Primary Shadow Warrior Aspect Skill | *'''Malevolent Champion Focus''': A Primary Shadow Warrior Aspect Skill | ||
− | *'''Malicious Totem''': A Dryad Combat Art | + | *'''Malicious Totem''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''Map''': Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map. | *'''Map''': Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map. | ||
*'''Mastery''': Placing 75 points in a Skill grants additional bonuses. | *'''Mastery''': Placing 75 points in a Skill grants additional bonuses. | ||
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*'''MF''': Abbreviation for Magic Find | *'''MF''': Abbreviation for Magic Find | ||
*'''Minimap''': A tiny customizable map of your nearby terrain | *'''Minimap''': A tiny customizable map of your nearby terrain | ||
− | *'''Mob''': A small group of foes | + | *'''Mob''': A small group of foes |
*'''Mobiculum''': The Temple Guardian's Special Mount | *'''Mobiculum''': The Temple Guardian's Special Mount | ||
*'''Modifications''': Combat Arts can be upgraded by choosing up to three of six unique enhancements in a tree containing two Bronze, Silver, and Gold selections. | *'''Modifications''': Combat Arts can be upgraded by choosing up to three of six unique enhancements in a tree containing two Bronze, Silver, and Gold selections. | ||
*'''Monitor Lizard''': The Dryad's Special Mount | *'''Monitor Lizard''': The Dryad's Special Mount | ||
− | *'''Moribund Animus''': A Dryad Combat Art (buff) | + | *'''Moribund Animus''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] (buff) |
− | *'''Mortifying Pillory''': An Inquisitor Combat Art | + | *'''Mortifying Pillory''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
*'''MP''': Abbreviation for Multiplayer | *'''MP''': Abbreviation for Multiplayer | ||
− | *'''Mystic Stormite''': An Aspect of the High Elf | + | *'''Mystic Stormite''': An [[Sacred 2:Aspects|Aspect]] of the High Elf |
*'''Mystic Stormite Focus''': A Secondary High Elf Aspect Skill | *'''Mystic Stormite Focus''': A Secondary High Elf Aspect Skill | ||
*'''Mystic Stormite Lore''': A Primary High Elf Aspect Skill | *'''Mystic Stormite Lore''': A Primary High Elf Aspect Skill | ||
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==''' N''' == | ==''' N''' == | ||
− | *'''Nature Weaver''': An Aspect of the Dryad | + | *'''Nature Weaver''': An [[Sacred 2:Aspects|Aspect]] of the Dryad |
*'''Nature Weaver Focus''': A Secondary Dryad Aspect Skill | *'''Nature Weaver Focus''': A Secondary Dryad Aspect Skill | ||
*'''Nature Weaver Lore''': A Primary Dryad Aspect Skill | *'''Nature Weaver Lore''': A Primary Dryad Aspect Skill | ||
− | *'''Nefarious Netherworld''': An Aspect of the Inquisitor | + | *'''Nefarious Netherworld''': An [[Sacred 2:Aspects|Aspect]] of the Inquisitor |
*'''Nefarious Netherworld Focus''': A Secondary Inquisitor Aspect Skill | *'''Nefarious Netherworld Focus''': A Secondary Inquisitor Aspect Skill | ||
*'''Nefarious Netherworld Lore''': A Primary Inquisitor Aspect Skill | *'''Nefarious Netherworld Lore''': A Primary Inquisitor Aspect Skill | ||
− | *'''Nether Allegiance''': A Shadow Warrior Combat Art (buff) | + | *'''Nether Allegiance''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] (buff) |
*'''Niobium Difficulty''': Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer. | *'''Niobium Difficulty''': Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer. | ||
*'''Niokaste's Blade Dance''': A Seraphim set | *'''Niokaste's Blade Dance''': A Seraphim set | ||
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*'''Pacifism''': A Defensive Skill | *'''Pacifism''': A Defensive Skill | ||
− | *'''Paralyzing Dread''': An Inquisitor Combat Art | + | *'''Paralyzing Dread''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
*'''Parchment''': An item which gives a small amount of gold when sold. | *'''Parchment''': An item which gives a small amount of gold when sold. | ||
*'''Patch''': Downloadable content and bug fixes, often a source of great frustration. | *'''Patch''': Downloadable content and bug fixes, often a source of great frustration. | ||
− | *'''Pelting Strikes''': A Seraphim Combat Art | + | *'''Pelting Strikes''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] |
*'''PL''': Polish version or server | *'''PL''': Polish version or server | ||
*'''Platinum Difficulty''': Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer. | *'''Platinum Difficulty''': Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer. | ||
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*'''[[Sacred 2:Potion of Undead Death|Potion of Undead Death]]''': When consumed, prevents Undead enemies from reanimating after death | *'''[[Sacred 2:Potion of Undead Death|Potion of Undead Death]]''': When consumed, prevents Undead enemies from reanimating after death | ||
*'''Pots''': Abbreviation for [[Sacred 2:Potions and Trophies|Potions]] | *'''Pots''': Abbreviation for [[Sacred 2:Potions and Trophies|Potions]] | ||
− | *'''Primal Mutation''': A Temple Guardian Combat Art | + | *'''Primal Mutation''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] |
− | *''' | + | *'''Propelled Levitation''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] (buff) |
− | + | *'''Purifying Chastisement''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] (buff) | |
− | *'''Purifying Chastisement''': An Inquisitor Combat Art (buff) | ||
*'''PvP''': Player versus Player; the player declares hostility against other human players (must be on PvP server) | *'''PvP''': Player versus Player; the player declares hostility against other human players (must be on PvP server) | ||
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==''' R''' == | ==''' R''' == | ||
− | *'''Radiant Pillar''': A Seraphim Combat Art | + | *'''Radiant Pillar''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] |
− | *'''Rallied Souls''': A Shadow Warrior Combat Art | + | *'''Rallied Souls''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
*'''Ranged Weapons''': An Offensive Skill | *'''Ranged Weapons''': An Offensive Skill | ||
− | *'''Ranging Nimbus''': A High Elf Combat Art | + | *'''Ranging Nimbus''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
− | *'''Ravaged Impact''': A Dryad Combat Art | + | *'''Ravaged Impact''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
− | *'''Raving Thrust''': An Inquisitor Combat Art | + | *'''Raving Thrust''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
*'''Rear Up''': One of three Horse Combat Arts | *'''Rear Up''': One of three Horse Combat Arts | ||
*'''[[Sacred 2:Recovery Elixir|Recovery Elixir]]''': Potion which neutralizes DoT effects when consumed | *'''[[Sacred 2:Recovery Elixir|Recovery Elixir]]''': Potion which neutralizes DoT effects when consumed | ||
