Difference between revisions of "Sacred 2:Game Glossary and Abbreviations"

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This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms and abbreviations.  If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.
 
This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms and abbreviations.  If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.
 
  
 
'''''- - - - - - -NOTE: Currently under construction. Please don't try to edit yet.'''  :)''
 
'''''- - - - - - -NOTE: Currently under construction. Please don't try to edit yet.'''  :)''
 
                '''    Llama this means you!  ;)'''
 
 
  
 
*'''''':  
 
*'''''':  
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*'''[[Sacred 2:Accumulator Trophy|Accumulator Trophy]]''': A consumable item which requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] to use
 
*'''[[Sacred 2:Accumulator Trophy|Accumulator Trophy]]''': A consumable item which requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] to use
*'''Acute Mind''': A Dryad Combat Art
+
*'''Acute Mind''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 
*'''Adornments of the Ancestors''': A High Elf set
 
*'''Adornments of the Ancestors''': A High Elf set
 
*'''AI''': Artificial Intelligence; how monsters behave
 
*'''AI''': Artificial Intelligence; how monsters behave
*'''[[Sacred 2:Alchemy|Alchemy]]''': A General Skill
+
*'''[[Sacred 2:Alchemy|Alchemy]]''': A [[Sacred 2:General skills|General Skill]]
*'''AM''': Abbreviation for Ancient Magic
+
*'''AM''': Abbreviation for [[Sacred 2:Ancient Magic|Ancient Magic]]
*'''Amplifying Discharge''': A Temple Guardian Combat Art
+
*'''Amplifying Discharge''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
 
*'''Amulet''': An item worn around the neck; can be forged into some slots
 
*'''Amulet''': An item worn around the neck; can be forged into some slots
 
*'''Ancaria''': The fictional land in which Sacred 1 and 2 take place.
 
*'''Ancaria''': The fictional land in which Sacred 1 and 2 take place.
*'''Ancestral Fireball''': A High Elf Combat Art
+
*'''Ancestral Fireball''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
*'''Ancient Bark''': A Dryad Combat Art (buff)
+
*'''Ancient Bark''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] (buff)
*'''Ancient Magic''': A Combat Art Skill
+
*'''[[Sacred 2:Ancient Magic|Ancient Magic]]''': A [[Sacred 2:Skills|Combat Art Skill]]
 
*'''Anneal''': A Blacksmith Art
 
*'''Anneal''': A Blacksmith Art
 
*'''Anvil''': Found on the Inventory panel, it allows a character with the Blacksmith skill to forge.
 
*'''Anvil''': Found on the Inventory panel, it allows a character with the Blacksmith skill to forge.
 
*'''AoE''': Abbreviation for Area of Effect
 
*'''AoE''': Abbreviation for Area of Effect
 
*'''AR''': Abbreviation for Attack Rating
 
*'''AR''': Abbreviation for Attack Rating
*'''Archangel's Wrath''': A Seraphim Combat Art
+
*'''Archangel's Wrath''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]]
*'''Archimedes Beam''': A Temple Guardian Combat Art
+
*'''Archimedes Beam''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
 
*'''Area of Effect''': Damage which affects multiple targets in a wide radius.  
 
*'''Area of Effect''': Damage which affects multiple targets in a wide radius.  
 
*'''Armatin's Legacy''': A Shadow Warrior set
 
*'''Armatin's Legacy''': A Shadow Warrior set
 
*'''Armor''': An item worn on the body to provide defense and other benefits.
 
*'''Armor''': An item worn on the body to provide defense and other benefits.
 
*'''Armor Lore''': A Defensive Skill
 
*'''Armor Lore''': A Defensive Skill
*'''Arrant Pyromancer''': An Aspect of the High Elf
+
*'''Arrant Pyromancer''': An [[Sacred 2:Aspects|Aspect]] of the High Elf
 
*'''Arrant Pyromancer Focus''': A Secondary High Elf Aspect Skill
 
*'''Arrant Pyromancer Focus''': A Secondary High Elf Aspect Skill
 
*'''Arrant Pyromancer Lore''': A Primary High Elf Aspect Skill
 
*'''Arrant Pyromancer Lore''': A Primary High Elf Aspect Skill
 
*'''Ascaron''': The Publisher of Sacred and Sacred 2
 
*'''Ascaron''': The Publisher of Sacred and Sacred 2
*'''Aspect''': One of three groups of Combat Arts that each character has.  
+
*'''[[Sacred 2:Aspects|Aspect]]''': One of three groups of Combat Arts that each character has.  
*'''Assailing Somersault''': A Seraphim Combat Art
+
*'''Assailing Somersault''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]]
*'''Astral Lord''': An Aspect of the Shadow Warrior
+
*'''Astral Lord''': An [[Sacred 2:Aspects|Aspect]] of the Shadow Warrior
 
*'''Astral Lord Focus''': A Primary Shadow Warrior Aspect Skill
 
*'''Astral Lord Focus''': A Primary Shadow Warrior Aspect Skill
 
*'''Astral Lord Lore''': A Primary Shadow Warrior Aspect Skill
 
*'''Astral Lord Lore''': A Primary Shadow Warrior Aspect Skill
*'''Astute Supremacy''': An Aspect of the Inquisitor
+
*'''Astute Supremacy''': An [[Sacred 2:Aspects|Aspect]] of the Inquisitor
 
*'''Astute Supremacy Focus''': A Secondary Inquisitor Aspect Skill
 
*'''Astute Supremacy Focus''': A Secondary Inquisitor Aspect Skill
 
*'''Astute Supremacy Lore''': A Primary Inquisitor Aspect Skill
 
*'''Astute Supremacy Lore''': A Primary Inquisitor Aspect Skill
 
*'''Attack Rating''': Calculates your chance to hit an opponent
 
*'''Attack Rating''': Calculates your chance to hit an opponent
 
*'''Attack Value''':  An item modifier which affects the character's chance to hit
 
*'''Attack Value''':  An item modifier which affects the character's chance to hit
*'''Attributes''': The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower.  
+
*'''[[Sacred 2:Attributes|Attributes]]''': The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower.  
 
*'''AU''': Australia (uses UK version or server)
 
*'''AU''': Australia (uses UK version or server)
*'''Augmenting Guidon''': A Shadow Warrior Combat Art
+
*'''Augmenting Guidon''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]]
 
*'''Axe''': A hafted weapon
 
*'''Axe''': A hafted weapon
 
  
 
==''' B''' ==
 
==''' B''' ==
  
*'''Baneful Smite''': A Seraphim Combat Art
+
*'''Baneful Smite''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]]
*'''Bargaining''': A General Skill
+
*'''[[Sacred 2:Bargaining|Bargaining]]''': A [[Sacred 2:General skills|General Skill]]
 
*'''Battery''': An item used exclusively by the Temple Guardian
 
*'''Battery''': An item used exclusively by the Temple Guardian
*'''Battle Extension''': A Temple Guardian Combat Art
+
*'''Battle Extension''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
*'''Battle Stance''': A Seraphim Combat Art (buff)
+
*'''Battle Stance''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] (buff)
*'''BeeEffGee''': A Seraphim Combat Art (buff)
+
*'''BeeEffGee''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] (buff)
*'''Belligerent Vault''': A Shadow Warrior Combat Art
+
*'''Belligerent Vault''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]]
 
*'''BFG''': Abbreviation for Big F*cking Gun (BeeEffGee)
 
*'''BFG''': Abbreviation for Big F*cking Gun (BeeEffGee)
*'''Black Curse''': A Dryad Combat Art
+
*'''Black Curse''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
*'''Blacksmith''': A General Skill/An NPC who can forge items into slots
+
*'''[[Sacred 2:Blacksmith|Blacksmith]]''': A [[Sacred 2:General skills|General Skill]]/An NPC who can forge items into slots
 
*'''Blacksmith Art''': One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.)  
 
*'''Blacksmith Art''': One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.)  
*'''Blazing Tempest''': A High Elf Combat Art
+
*'''Blazing Tempest''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
 
*'''Block Chance: Combat Arts''': An item modifier which affects the character's chance to block a melee attack
 
*'''Block Chance: Combat Arts''': An item modifier which affects the character's chance to block a melee attack
 
*'''Block Chance: Projectiles''': An item modifier which affects the character's chance to block a ranged attack
 
*'''Block Chance: Projectiles''': An item modifier which affects the character's chance to block a ranged attack
*'''Blowpipe''': A Dryad ranged weapon
+
*'''Blowpipe''': A Dryad [[Sacred 2:Ranged Weapons|ranged weapon]]
 
*'''Book''': A found item which can be viewed from a tab in your Log. There are 46 different books.
 
*'''Book''': A found item which can be viewed from a tab in your Log. There are 46 different books.
 
*'''Boss''': A unique difficult monster
 
*'''Boss''': A unique difficult monster
*'''Bow''': A two-handed ranged weapon
+
*'''Bow''': A two-handed [[Sacred 2:Ranged Weapons|ranged weapon]]
 
*'''[[Sacred 2:Branch Trophy|Branch Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use.
 
*'''[[Sacred 2:Branch Trophy|Branch Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use.
 
*'''Bronze Difficulty''': Easiest of five difficulty modes: good for beginners and new hardcore characters
 
*'''Bronze Difficulty''': Easiest of five difficulty modes: good for beginners and new hardcore characters
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*'''CA''': Abbreviation for Combat Art
 
*'''CA''': Abbreviation for Combat Art
*'''Cabalistic Voodoo''': An Aspect of the Dryad  
+
*'''Cabalistic Voodoo''': An [[Sacred 2:Aspects|Aspect]] of the Dryad  
 
*'''Cabalistic Voodoo Focus''': A Secondary Dryad Aspect Skill
 
*'''Cabalistic Voodoo Focus''': A Secondary Dryad Aspect Skill
 
*'''Cabalistic Voodoo Lore''': A Primary Dryad Aspect Skill
 
*'''Cabalistic Voodoo Lore''': A Primary Dryad Aspect Skill
 
*'''Call of the Forest''': A Dryad set
 
*'''Call of the Forest''': A Dryad set
*'''Callous Execution''': An Inquisitor Combat Art
+
*'''Callous Execution''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]]
*'''Capricious Hunter''': An Aspect of the Dryad
+
*'''Capricious Hunter''': An [[Sacred 2:Aspects|Aspect]] of the Dryad
 
*'''Capricious Hunter Focus''': A Primary Dryad Aspect Skill
 
*'''Capricious Hunter Focus''': A Primary Dryad Aspect Skill
*'''Cascading Shroud''': A High Elf Combat Art
+
*'''Cascading Shroud''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
 
*'''Casting Speed''': An item modifier which affects the character's rate of casting a spell
 
*'''Casting Speed''': An item modifier which affects the character's rate of casting a spell
 
*'''CE''': Abbreviation for Collector's Edition
 
*'''CE''': Abbreviation for Collector's Edition
 
*'''Celdrahil's Pandemonium''': A High Elf set
 
*'''Celdrahil's Pandemonium''': A High Elf set
*'''Celestial Magic''': An Aspect of the Seraphim  
+
*'''Celestial Magic''': An [[Sacred 2:Aspects|Aspect]] of the Seraphim  
 
*'''Celestial Magic Focus''': A Secondary Seraphim Aspect Skill
 
*'''Celestial Magic Focus''': A Secondary Seraphim Aspect Skill
 
*'''Celestial Magic Lore''': A Primary Seraphim Aspect Skill
 
*'''Celestial Magic Lore''': A Primary Seraphim Aspect Skill
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*'''Chunk of Lava''': When forged into a slot, it converts a portion of physical damage to fire damage.
 