− | *'''Reflective Emanation''': A Shadow Warrior Combat Art (buff) | + | *'''Reflective Emanation''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] (buff) |
*'''Regen''': Abbreviation for Regeneration Penalty | *'''Regen''': Abbreviation for Regeneration Penalty | ||
*'''Regeneration Penalty''': An item modifier which affects the character's rate of Combat Art usage | *'''Regeneration Penalty''': An item modifier which affects the character's rate of Combat Art usage | ||
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*'''Resurrection Monolith''': The last-activated shrine is where a character reappears after death, by pressing F12, or when starting a game session in Softcore Single Player (provided F9 has not been pressed to save location). In Multiplayer, characters can use the last-activated shrine as an extra Portal. | *'''Resurrection Monolith''': The last-activated shrine is where a character reappears after death, by pressing F12, or when starting a game session in Softcore Single Player (provided F9 has not been pressed to save location). In Multiplayer, characters can use the last-activated shrine as an extra Portal. | ||
*'''Revelation of the Seraphim''': A Seraphim set | *'''Revelation of the Seraphim''': A Seraphim set | ||
− | *'''Revered Technology''': An Aspect of the Seraphim | + | *'''Revered Technology''': An [[Sacred 2:Aspects|Aspect]] of the Seraphim |
*'''Revered Technology Focus''': A Secondary Seraphim Aspect Skill | *'''Revered Technology Focus''': A Secondary Seraphim Aspect Skill | ||
*'''Revered Technology Lore''': A Primary Seraphim Aspect Skill | *'''Revered Technology Lore''': A Primary Seraphim Aspect Skill | ||
− | *'''Reverse Polarity''': An Inquisitor Combat Art (buff) | + | *'''Reverse Polarity''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] (buff) |
− | *'''Riding''': A General Skill | + | *'''[[Sacred 2:Riding|Riding]]''': A [[Sacred 2:General skills|General Skill]] |
*'''Ring''': An item worn around the finger; can be forged into some slots | *'''Ring''': An item worn around the finger; can be forged into some slots | ||
*'''[[Sacred 2:Roast Joint Trophy|Roast Joint Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | *'''[[Sacred 2:Roast Joint Trophy|Roast Joint Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | ||
*'''RoF''': Abbreviation for Rate of Fire | *'''RoF''': Abbreviation for Rate of Fire | ||
− | *'''Rousing Command''': A Shadow Warrior Combat Art | + | *'''Rousing Command''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
*'''RU''': Russian version or server | *'''RU''': Russian version or server | ||
− | *'''Ruinous Onslaught''': A Shadow Warrior Combat Art | + | *'''Ruinous Onslaught''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
*'''Run Speed''': An item modifier which affects the character's rate of travel | *'''Run Speed''': An item modifier which affects the character's rate of travel | ||
*'''Rune''': An item which upgrades a Combat Art, either by forging or memorizing | *'''Rune''': An item which upgrades a Combat Art, either by forging or memorizing | ||
*'''Runemaster''': An NPC who can trade runes for other runes (for a price) | *'''Runemaster''': An NPC who can trade runes for other runes (for a price) | ||
− | *'''Ruthless Mutilation''': An Inquisitor Combat Art | + | *'''Ruthless Mutilation''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
==''' S''' == | ==''' S''' == | ||
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*'''SC''': Abbreviation for Softcore | *'''SC''': Abbreviation for Softcore | ||
*'''Screenshot''': To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS. | *'''Screenshot''': To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS. | ||
− | *'''Scything Sweep''': A Shadow Warrior Combat Art | + | *'''Scything Sweep''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
*'''Selling Price +X%''': An item modifier which affects the value of that particular item only | *'''Selling Price +X%''': An item modifier which affects the value of that particular item only | ||
*'''Sera''': Abbreviation for Seraphim | *'''Sera''': Abbreviation for Seraphim | ||
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*'''Set''': A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text. | *'''Set''': A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text. | ||
*'''Shadow Path''': Affects some quest texts and outcome. Only the Dryad, Inquisitor, Shadow Warrior, Temple Guardian and High Elf may choose this path. | *'''Shadow Path''': Affects some quest texts and outcome. Only the Dryad, Inquisitor, Shadow Warrior, Temple Guardian and High Elf may choose this path. | ||
− | *'''Shadow Step''': A High Elf Combat Art | + | *'''Shadow Step''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] |
− | *'''Shadow Veil''': A Shadow Warrior Combat Art | + | *'''Shadow Veil''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
*'''Shadow Warrior''': One of the six playable characters in Sacred 2. Commonly abbreviated as SW. | *'''Shadow Warrior''': One of the six playable characters in Sacred 2. Commonly abbreviated as SW. | ||
*'''Shadow Warrior's Merry Christmas Set''': A Shadow Warrior set received after completing the Christmas Quest | *'''Shadow Warrior's Merry Christmas Set''': A Shadow Warrior set received after completing the Christmas Quest | ||
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*'''Silver Difficulty''': Second easiest difficulty mode; most players start out here | *'''Silver Difficulty''': Second easiest difficulty mode; most players start out here | ||
*'''Silver Modification''': The second of three enhancement choices available for a Combat Art | *'''Silver Modification''': The second of three enhancement choices available for a Combat Art | ||
− | *'''Sinister Predator''': A Dryad Combat Art (buff) | + | *'''Sinister Predator''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] (buff) |
− | *'''Skeletal Fortification''': A Shadow Warrior Combat Art | + | *'''Skeletal Fortification''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
*'''Skills''': Each class receives ten skills of their choice to level up as they progress. | *'''Skills''': Each class receives ten skills of their choice to level up as they progress. | ||
*'''[[Sacred 2:Skull Trophy|Skull Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use. | *'''[[Sacred 2:Skull Trophy|Skull Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use. | ||
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*'''Sofia's Benevolence''': A Seraphim set | *'''Sofia's Benevolence''': A Seraphim set | ||
*'''Softcore''': Mode of play in which a character resurrects after death. Commonly abbreviated as SC. | *'''Softcore''': Mode of play in which a character resurrects after death. Commonly abbreviated as SC. | ||
− | *'''Soul Hammer''': A Seraphim Combat Art | + | *'''Soul Hammer''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] |