*'''Chunk of Lava''': When forged into a slot, it converts a portion of physical damage to fire damage.
 
*'''[[Sacred 2:Character Class|Class]]''': One of the six playable characters in Sacred 2
 
*'''[[Sacred 2:Character Class|Class]]''': One of the six playable characters in Sacred 2
*'''Cleansing Brilliance''': A Seraphim Combat Art (buff)
+
*'''Cleansing Brilliance''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] (buff)
 
*'''Closed''': Closed multiplayer. Characters are stored on Ascaron's servers and are less prone to cheating than Open MP.  
 
*'''Closed''': Closed multiplayer. Characters are stored on Ascaron's servers and are less prone to cheating than Open MP.  
*'''Clustering Maelstrom''': An Inquisitor Combat Art
+
*'''Clustering Maelstrom''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]]
*'''Cobalt Strike''': A High Elf Combat Art  
+
*'''Cobalt Strike''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
 
*'''Cold Grave''': A Shadow Warrior set
 
*'''Cold Grave''': A Shadow Warrior set
 
*'''Collector's Edition''': A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD.
 
*'''Collector's Edition''': A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD.
*'''Combat Alert''': A Temple Guardian Combat Art
+
*'''Combat Alert''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
 
*'''Combat Art''': Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs.  
 
*'''Combat Art''': Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs.  
 
*'''Combat Art Slot''': An area of the UI where CA's and Combos can be equipped  
 
*'''Combat Art Slot''': An area of the UI where CA's and Combos can be equipped  
*'''Combat Discipline''': A Combat Art Skill
+
*'''[[Sacred 2:Combat Discipline|Combat Discipline]]''': A [[Sacred 2:Skills|Combat Art Skill]]
 
*'''Combat Modules CC10''': A Temple Guardian set
 
*'''Combat Modules CC10''': A Temple Guardian set
*'''Combat Reflexes''': A Defensive Skill
+
*'''[[Sacred 2:Combat Reflexes|Combat Reflexes]]''': A Defensive Skill
 
*'''Compass''': An area of the UI which shows direction and quest location  
 
*'''Compass''': An area of the UI which shows direction and quest location  
*'''Concentration''': A Combat Art Skill
+
*'''[[Sacred 2:Concentration|Concentration]]''': A [[Sacred 2:Skills|Combat Art Skill]]
 
*'''[[Sacred 2:Concentration Potion|Concentration Potion]]''': Decreases regeneration time of all Combat Arts when consumed
 
*'''[[Sacred 2:Concentration Potion|Concentration Potion]]''': Decreases regeneration time of all Combat Arts when consumed
 
*'''Console''': Command line interface, accessed by pressing ~ (tilde).
 
*'''Console''': Command line interface, accessed by pressing ~ (tilde).
*'''Constitution''': A Defensive Skill
+
*'''[[Sacred 2:Constitution|Constitution]]''': A Defensive Skill
*'''CR''': Abbreviation for Combat Reflexes
+
*'''CR''': Abbreviation for [[Sacred 2:Combat Reflexes|Combat Reflexes]]
 
*'''Crit''': Abbreviation for Critical Hit
 
*'''Crit''': Abbreviation for Critical Hit
 
*'''Critical Hit''': Causes an attack to do extra damage  
 
*'''Critical Hit''': Causes an attack to do extra damage  
*'''Crystal Skin''': A High Elf Combat Art (buff)
+
*'''Crystal Skin''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] (buff)
 
*'''CTD''': Abbreviation for Crash to Desktop (when the game exits suddenly)
 
*'''CTD''': Abbreviation for Crash to Desktop (when the game exits suddenly)
 
*'''CtfV''': Abbreviation for Chance to find Valuables. Also FV or MF.
 
*'''CtfV''': Abbreviation for Chance to find Valuables. Also FV or MF.
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*'''Damage over Time''': A secondary effect such as being poisoned or burning
 
*'''Damage over Time''': A secondary effect such as being poisoned or burning
 
*'''Darting Assault''': A Dryad Combat Art
 
*'''Darting Assault''': A Dryad Combat Art
*'''Dashing Alacrity''': A Seraphim Combat Art
+
*'''Dashing Alacrity''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]]
 
*'''Dazzle''': A Divine Gift granted by choosing Lumen as a Deity
 
*'''Dazzle''': A Divine Gift granted by choosing Lumen as a Deity
 
*'''DE''': German version or server
 
*'''DE''': German version or server
*'''Deathly Spears''': A Temple Guardian Combat Art
+
*'''Deathly Spears''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
*'''Death Warrior''': An Aspect of the Shadow Warrior
+
*'''Death Warrior''': An [[Sacred 2:Aspects|Aspect]] of the Shadow Warrior
 
*'''Death Warrior Focus''': A Primary Shadow Warrior Aspect Skill
 
*'''Death Warrior Focus''': A Primary Shadow Warrior Aspect Skill
*'''Dedicated Blow''': A Temple Guardian Combat Art
+
*'''Dedicated Blow''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
 
*'''Defense Value''': The additive value of a characters armor, shields, and defense modifiers
 
*'''Defense Value''': The additive value of a characters armor, shields, and defense modifiers
 
*'''Deity''': One of six Deities (or Gods) must be chosen when creating a new character.
 