− | *'''Soul Reaver''': An Inquisitor Combat Art (buff) | + | *'''Soul Reaver''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] (buff) |
− | *'''Source Warden''': An Aspect of the Temple Guardian | + | *'''Source Warden''': An [[Sacred 2:Aspects|Aspect]] of the Temple Guardian |
*'''Source Warden Focus''': A Secondary Temple Guardian Aspect Skill | *'''Source Warden Focus''': A Secondary Temple Guardian Aspect Skill | ||
*'''Source Warden Lore''': A Primary Temple Guardian Aspect Skill | *'''Source Warden Lore''': A Primary Temple Guardian Aspect Skill | ||
*'''SP''': Abbreviation for Single Player; also abbreviation for Spain or Spanish version | *'''SP''': Abbreviation for Single Player; also abbreviation for Spain or Spanish version | ||
− | *'''Spectral Hand''': A Shadow Warrior Combat Art | + | *'''Spectral Hand''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] |
*'''Speed Lore''': An Offensive Skill | *'''Speed Lore''': An Offensive Skill | ||
*'''Spell Intensity''': An item modifier which affects the character's spell-based damage | *'''Spell Intensity''': An item modifier which affects the character's spell-based damage | ||
*'''Spell Resistance''': A Defensive Skill | *'''Spell Resistance''': A Defensive Skill | ||
− | *'''Stam''': Abbreviation for Stamina | + | *'''Stam''': Abbreviation for [[Sacred 2:Stamina|Stamina]] |
− | *'''Stamina''': One of the six available Attributes | + | *'''[[Sacred 2:Stamina|Stamina]]''': One of the six available [[Sacred 2:Attributes|Attributes]] |
− | *'''Str''': Abbreviation for Strength | + | *'''Str''': Abbreviation for [[Sacred 2:Strength|Strength]] |
− | *'''Strength''': One of the six available Attributes | + | *'''[[Sacred 2:Strength|Strength]]''': One of the six available [[Sacred 2:Attributes|Attributes]] |
*'''SS''': Abbreviation for Screenshot | *'''SS''': Abbreviation for Screenshot | ||
*'''Survival Bonus''': A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.) | *'''Survival Bonus''': A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.) | ||
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*'''Tactics Lore''': An Offensive Skill | *'''Tactics Lore''': An Offensive Skill | ||
*'''[[Sacred 2:Talisman Trophy|Talisman Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | *'''[[Sacred 2:Talisman Trophy|Talisman Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use | ||
− | *'''Tangled Vine''': A Dryad Combat Art | + | *'''Tangled Vine''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''Technical Modules''': A Temple Guardian set | *'''Technical Modules''': A Temple Guardian set | ||
*'''Temple Guardian''': One of the six playable characters in Sacred 2. Commonly abbreviated as TG. | *'''Temple Guardian''': One of the six playable characters in Sacred 2. Commonly abbreviated as TG. | ||
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*'''Tendrils of Time''': A Dryad set | *'''Tendrils of Time''': A Dryad set | ||
*'''T-Energy Modules''': A Temple Guardian set | *'''T-Energy Modules''': A Temple Guardian set | ||
− | *'''T-Energy Shroud''': A Temple Guardian Combat Art (buff) | + | *'''T-Energy Shroud''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] (buff) |
*'''Testa''': The God of Science (Shadow) | *'''Testa''': The God of Science (Shadow) | ||
*'''TG''': Abbreviation for Temple Guardian | *'''TG''': Abbreviation for Temple Guardian | ||
− | *'''Throwing Star''': A one-handed ranged weapon | + | *'''Throwing Star''': A one-handed [[Sacred 2:Ranged Weapons|ranged weapon]] |
*'''Toon''': Abbreviation for "cartoon" (Character) | *'''Toon''': Abbreviation for "cartoon" (Character) | ||
*'''Toughness''': A Defensive Skill | *'''Toughness''': A Defensive Skill | ||
Line 520: | Line 514: | ||
*'''[[Sacred 2:Potions and Trophies|Trophy]]''': A consumable item, usually requiring the [[Sacred 2:Alchemy|Alchemy]] Skill | *'''[[Sacred 2:Potions and Trophies|Trophy]]''': A consumable item, usually requiring the [[Sacred 2:Alchemy|Alchemy]] Skill | ||
*'''Twilight of the Gods''': A Seraphim set | *'''Twilight of the Gods''': A Seraphim set | ||
− | *'''Twisted Torment''': A Dryad Combat Art | + | *'''Twisted Torment''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
==''' U''' == | ==''' U''' == | ||
Line 535: | Line 529: | ||
*'''Vendor''': An NPC merchant who buys and sells items | *'''Vendor''': An NPC merchant who buys and sells items | ||
*'''Vestments of Innocence''': A High Elf set | *'''Vestments of Innocence''': A High Elf set | ||
− | *'''Viperish Disease''': A Dryad Combat Art | + | *'''Viperish Disease''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] |
*'''Virgo's Revenge''': A High Elf set | *'''Virgo's Revenge''': A High Elf set | ||
*'''Visibility Range''': An item modifier which affects the distance a player can see oncoming monsters on the Minimap and uncovers more of the Fog of War (does not increase map area discovered percentage). | *'''Visibility Range''': An item modifier which affects the distance a player can see oncoming monsters on the Minimap and uncovers more of the Fog of War (does not increase map area discovered percentage). | ||
− | *'''Vit''': Abbreviation for Vitality | + | *'''Vit''': Abbreviation for [[Sacred 2:Vitality|Vitality]] |
− | *'''Vitality''': One of the six available Attributes | + | *'''[[Sacred 2:Vitality|Vitality]]''': One of the six available [[Sacred 2:Attributes|Attributes]] |
==''' W''' == | ==''' W''' == | ||
− | *'''Warding Energy''': A Seraphim Combat Art (buff) | + | *'''Warding Energy''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] (buff) |
*'''Warding Energy Lore''': A Defensive Skill | *'''Warding Energy Lore''': A Defensive Skill | ||
*'''Weapon Slot''': An area of the UI where weapons and shields can be equipped | *'''Weapon Slot''': An area of the UI where weapons and shields can be equipped | ||
*'''Whet''': A Blacksmith Art | *'''Whet''': A Blacksmith Art | ||
+ | *'''Will''': Abbreviation for [[Sacred 2:Willpower|Willpower]] | ||
*'''Will-o-wisp''': A Divine Gift granted by choosing Testa as a Deity | *'''Will-o-wisp''': A Divine Gift granted by choosing Testa as a Deity | ||
− | *'''Willpower''': One of the six available Attributes | + | *'''[[Sacred 2:Willpower|Willpower]]''': One of the six available [[Sacred 2:Attributes|Attributes]] |
*'''Wind Serpent''': The High Elf's Special Mount | *'''Wind Serpent''': The High Elf's Special Mount | ||
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==''' Z''' == | ==''' Z''' == | ||
− | *'''Zealous Doppelganger''': An Inquisitor Combat Art | + | *'''Zealous Doppelganger''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] |
Revision as of 08:55, 8 February 2009
A–Z: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms and abbreviations. If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.