*'''Deity''': One of six Deities (or Gods) must be chosen when creating a new character.
*'''Delphic Arcania''': An Aspect of the High Elf
+
*'''Delphic Arcania''': An [[Sacred 2:Aspects|Aspect]] of the High Elf
 
*'''Delphic Arcania Focus''': A Secondary High Elf Aspect Skill
 
*'''Delphic Arcania Focus''': A Secondary High Elf Aspect Skill
 
*'''Delphic Arcania Lore''': A Primary High Elf Aspect Skill
 
*'''Delphic Arcania Lore''': A Primary High Elf Aspect Skill
*'''Demonic Blow''': A Shadow Warrior Combat Art
+
*'''Demonic Blow''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]]
 
*'''[[Sacred 2:Demon Tooth Trophy|Demon Tooth Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use
 
*'''[[Sacred 2:Demon Tooth Trophy|Demon Tooth Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use
 
*'''Denderan's Tactical Genius''': A Shadow Warrior set
 
*'''Denderan's Tactical Genius''': A Shadow Warrior set
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*'''Detheya's Agility''': A Dryad set
 
*'''Detheya's Agility''': A Dryad set
 
*'''Detrimental Magic Effects''': An item modifier which affects the character's chance to avoid or negate DoT from magic based attacks
 
*'''Detrimental Magic Effects''': An item modifier which affects the character's chance to avoid or negate DoT from magic based attacks
*'''Devine Devotion''': A General Skill
+
*'''Devout Guardian''': An [[Sacred 2:Aspects|Aspect]] of the Temple Guardian
*'''Devout Guardian''': An Aspect of the Temple Guardian
 
 
*'''Devout Guardian Focus''': A Primary Temple Guardian Aspect Skill
 
*'''Devout Guardian Focus''': A Primary Temple Guardian Aspect Skill
*'''Dex''': Abbreviation for Dexterity
+
*'''Dex''': Abbreviation for [[Sacred 2:Dexterity|Dexterity]]
*'''Dexterity''': One of the six available Attributes
+
*'''[[Sacred 2:Dexterity|Dexterity]]''': One of the six available [[Sacred 2:Attributes|Attributes]]
 
*'''Deylen's Power''': An Inquisitor set
 
*'''Deylen's Power''': An Inquisitor set
 
*'''Difficulty Mode''': There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest)
 
*'''Difficulty Mode''': There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest)
*'''Dislodged Spirit''': An Inquisitor Combat Art
+
*'''Dislodged Spirit''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]]
*'''Divine Protection''': A Seraphim Combat Art
+
*'''[[Sacred 2:Divine Devotion|Divine Devotion]]''': A [[Sacred 2:General skills|General Skill]]
 +
*'''Divine Protection''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]]
 
*'''DoT''': Abbreviation for Damage over Time
 
*'''DoT''': Abbreviation for Damage over Time
 
*'''Dragon''': A type of monster
 
*'''Dragon''': A type of monster
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*'''Dryad's Merry Christmas Set''': A Dryad set received after completing the Christmas Quest
 
*'''Dryad's Merry Christmas Set''': A Dryad set received after completing the Christmas Quest
 
*'''Dual Wield''': An Offensive Skill
 
*'''Dual Wield''': An Offensive Skill
*'''Dust Devil''': A Dryad Combat Art
+
*'''Dust Devil''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 
*'''DW''': Abbreviation for Dual Wield
 
*'''DW''': Abbreviation for Dual Wield
  
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==''' E''' ==
 
==''' E''' ==
  
*'''Edaphic Lances''': A Dryad Combat Art
+
*'''Edaphic Lances''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 
*'''EE''': Eastern European version or server
 
*'''EE''': Eastern European version or server
 
*'''Endijian's Artifacts''': A Seraphim set
 
*'''Endijian's Artifacts''': A Seraphim set
*'''Energy Weapon''': A ranged weapon, either a one-handed pistol or a two-handed energy weapon
+
*'''Energy Weapon''': A [[Sacred 2:Ranged Weapons|ranged weapon]], either a one-handed pistol or a two-handed energy weapon
 
*'''Enhance''': A Blacksmith Art
 
*'''Enhance''': A Blacksmith Art
*'''Enhanced Perception''': A General Skill
+
*'''[[Sacred 2:Enhanced Perception|Enhanced Perception]]''': A [[Sacred 2:General skills|General Skill]]
 
*'''Erris''': Person to thank for typing this all in. ;)
 
*'''Erris''': Person to thank for typing this all in. ;)
*'''Eruptive Desecration''': An Inquisitor Combat Art
+
*'''Eruptive Desecration''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]]
 
*'''ES''': Spanish version or server
 
*'''ES''': Spanish version or server
 
*'''Escort Quest''': A quest which forces the player to bring a NPC from one location to another
 
*'''Escort Quest''': A quest which forces the player to bring a NPC from one location to another
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*'''Eternal Silence''': A Shadow Warrior set
 
*'''Eternal Silence''': A Shadow Warrior set
 
*'''EU''': European version or server
 
*'''EU''': European version or server
*'''Exalted Warrior''': An Aspect of the Seraphim
+
*'''Exalted Warrior''': An [[Sacred 2:Aspects|Aspect]] of the Seraphim
 
*'''Exalted Warrior Focus''': A Primary Seraphim Aspect Skill
 
*'''Exalted Warrior Focus''': A Primary Seraphim Aspect Skill
 
*'''Executioner's Aids''': A Shadow Warrior set
 
*'''Executioner's Aids''': A Shadow Warrior set
 
*'''Exp''': Abbreviation for Experience
 
*'''Exp''': Abbreviation for Experience
 
*'''Experience''': A number which increases as a character kills opponents, and allows passage to the next level when enough experience points are earned.
 
*'''Experience''': A number which increases as a character kills opponents, and allows passage to the next level when enough experience points are earned.
*'''Expulse Magic''': A High Elf Combat Art
+
*'''Expulse Magic''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
  
 
==''' F''' ==
 
==''' F''' ==
  
 
*'''Faladal's Blizzard''': A High Elf set
 
*'''Faladal's Blizzard''': A High Elf set
*'''Fiery Ember''': A Temple Guardian Combat Art
+
*'''Fiery Ember''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
*'''Fire Demon''': A High Elf Combat Art (buff)
+
*'''Fire Demon''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] (buff)
*'''Flaring Nova''': A Seraphim Combat Art
+
*'''Flaring Nova''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]]
 
*'''Fog of War''': The black areas of the map which the character has not yet explored.
 
*'''Fog of War''': The black areas of the map which the character has not yet explored.
 
*'''Forens''': The Goddess of Philosophy and Wisdom (Light)
 
*'''Forens''': The Goddess of Philosophy and Wisdom (Light)
*'''Forest Flight''': A Dryad Combat Art
+
*'''Forest Flight''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 
*'''Forging''': Using a Blacksmith or the Blacksmith Skill to insert an item into a slot
 
*'''Forging''': Using a Blacksmith or the Blacksmith Skill to insert an item into a slot
 
*'''FPS''': Frames per Second (can be viewed using a third-party utility such as Fraps)
 
*'''FPS''': Frames per Second (can be viewed using a third-party utility such as Fraps)
 
*'''FR''': French version or server
 
*'''FR''': French version or server
*'''Frenetic Fervor''': An Inquisitor Combat Art
+
*'''Frenetic Fervor''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]]
*'''Frenzied Rampage''': A Shadow Warrior Combat Art
+
*'''Frenzied Rampage''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]]
*'''Frost Flare''': A High Elf Combat Art
+
*'''Frost Flare''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
*'''Furious Emblazer''': A Temple Guardian Combat Art
+
*'''Furious Emblazer''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
 
*'''FV''': Abbreviation for Chance to find Valuables
 
*'''FV''': Abbreviation for Chance to find Valuables
  
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*'''Garments of the Storms''': A High Elf set
 
*'''Garments of the Storms''': A High Elf set
 
*'''Gear''': Items a character can wear or equip, such as armor, weapons, shields, and jewelry
 
*'''Gear''': Items a character can wear or equip, such as armor, weapons, shields, and jewelry
*'''Glacial Thorns''': A High Elf Combat Art
+
*'''Glacial Thorns''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
 
*'''God Spell''': An additional Combat Art granted by the player's chosen Deity
 
*'''God Spell''': An additional Combat Art granted by the player's chosen Deity
 
*'''Gold''': Gold coins are the unit of monetary exchange in Ancaria.
 
*'''Gold''': Gold coins are the unit of monetary exchange in Ancaria.
 
*'''Gold Difficulty''': Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer.
 
*'''Gold Difficulty''': Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer.
*'''Goldenglade Touch''': A Dryad Combat Art
+
*'''Goldenglade Touch''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 
*'''Gold Modification''': The third of three enhancement choices available for a Combat Art
 
*'''Gold Modification''': The third of three enhancement choices available for a Combat Art
*'''Grand Invigoration''': A High Elf Combat Art (buff)
+
*'''Grand Invigoration''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] (buff)
*'''Grim Resilience''': A Shadow Warrior Combat Art (buff)
+
*'''Grim Resilience''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] (buff)
*'''Gruesome Inquisition''': An Aspect of the Inquisitor  
+
*'''Gruesome Inquisition''': An [[Sacred 2:Aspects|Aspect]] of the Inquisitor  
 
*'''Gruesome Inquisition Focus''': A Primary Inquisitor Aspect Skill
 
*'''Gruesome Inquisition Focus''': A Primary Inquisitor Aspect Skill
 
*'''Guardians of Light''': A Temple Guardian set
 
*'''Guardians of Light''': A Temple Guardian set
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*'''Hafted Weapons''': An Offensive Skill
 
*'''Hafted Weapons''': An Offensive Skill
*'''Hallowed Restoration''': A Seraphim Combat Art
+
*'''Hallowed Restoration''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]]
 
*'''Hamachi''': An Internet connection which emulates LAN play.
 
*'''Hamachi''': An Internet connection which emulates LAN play.
 
*'''Hardcore''': Mode of play in which a character has only one life. Commonly abbreviated as HC.  
 
*'''Hardcore''': Mode of play in which a character has only one life. Commonly abbreviated as HC.  
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*'''Ice Crystal''': When forged into a slot, it converts a portion of physical damage to ice damage.
 