- - - - - - -NOTE: Currently under construction. Please don't try to edit yet. :)
- ':
A
- Accumulator Trophy: A consumable item which requires Warding Energy Lore to use
- Acute Mind: A Dryad Combat Art
- Adornments of the Ancestors: A High Elf set
- AI: Artificial Intelligence; how monsters behave
- Alchemy: A General Skill
- AM: Abbreviation for Ancient Magic
- Amplifying Discharge: A Temple Guardian Combat Art
- Amulet: An item worn around the neck; can be forged into some slots
- Ancaria: The fictional land in which Sacred 1 and 2 take place.
- Ancestral Fireball: A High Elf Combat Art
- Ancient Bark: A Dryad Combat Art (buff)
- Ancient Magic: A Combat Art Skill
- Anneal: A Blacksmith Art
- Anvil: Found on the Inventory panel, it allows a character with the Blacksmith skill to forge.
- AoE: Abbreviation for Area of Effect
- AR: Abbreviation for Attack Rating
- Archangel's Wrath: A Seraphim Combat Art
- Archimedes Beam: A Temple Guardian Combat Art
- Area of Effect: Damage which affects multiple targets in a wide radius.
- Armatin's Legacy: A Shadow Warrior set
- Armor: An item worn on the body to provide defense and other benefits.
- Armor Lore: A Defensive Skill
- Arrant Pyromancer: An Aspect of the High Elf
- Arrant Pyromancer Focus: A Secondary High Elf Aspect Skill
- Arrant Pyromancer Lore: A Primary High Elf Aspect Skill
- Ascaron: The Publisher of Sacred and Sacred 2
- Aspect: One of three groups of Combat Arts that each character has.
- Assailing Somersault: A Seraphim Combat Art
- Astral Lord: An Aspect of the Shadow Warrior
- Astral Lord Focus: A Primary Shadow Warrior Aspect Skill
- Astral Lord Lore: A Primary Shadow Warrior Aspect Skill
- Astute Supremacy: An Aspect of the Inquisitor
- Astute Supremacy Focus: A Secondary Inquisitor Aspect Skill
- Astute Supremacy Lore: A Primary Inquisitor Aspect Skill
- Attack Rating: Calculates your chance to hit an opponent
- Attack Value: An item modifier which affects the character's chance to hit
- Attributes: The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower.
- AU: Australia (uses UK version or server)
- Augmenting Guidon: A Shadow Warrior Combat Art
- Axe: A hafted weapon
B
- Baneful Smite: A Seraphim Combat Art
- Bargaining: A General Skill
- Battery: An item used exclusively by the Temple Guardian
- Battle Extension: A Temple Guardian Combat Art
- Battle Stance: A Seraphim Combat Art (buff)
- BeeEffGee: A Seraphim Combat Art (buff)
- Belligerent Vault: A Shadow Warrior Combat Art
- BFG: Abbreviation for Big F*cking Gun (BeeEffGee)
- Black Curse: A Dryad Combat Art
- Blacksmith: A General Skill/An NPC who can forge items into slots
- Blacksmith Art: One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.)
- Blazing Tempest: A High Elf Combat Art
- Block Chance: Combat Arts: An item modifier which affects the character's chance to block a melee attack
- Block Chance: Projectiles: An item modifier which affects the character's chance to block a ranged attack
- Blowpipe: A Dryad ranged weapon
- Book: A found item which can be viewed from a tab in your Log. There are 46 different books.
- Boss: A unique difficult monster
- Bow: A two-handed ranged weapon
- Branch Trophy: A consumable item which requires Alchemy to use.
- Bronze Difficulty: Easiest of five difficulty modes: good for beginners and new hardcore characters
- Bronze Modification: The first of three enhancement choices available for a Combat Art
- Buff: A Combat Art with a persistent bonus or penalty, which is equipped in a Buff slot.
- Buff Slot: An area of the UI where buffs can be equipped and enabled.
- Bug: A glitch or software defect in the game.