*'''Ice Crystal''': When forged into a slot, it converts a portion of physical damage to ice damage.
*'''Icy Evanescence''': A Temple Guardian Combat Art
+
*'''Icy Evanescence''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
 
*'''Ilgard's Judgment''': An Inquisitor set
 
*'''Ilgard's Judgment''': An Inquisitor set
 
*'''Illuminated Skies''': A Seraphim set
 
*'''Illuminated Skies''': A Seraphim set
*'''Incandescent Skin''': A High Elf Combat Art (buff)
+
*'''Incandescent Skin''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]] (buff)
*'''Incendiary Shower''': A High Elf Combat Art
+
*'''Incendiary Shower''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
*'''Inexorable Subjugation''': An Inquisitor Combat Art
+
*'''Inexorable Subjugation''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]]
 
*'''Infernal Torment''': A Shadow Warrior set
 
*'''Infernal Torment''': A Shadow Warrior set
 
*'''Infinite Revenge''': A Seraphim set
 
*'''Infinite Revenge''': A Seraphim set
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*'''Insignia of Balefulness''': An Inquisitor set
 
*'''Insignia of Balefulness''': An Inquisitor set
 
*'''Inspiration''': A Divine Gift granted by choosing Forens as a Deity
 
*'''Inspiration''': A Divine Gift granted by choosing Forens as a Deity
*'''Instill Belief''': A Seraphim Combat Art
+
*'''Instill Belief''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]]
*'''Int''': Abbreviation for Intelligence
+
*'''Int''': Abbreviation for [[Sacred 2:Intelligence|Intelligence]]
*'''Intelligence''': One of the six available Attributes
+
*'''[[Sacred 2:Intelligence|Intelligence]]''': One of the six available [[Sacred 2:Attributes|Attributes]]
 
*'''[[Sacred 2:Iron Ore Trophy|Iron Ore Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use
 
*'''[[Sacred 2:Iron Ore Trophy|Iron Ore Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use
 
*'''Island''': The starting location when joining a Multiplayer server
 
*'''Island''': The starting location when joining a Multiplayer server
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*'''Jewelry''': Rings and Amulets
 
*'''Jewelry''': Rings and Amulets
*'''Jolting Touch''': A Temple Guardian Combat Art
+
*'''Jolting Touch''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
  
 
==''' K''' ==
 
==''' K''' ==
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*'''Kayser's Luck''': A set usable by all classes
 
*'''Kayser's Luck''': A set usable by all classes
 
*'''Ker''': The Goddess of Chaos or Evil (Exclusive Shadow)
 
*'''Ker''': The Goddess of Chaos or Evil (Exclusive Shadow)
*'''Killing Spree''': A Shadow Warrior Combat Art
+
*'''Killing Spree''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]]
 
*'''Kuan''': The God of War (Shadow)
 
*'''Kuan''': The God of War (Shadow)
 
*'''Kuan's Breath''': A Divine Gift granted by choosing Kuan as a Deity
 
*'''Kuan's Breath''': A Divine Gift granted by choosing Kuan as a Deity
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*'''Leaves and Twigs''': A Dryad set
 
*'''Leaves and Twigs''': A Dryad set
 
*'''Level''': Characters start at level 1 and progress toward level 200.
 
*'''Level''': Characters start at level 1 and progress toward level 200.
*'''Levin Array''': An Inquisitor Combat Art
+
*'''Levin Array''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]]
 
*'''Life Leeched per hit''': An item modifier which allows the character to increase health as an opponent is wounded
 
*'''Life Leeched per hit''': An item modifier which allows the character to increase health as an opponent is wounded
 
*'''Light Path''': Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path.  
 
*'''Light Path''': Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path.  
 
*'''Light Saber''': A special glowing sword which is possibly modeled after weapons used in the Star Wars movies.
 
*'''Light Saber''': A special glowing sword which is possibly modeled after weapons used in the Star Wars movies.
 
*'''Lobby''': The login, chat, and game creation area of the online servers  
 
*'''Lobby''': The login, chat, and game creation area of the online servers  
*'''Lost Fusion''': An Aspect of the Temple Guardian
+
*'''Lost Fusion''': An [[Sacred 2:Aspects|Aspect]] of the Temple Guardian
 
*'''Lost Fusion Focus''': A Secondary Temple Guardian Aspect Skill
 
*'''Lost Fusion Focus''': A Secondary Temple Guardian Aspect Skill
 
*'''Lost Fusion Lore''': A Primary Temple Guardian Aspect Skill
 
*'''Lost Fusion Lore''': A Primary Temple Guardian Aspect Skill
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*'''Magical Hiding Place''': A secret location which an item emerges from when discovered
 
*'''Magical Hiding Place''': A secret location which an item emerges from when discovered
*'''Magic Coup''': A High Elf Combat Art
+
*'''Magic Coup''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
 
*'''Magic Find''': Generalized term for Chance to Find Valuables and/or Enhanced Perception.
 
*'''Magic Find''': Generalized term for Chance to Find Valuables and/or Enhanced Perception.
 
*'''Magic Pearl''': When forged into a slot, it converts a portion of physical damage to magic damage.
 
*'''Magic Pearl''': When forged into a slot, it converts a portion of physical damage to magic damage.
 
*'''Magic Staffs''': An Offensive Skill
 
*'''Magic Staffs''': An Offensive Skill
 
*'''Main Quest''': The primary storyline. In Single Player, the Main Quest must be completed to move to the next Difficulty Level.
 
*'''Main Quest''': The primary storyline. In Single Player, the Main Quest must be completed to move to the next Difficulty Level.
*'''Malevolent Champion''': An Aspect of the Shadow Warrior
+
*'''Malevolent Champion''': An [[Sacred 2:Aspects|Aspect]] of the Shadow Warrior
 
*'''Malevolent Champion Focus''': A Primary Shadow Warrior Aspect Skill
 
*'''Malevolent Champion Focus''': A Primary Shadow Warrior Aspect Skill
*'''Malicious Totem''': A Dryad Combat Art
+
*'''Malicious Totem''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 
*'''Map''': Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map.
 
*'''Map''': Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map.
 
*'''Mastery''': Placing 75 points in a Skill grants additional bonuses.
 
*'''Mastery''': Placing 75 points in a Skill grants additional bonuses.
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*'''MF''': Abbreviation for Magic Find  
 
*'''MF''': Abbreviation for Magic Find  
 
*'''Minimap''': A tiny customizable map of your nearby terrain
 
*'''Minimap''': A tiny customizable map of your nearby terrain
*'''Mob''': A small group of foes, can also mean an individual monster (short for MOBile)
+
*'''Mob''': A small group of foes
 
*'''Mobiculum''': The Temple Guardian's Special Mount
 
*'''Mobiculum''': The Temple Guardian's Special Mount
 
*'''Modifications''': Combat Arts can be upgraded by choosing up to three of six unique enhancements in a tree containing two Bronze, Silver, and Gold selections.  
 
*'''Modifications''': Combat Arts can be upgraded by choosing up to three of six unique enhancements in a tree containing two Bronze, Silver, and Gold selections.  
 
*'''Monitor Lizard''': The Dryad's Special Mount
 
*'''Monitor Lizard''': The Dryad's Special Mount
*'''Moribund Animus''': A Dryad Combat Art (buff)
+
*'''Moribund Animus''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] (buff)
*'''Mortifying Pillory''': An Inquisitor Combat Art
+
*'''Mortifying Pillory''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]]
 
*'''MP''': Abbreviation for Multiplayer
 
*'''MP''': Abbreviation for Multiplayer
*'''Mystic Stormite''': An Aspect of the High Elf
+
*'''Mystic Stormite''': An [[Sacred 2:Aspects|Aspect]] of the High Elf
 
*'''Mystic Stormite Focus''': A Secondary High Elf Aspect Skill
 
*'''Mystic Stormite Focus''': A Secondary High Elf Aspect Skill
 
*'''Mystic Stormite Lore''': A Primary High Elf Aspect Skill
 
*'''Mystic Stormite Lore''': A Primary High Elf Aspect Skill
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==''' N''' ==
 
==''' N''' ==
  
*'''Nature Weaver''': An Aspect of the Dryad
+
*'''Nature Weaver''': An [[Sacred 2:Aspects|Aspect]] of the Dryad
 
*'''Nature Weaver Focus''': A Secondary Dryad Aspect Skill
 
*'''Nature Weaver Focus''': A Secondary Dryad Aspect Skill
 
*'''Nature Weaver Lore''': A Primary Dryad Aspect Skill
 
*'''Nature Weaver Lore''': A Primary Dryad Aspect Skill
*'''Nefarious Netherworld''': An Aspect of the Inquisitor  
+
*'''Nefarious Netherworld''': An [[Sacred 2:Aspects|Aspect]] of the Inquisitor  
 
*'''Nefarious Netherworld Focus''': A Secondary Inquisitor Aspect Skill
 
*'''Nefarious Netherworld Focus''': A Secondary Inquisitor Aspect Skill
 
*'''Nefarious Netherworld Lore''': A Primary Inquisitor Aspect Skill
 
*'''Nefarious Netherworld Lore''': A Primary Inquisitor Aspect Skill
*'''Nether Allegiance''': A Shadow Warrior Combat Art (buff)
+
*'''Nether Allegiance''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] (buff)
 
*'''Niobium Difficulty''': Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer.
 
*'''Niobium Difficulty''': Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer.
 
*'''Niokaste's Blade Dance''': A Seraphim set
 
*'''Niokaste's Blade Dance''': A Seraphim set
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*'''Pacifism''': A Defensive Skill
 
*'''Pacifism''': A Defensive Skill
*'''Paralyzing Dread''': An Inquisitor Combat Art
+
*'''Paralyzing Dread''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]]
 
*'''Parchment''': An item which gives a small amount of gold when sold.
 
*'''Parchment''': An item which gives a small amount of gold when sold.
 
*'''Patch''': Downloadable content and bug fixes, often a source of great frustration.
 
*'''Patch''': Downloadable content and bug fixes, often a source of great frustration.
*'''Pelting Strikes''': A Seraphim Combat Art
+
*'''Pelting Strikes''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]]
 
*'''PL''': Polish version or server
 
*'''PL''': Polish version or server
 
*'''Platinum Difficulty''': Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer.
 