C
- CA: Abbreviation for Combat Art
- Cabalistic Voodoo: An Aspect of the Dryad
- Cabalistic Voodoo Focus: A Secondary Dryad Aspect Skill
- Cabalistic Voodoo Lore: A Primary Dryad Aspect Skill
- Call of the Forest: A Dryad set
- Callous Execution: An Inquisitor Combat Art
- Capricious Hunter: An Aspect of the Dryad
- Capricious Hunter Focus: A Primary Dryad Aspect Skill
- Cascading Shroud: A High Elf Combat Art
- Casting Speed: An item modifier which affects the character's rate of casting a spell
- CE: Abbreviation for Collector's Edition
- Celdrahil's Pandemonium: A High Elf set
- Celestial Magic: An Aspect of the Seraphim
- Celestial Magic Focus: A Secondary Seraphim Aspect Skill
- Celestial Magic Lore: A Primary Seraphim Aspect Skill
- Champion: An opponent which is more difficult than an ordinary foe but not as hard as a boss
- Chance for Burn: An DoT item modifier which affects the character's chance to cause an opponent to catch on fire
- Chance for Critical Hits: An item modifier which affects the character's chance to increase damage dealt
- Chance for Poison: An DoT item modifier which affects the character's chance to become poisoned
- Chance to Evade: An item modifier which affects the character's chance to avoid a hit
- Chance to Inflict Wounds: An item modifier which affects the character's chance to cause physical DoT. Wounds come in four levels: Open, Deep, Serious, and Deadly.
- Chance to Reflect: Close Combat: An item modifier which affects the character's chance to reflect damage back at an attacker
- Character: There are six playable characters in Sacred 2. Commonly called a Char or a Toon.
- Charge: One of three Horse Combat Arts
- Charged Grid: A Temple Guardian Combat Art
- Christmas Island: Additional quest area introduced in a patch
- Chunk of Lava: When forged into a slot, it converts a portion of physical damage to fire damage.
- Class: One of the six playable characters in Sacred 2
- Cleansing Brilliance: A Seraphim Combat Art (buff)
- Closed: Closed multiplayer. Characters are stored on Ascaron's servers and are less prone to cheating than Open MP.
- Clustering Maelstrom: An Inquisitor Combat Art
- Cobalt Strike: A High Elf Combat Art
- Cold Grave: A Shadow Warrior set
- Collector's Edition: A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD.
- Combat Alert: A Temple Guardian Combat Art
- Combat Art: Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs.
- Combat Art Slot: An area of the UI where CA's and Combos can be equipped
- Combat Discipline: A Combat Art Skill
- Combat Modules CC10: A Temple Guardian set
- Combat Reflexes: A Defensive Skill
- Compass: An area of the UI which shows direction and quest location
- Concentration: A Combat Art Skill
- Concentration Potion: Decreases regeneration time of all Combat Arts when consumed
- Console: Command line interface, accessed by pressing ~ (tilde).
- Constitution: A Defensive Skill
- CR: Abbreviation for Combat Reflexes
- Crit: Abbreviation for Critical Hit
- Critical Hit: Causes an attack to do extra damage
- Crystal Skin: A High Elf Combat Art (buff)
- CTD: Abbreviation for Crash to Desktop (when the game exits suddenly)
- CtfV: Abbreviation for Chance to find Valuables. Also FV or MF.
- Cybernetic Tormentor: A Temple Guardian set
- CZ: Czech version or server
D
- Daerwain's Revenge: A Dryad set
- Damage Lore: An Offensive Skill
- Damage Mitigation: Physical: An item modifier which affects the character's chance to negate a portion of a physical attack
- Damage of Enraged Players: An item modifier which increases the character's damage output as he or she becomes more wounded
- Damage over Time: A secondary effect such as being poisoned or burning
- Darting Assault: A Dryad Combat Art
- Dashing Alacrity: A Seraphim Combat Art
- Dazzle: A Divine Gift granted by choosing Lumen as a Deity
- DE: German version or server
- Deathly Spears: A Temple Guardian Combat Art
- Death Warrior: An Aspect of the Shadow Warrior
- Death Warrior Focus: A Primary Shadow Warrior Aspect Skill
- Dedicated Blow: A Temple Guardian Combat Art
- Defense Value: The additive value of a characters armor, shields, and defense modifiers
- Deity: One of six Deities (or Gods) must be chosen when creating a new character.
- Delphic Arcania: An Aspect of the High Elf
- Delphic Arcania Focus: A Secondary High Elf Aspect Skill
- Delphic Arcania Lore: A Primary High Elf Aspect Skill
- Demonic Blow: A Shadow Warrior Combat Art
- Demon Tooth Trophy: A consumable item which requires Alchemy to use
- Denderan's Tactical Genius: A Shadow Warrior set
- Determined Justice: An Inquisitor set
- Detheya's Agility: A Dryad set
- Detrimental Magic Effects: An item modifier which affects the character's chance to avoid or negate DoT from magic based attacks
- Devout Guardian: An Aspect of the Temple Guardian
- Devout Guardian Focus: A Primary Temple Guardian Aspect Skill
- Dex: Abbreviation for Dexterity
- Dexterity: One of the six available Attributes
- Deylen's Power: An Inquisitor set
- Difficulty Mode: There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest)
- Dislodged Spirit: An Inquisitor Combat Art
- Divine Devotion: A General Skill
- Divine Protection: A Seraphim Combat Art
- DoT: Abbreviation for Damage over Time
- Dragon: A type of monster
- Drapes of Catharsis: An Inquisitor set
- Dreadbringer: An Inquisitor set
- Dryad: One of the six playable characters in Sacred 2
- Dryad's Merry Christmas Set: A Dryad set received after completing the Christmas Quest
- Dual Wield: An Offensive Skill
- Dust Devil: A Dryad Combat Art
- DW: Abbreviation for Dual Wield
E
- Edaphic Lances: A Dryad Combat Art
- EE: Eastern European version or server
- Endijian's Artifacts: A Seraphim set
- Energy Weapon: A ranged weapon, either a one-handed pistol or a two-handed energy weapon
- Enhance: A Blacksmith Art
- Enhanced Perception: A General Skill
- Erris: Person to thank for typing this all in. ;)
- Eruptive Desecration: An Inquisitor Combat Art
- ES: Spanish version or server
- Escort Quest: A quest which forces the player to bring a NPC from one location to another
- Eternal Flame: A Dryad set
- Eternal Silence: A Shadow Warrior set
- EU: European version or server
- Exalted Warrior: An Aspect of the Seraphim
- Exalted Warrior Focus: A Primary Seraphim Aspect Skill
- Executioner's Aids: A Shadow Warrior set
- Exp: Abbreviation for Experience
- Experience: A number which increases as a character kills opponents, and allows passage to the next level when enough experience points are earned.
- Expulse Magic: A High Elf Combat Art
F
- Faladal's Blizzard: A High Elf set
- Fiery Ember: A Temple Guardian Combat Art
- Fire Demon: A High Elf Combat Art (buff)
- Flaring Nova: A Seraphim Combat Art
- Fog of War: The black areas of the map which the character has not yet explored.
- Forens: The Goddess of Philosophy and Wisdom (Light)
- Forest Flight: A Dryad Combat Art
- Forging: Using a Blacksmith or the Blacksmith Skill to insert an item into a slot
- FPS: Frames per Second (can be viewed using a third-party utility such as Fraps)
- FR: French version or server
- Frenetic Fervor: An Inquisitor Combat Art
- Frenzied Rampage: A Shadow Warrior Combat Art
- Frost Flare: A High Elf Combat Art
- Furious Emblazer: A Temple Guardian Combat Art
- FV: Abbreviation for Chance to find Valuables
G
- Garments of the Storms: A High Elf set
- Gear: Items a character can wear or equip, such as armor, weapons, shields, and jewelry
- Glacial Thorns: A High Elf Combat Art
- God Spell: An additional Combat Art granted by the player's chosen Deity
- Gold: Gold coins are the unit of monetary exchange in Ancaria.
- Gold Difficulty: Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer.
- Goldenglade Touch: A Dryad Combat Art
- Gold Modification: The third of three enhancement choices available for a Combat Art
- Grand Invigoration: A High Elf Combat Art (buff)
- Grim Resilience: A Shadow Warrior Combat Art (buff)
- Gruesome Inquisition: An Aspect of the Inquisitor
- Gruesome Inquisition Focus: A Primary Inquisitor Aspect Skill
- Guardians of Light: A Temple Guardian set
- Guardians of Shadows: A Temple Guardian set
H
- Hafted Weapons: An Offensive Skill
- Hallowed Restoration: A Seraphim Combat Art
- Hamachi: An Internet connection which emulates LAN play.
- Hardcore: Mode of play in which a character has only one life. Commonly abbreviated as HC.
- Harpy Feather Trophy: A consumable item which requires Alchemy to use
- HC: Abbreviation for Hardcore
- HE: Abbreviation for High Elf
- Health: Life, or how many hit points a character has
- Health Potion: Heals an amount of lost hitpoints on both player and escort(s) when consumed
- Heavenly Justice: A Seraphim set
- Hellhound: The Shadow Warrior's Special Mount
- High Elf: One of the six playable characters in Sacred 2. Commonly abbreviated as HE.
- High Elf's Merry Christmas Set: A High Elf set received after completing the Christmas Quest
- Hitpoints: Units of health. Character dies when HPs reach 0.
- Horse: A purchasable mount used for increasing movement speed
- HP: Abbreviation for Hitpoints (health)
I
- Ice Crystal: When forged into a slot, it converts a portion of physical damage to ice damage.
- Icy Evanescence: A Temple Guardian Combat Art
- Ilgard's Judgment: An Inquisitor set
- Illuminated Skies: A Seraphim set
- Incandescent Skin: A High Elf Combat Art (buff)
- Incendiary Shower: A High Elf Combat Art
- Inexorable Subjugation: An Inquisitor Combat Art
- Infernal Torment: A Shadow Warrior set
- Infinite Revenge: A Seraphim set
- Infusion: A Divine Gift granted by choosing Kybele as a Deity
- Inq: Abbreviation for Inquisitor
- Inquisitor: One of the six playable characters in Sacred 2. Commonly abbreviated as Inq.
- Inquisitor's Dark Christmas Set: An Inquisitor set received after completing the Christmas Quest
- Insignia of Balefulness: An Inquisitor set
- Inspiration: A Divine Gift granted by choosing Forens as a Deity
- Instill Belief: A Seraphim Combat Art
- Int: Abbreviation for Intelligence
- Intelligence: One of the six available Attributes
- Iron Ore Trophy: A consumable item which requires Alchemy to use
- Island: The starting location when joining a Multiplayer server
- Item: An object named "Item" will give a small amount of gold when sold. All other interactive objects which can be equipped, consumed, read, or used in some way are generically just referred to as "items."
- Item Color: Gear comes in seven colors: Gray (low quality or junk), White (normal or ordinary), Blue (magical), Yellow (rare), Orange (legendary or epic), Gold (unique), Green (belongs to a set).
J
- Jewelry: Rings and Amulets
- Jolting Touch: A Temple Guardian Combat Art
K
- Kayser's Luck: A set usable by all classes
- Ker: The Goddess of Chaos or Evil (Exclusive Shadow)
- Killing Spree: A Shadow Warrior Combat Art
- Kuan: The God of War (Shadow)
- Kuan's Breath: A Divine Gift granted by choosing Kuan as a Deity
- Kybele: The Goddess of Nature and Life Force (Light)
L
- LAN: Local Area Network. Mode of play which connects two computers directly
- Leaf: An item which gives a small amount of gold when sold.
- Leap: One of three Horse Combat Arts
- Leather Hat Trophy: A consumable item which requires Alchemy to use
- Leaves and Twigs: A Dryad set
- Level: Characters start at level 1 and progress toward level 200.
- Levin Array: An Inquisitor Combat Art
- Life Leeched per hit: An item modifier which allows the character to increase health as an opponent is wounded
- Light Path: Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path.
- Light Saber: A special glowing sword which is possibly modeled after weapons used in the Star Wars movies.
- Lobby: The login, chat, and game creation area of the online servers
- Lost Fusion: An Aspect of the Temple Guardian
- Lost Fusion Focus: A Secondary Temple Guardian Aspect Skill
- Lost Fusion Lore: A Primary Temple Guardian Aspect Skill
- Lucreti's Stars: A Shadow Warrior set
- Lumen: The God of Light (Exclusive Light)
- Lumen's Servants: A Temple Guardian set
- Lvl: Abbreviation for Level
M
- Magical Hiding Place: A secret location which an item emerges from when discovered
- Magic Coup: A High Elf Combat Art
- Magic Find: Generalized term for Chance to Find Valuables and/or Enhanced Perception.
- Magic Pearl: When forged into a slot, it converts a portion of physical damage to magic damage.
- Magic Staffs: An Offensive Skill
- Main Quest: The primary storyline. In Single Player, the Main Quest must be completed to move to the next Difficulty Level.
- Malevolent Champion: An Aspect of the Shadow Warrior
- Malevolent Champion Focus: A Primary Shadow Warrior Aspect Skill
- Malicious Totem: A Dryad Combat Art
- Map: Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map.
- Mastery: Placing 75 points in a Skill grants additional bonuses.
- Mechanical Parts Trophy: A consumable item which requires Warding Energy Lore to use
- Meho'Sun: A Dryad set
- MF: Abbreviation for Magic Find
- Minimap: A tiny customizable map of your nearby terrain
- Mob: A small group of foes
- Mobiculum: The Temple Guardian's Special Mount
- Modifications: Combat Arts can be upgraded by choosing up to three of six unique enhancements in a tree containing two Bronze, Silver, and Gold selections.
- Monitor Lizard: The Dryad's Special Mount
- Moribund Animus: A Dryad Combat Art (buff)
- Mortifying Pillory: An Inquisitor Combat Art
- MP: Abbreviation for Multiplayer
- Mystic Stormite: An Aspect of the High Elf
- Mystic Stormite Focus: A Secondary High Elf Aspect Skill
- Mystic Stormite Lore: A Primary High Elf Aspect Skill
N
- Nature Weaver: An Aspect of the Dryad
- Nature Weaver Focus: A Secondary Dryad Aspect Skill
- Nature Weaver Lore: A Primary Dryad Aspect Skill
- Nefarious Netherworld: An Aspect of the Inquisitor
- Nefarious Netherworld Focus: A Secondary Inquisitor Aspect Skill
- Nefarious Netherworld Lore: A Primary Inquisitor Aspect Skill
- Nether Allegiance: A Shadow Warrior Combat Art (buff)
- Niobium Difficulty: Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer.
- Niokaste's Blade Dance: A Seraphim set
- NPC: An NPC (Non Player Character) is a character in Ancaria that you can interact with, not associated with a player in the game; they are controlled by the game itself.
O
- Open: Open multiplayer. Characters are stored on players' computers, and are more prone to cheating than Closed MP.
- Opponents chance to cause secondary effects: An item modifier which affects the character's chance to avoid DoT effects cast by an opponent
- Origin of the Seraish: A Seraphim set
- OS: Operating System (usually Windows XP or Vista)
P
- Pacifism: A Defensive Skill
- Paralyzing Dread: An Inquisitor Combat Art
- Parchment: An item which gives a small amount of gold when sold.
- Patch: Downloadable content and bug fixes, often a source of great frustration.
- Pelting Strikes: A Seraphim Combat Art
- PL: Polish version or server
- Platinum Difficulty: Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer.
- Poison Fang: When forged into a slot, it converts a portion of physical damage to poison damage.
- Pole Arm: A two handed weapon
- Pole Arms: An Offensive Skill
- Portal: A point of instant access to a character once found and activated.
- Potion: A small bottle of liquid which grant various beneficial effects when consumed
- Potion of the Mentor: Increases experience per kill by 50% when consumed
- Potion of Undead Death: When consumed, prevents Undead enemies from reanimating after death
- Pots: Abbreviation for Potions
- Primal Mutation: A Temple Guardian Combat Art
- Propelled Levitation: A Temple Guardian Combat Art (buff)
- Purifying Chastisement: An Inquisitor Combat Art (buff)
- PvP: Player versus Player; the player declares hostility against other human players (must be on PvP server)
Q
- Quest: A task to complete. Quest types include Main, Side, and Character-Specific.
- Questgiver: An NPC who gives the character tasks to complete
R
- Radiant Pillar: A Seraphim Combat Art
- Rallied Souls: A Shadow Warrior Combat Art
- Ranged Weapons: An Offensive Skill
- Ranging Nimbus: A High Elf Combat Art
- Ravaged Impact: A Dryad Combat Art
- Raving Thrust: An Inquisitor Combat Art
- Rear Up: One of three Horse Combat Arts
- Recovery Elixir: Potion which neutralizes DoT effects when consumed
- Reflective Emanation: A Shadow Warrior Combat Art (buff)
- Regen: Abbreviation for Regeneration Penalty
- Regeneration Penalty: An item modifier which affects the character's rate of Combat Art usage
- Relic Holder: A rotatable part of the UI which contains groups of Relics
- Relics: Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder
- Res: Abbreviation for Resurrection, or returning to life after dying (softcore only)
- Resurrection Monolith: The last-activated shrine is where a character reappears after death, by pressing F12, or when starting a game session in Softcore Single Player (provided F9 has not been pressed to save location). In Multiplayer, characters can use the last-activated shrine as an extra Portal.
- Revelation of the Seraphim: A Seraphim set
- Revered Technology: An Aspect of the Seraphim
- Revered Technology Focus: A Secondary Seraphim Aspect Skill
- Revered Technology Lore: A Primary Seraphim Aspect Skill
- Reverse Polarity: An Inquisitor Combat Art (buff)
- Riding: A General Skill
- Ring: An item worn around the finger; can be forged into some slots
- Roast Joint Trophy: A consumable item which requires Alchemy to use
- RoF: Abbreviation for Rate of Fire
- Rousing Command: A Shadow Warrior Combat Art
- RU: Russian version or server
- Ruinous Onslaught: A Shadow Warrior Combat Art
- Run Speed: An item modifier which affects the character's rate of travel
- Rune: An item which upgrades a Combat Art, either by forging or memorizing
- Runemaster: An NPC who can trade runes for other runes (for a price)
- Ruthless Mutilation: An Inquisitor Combat Art
S
- S1: Abbreviation for Sacred/Sacred Plus/Sacred Gold/Sacred Underworld
- S2: Abbreviation for Sacred 2: Fallen Angel
- Saber-toothed Tiger: The Seraphim's Special Mount
- Sakkara: A Divine Gift granted by choosing Ker as a Deity
- Saraki's Path to the Netherworld: An Inquisitor set
- SB: Abbreviation for Survival Bonus
- SC: Abbreviation for Softcore
- Screenshot: To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS.
- Scything Sweep: A Shadow Warrior Combat Art
- Selling Price +X%: An item modifier which affects the value of that particular item only
- Sera: Abbreviation for Seraphim
- Seraphim: One of the six playable characters in Sacred 2. Commonly abbreviated as Sera.
- Seraphim's White Christmas Set: A Seraphim set received after completing the Christmas Quest
- Server: Computer which hosts Multiplayer games and is accessible from the Lobby.
- Set: A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text.
- Shadow Path: Affects some quest texts and outcome. Only the Dryad, Inquisitor, Shadow Warrior, Temple Guardian and High Elf may choose this path.
- Shadow Step: A High Elf Combat Art
- Shadow Veil: A Shadow Warrior Combat Art
- Shadow Warrior: One of the six playable characters in Sacred 2. Commonly abbreviated as SW.
- Shadow Warrior's Merry Christmas Set: A Shadow Warrior set received after completing the Christmas Quest
- Shield: An item which provides extra defense and bonuses, and can be equipped in a weapon slot with a one-handed weapon.
- Shield Lore: A Defensive Skill
- Shield Regeneration Time: An item modifier which affects the character's rate of energy shield regeneration
- Shroud Spider: The Inquisitor's Special Mount
- Shrunken Head: A Dryad-only item which drops from a foe and can be equipped for bonuses.
- Side Quest: An optional quest
- SIF: Sacred International Forums (the official forum)
- Sigma / Σ: Found on the Inventory panel, it shows a number of player statistics.
- Silly Messages: A semi-random line of text that appears when the game is loading or when the console is opened
- Silver Difficulty: Second easiest difficulty mode; most players start out here
- Silver Modification: The second of three enhancement choices available for a Combat Art
- Sinister Predator: A Dryad Combat Art (buff)
- Skeletal Fortification: A Shadow Warrior Combat Art
- Skills: Each class receives ten skills of their choice to level up as they progress.
- Skull Trophy: A consumable item which requires Alchemy to use.
- Slot: A colored socket on a piece of gear which allows runes, blacksmith arts, jewelry, or damage type items to be forged into.
- Sofia's Benevolence: A Seraphim set
- Softcore: Mode of play in which a character resurrects after death. Commonly abbreviated as SC.
- Soul Hammer: A Seraphim Combat Art
- Soul Reaver: An Inquisitor Combat Art (buff)
- Source Warden: An Aspect of the Temple Guardian
- Source Warden Focus: A Secondary Temple Guardian Aspect Skill
- Source Warden Lore: A Primary Temple Guardian Aspect Skill
- SP: Abbreviation for Single Player; also abbreviation for Spain or Spanish version
- Spectral Hand: A Shadow Warrior Combat Art
- Speed Lore: An Offensive Skill
- Spell Intensity: An item modifier which affects the character's spell-based damage
- Spell Resistance: A Defensive Skill
- Stam: Abbreviation for Stamina
- Stamina: One of the six available Attributes
- Str: Abbreviation for Strength
- Strength: One of the six available Attributes
- SS: Abbreviation for Screenshot
- Survival Bonus: A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.)
- SW: Abbreviation for Shadow Warrior
- Sword: A one- or two-handed weapon
- Sword Weapons: An Offensive Skill
T
- Tab-map: A larger version of the Minimap, viewed by pressing the Tab key
- Tactics Lore: An Offensive Skill
- Talisman Trophy: A consumable item which requires Alchemy to use
- Tangled Vine: A Dryad Combat Art
- Technical Modules: A Temple Guardian set
- Temple Guardian: One of the six playable characters in Sacred 2. Commonly abbreviated as TG.
- Temple Guardian's Merry Christmas Set: A Temple Guardian set received after completing the Christmas Quest
- Tendrils of Time: A Dryad set
- T-Energy Modules: A Temple Guardian set
- T-Energy Shroud: A Temple Guardian Combat Art (buff)
- Testa: The God of Science (Shadow)
- TG: Abbreviation for Temple Guardian
- Throwing Star: A one-handed ranged weapon
- Toon: Abbreviation for "cartoon" (Character)
- Toughness: A Defensive Skill
- Trap: A stationary foe
- Trash Mob: A small group of easily dispatched foes.
- Troll Tooth Trophy: A consumable item which requires Alchemy to use
- Trophy: A consumable item, usually requiring the Alchemy Skill
- Twilight of the Gods: A Seraphim set
- Twisted Torment: A Dryad Combat Art
U
- UI: User Interface
- UK: English or International version or server
- Unique: Unique items are displayed with dark gold text.
- Untouchable Force: A Temple Guardian Combat Art (buff)
- US: United States/North American version or server
V
- Velaria's Heirloom: A High Elf set
- Vendor: An NPC merchant who buys and sells items
- Vestments of Innocence: A High Elf set
- Viperish Disease: A Dryad Combat Art
- Virgo's Revenge: A High Elf set
- Visibility Range: An item modifier which affects the distance a player can see oncoming monsters on the Minimap and uncovers more of the Fog of War (does not increase map area discovered percentage).
- Vit: Abbreviation for Vitality
- Vitality: One of the six available Attributes
W
- Warding Energy: A Seraphim Combat Art (buff)
- Warding Energy Lore: A Defensive Skill
- Weapon Slot: An area of the UI where weapons and shields can be equipped
- Whet: A Blacksmith Art
- Will: Abbreviation for Willpower
- Will-o-wisp: A Divine Gift granted by choosing Testa as a Deity
- Willpower: One of the six available Attributes
- Wind Serpent: The High Elf's Special Mount
X
- XP: Abbreviation for Experience or Windows XP
- XTM-2174: A Temple Guardian set
Y
- Yeti: A type of monster
Z
- Zealous Doppelganger: An Inquisitor Combat Art