*'''Platinum Difficulty''': Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer.
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*'''[[Sacred 2:Potion of Undead Death|Potion of Undead Death]]''': When consumed, prevents Undead enemies from reanimating after death
 
*'''[[Sacred 2:Potion of Undead Death|Potion of Undead Death]]''': When consumed, prevents Undead enemies from reanimating after death
 
*'''Pots''': Abbreviation for [[Sacred 2:Potions and Trophies|Potions]]
 
*'''Pots''': Abbreviation for [[Sacred 2:Potions and Trophies|Potions]]
*'''Primal Mutation''': A Temple Guardian Combat Art
+
*'''Primal Mutation''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
*'''Proc''': A slang term meaning (in Sacred 2) to activate or inflict some secondary effect
+
*'''Propelled Levitation''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] (buff)
*'''Propelled Levitation''': A Temple Guardian Combat Art (buff)
+
*'''Purifying Chastisement''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] (buff)
*'''Purifying Chastisement''': An Inquisitor Combat Art (buff)
 
 
*'''PvP''': Player versus Player; the player declares hostility against other human players (must be on PvP server)
 
*'''PvP''': Player versus Player; the player declares hostility against other human players (must be on PvP server)
  
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==''' R''' ==
 
==''' R''' ==
  
*'''Radiant Pillar''': A Seraphim Combat Art
+
*'''Radiant Pillar''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]]
*'''Rallied Souls''': A Shadow Warrior Combat Art
+
*'''Rallied Souls''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]]
 
*'''Ranged Weapons''': An Offensive Skill
 
*'''Ranged Weapons''': An Offensive Skill
*'''Ranging Nimbus''': A High Elf Combat Art
+
*'''Ranging Nimbus''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
*'''Ravaged Impact''': A Dryad Combat Art  
+
*'''Ravaged Impact''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
*'''Raving Thrust''': An Inquisitor Combat Art
+
*'''Raving Thrust''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]]
 
*'''Rear Up''': One of three Horse Combat Arts
 
*'''Rear Up''': One of three Horse Combat Arts
 
*'''[[Sacred 2:Recovery Elixir|Recovery Elixir]]''': Potion which neutralizes DoT effects when consumed
 
*'''[[Sacred 2:Recovery Elixir|Recovery Elixir]]''': Potion which neutralizes DoT effects when consumed
*'''Reflective Emanation''': A Shadow Warrior Combat Art (buff)
+
*'''Reflective Emanation''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]] (buff)
 
*'''Regen''': Abbreviation for Regeneration Penalty
 
*'''Regen''': Abbreviation for Regeneration Penalty
 
*'''Regeneration Penalty''': An item modifier which affects the character's rate of Combat Art usage
 
*'''Regeneration Penalty''': An item modifier which affects the character's rate of Combat Art usage
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*'''Resurrection Monolith''': The last-activated shrine is where a character reappears after death, by pressing F12, or when starting a game session in Softcore Single Player (provided F9 has not been pressed to save location). In Multiplayer, characters can use the last-activated shrine as an extra Portal.
 
*'''Resurrection Monolith''': The last-activated shrine is where a character reappears after death, by pressing F12, or when starting a game session in Softcore Single Player (provided F9 has not been pressed to save location). In Multiplayer, characters can use the last-activated shrine as an extra Portal.
 
*'''Revelation of the Seraphim''': A Seraphim set
 
*'''Revelation of the Seraphim''': A Seraphim set
*'''Revered Technology''': An Aspect of the Seraphim
+
*'''Revered Technology''': An [[Sacred 2:Aspects|Aspect]] of the Seraphim
 
*'''Revered Technology Focus''': A Secondary Seraphim Aspect Skill
 
*'''Revered Technology Focus''': A Secondary Seraphim Aspect Skill
 
*'''Revered Technology Lore''': A Primary Seraphim Aspect Skill
 
*'''Revered Technology Lore''': A Primary Seraphim Aspect Skill
*'''Reverse Polarity''': An Inquisitor Combat Art (buff)
+
*'''Reverse Polarity''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] (buff)
*'''Riding''': A General Skill
+
*'''[[Sacred 2:Riding|Riding]]''': A [[Sacred 2:General skills|General Skill]]
 
*'''Ring''': An item worn around the finger; can be forged into some slots
 
*'''Ring''': An item worn around the finger; can be forged into some slots
 
*'''[[Sacred 2:Roast Joint Trophy|Roast Joint Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use
 
*'''[[Sacred 2:Roast Joint Trophy|Roast Joint Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use
 
*'''RoF''': Abbreviation for Rate of Fire
 
*'''RoF''': Abbreviation for Rate of Fire
*'''Rousing Command''': A Shadow Warrior Combat Art
+
*'''Rousing Command''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]]
 
*'''RU''': Russian version or server
 
*'''RU''': Russian version or server
*'''Ruinous Onslaught''': A Shadow Warrior Combat Art
+
*'''Ruinous Onslaught''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]]
 
*'''Run Speed''': An item modifier which affects the character's rate of travel
 
*'''Run Speed''': An item modifier which affects the character's rate of travel
 
*'''Rune''': An item which upgrades a Combat Art, either by forging or memorizing
 
*'''Rune''': An item which upgrades a Combat Art, either by forging or memorizing
 
*'''Runemaster''': An NPC who can trade runes for other runes (for a price)
 
*'''Runemaster''': An NPC who can trade runes for other runes (for a price)
*'''Ruthless Mutilation''': An Inquisitor Combat Art
+
*'''Ruthless Mutilation''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]]
  
 
==''' S''' ==
 
==''' S''' ==
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*'''SC''': Abbreviation for Softcore
 
*'''SC''': Abbreviation for Softcore
 
*'''Screenshot''': To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS.
 
*'''Screenshot''': To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS.
*'''Scything Sweep''': A Shadow Warrior Combat Art
+
*'''Scything Sweep''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]]
 
*'''Selling Price +X%''': An item modifier which affects the value of that particular item only
 
*'''Selling Price +X%''': An item modifier which affects the value of that particular item only
 
*'''Sera''': Abbreviation for Seraphim
 
*'''Sera''': Abbreviation for Seraphim
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*'''Set''': A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text.
 
*'''Set''': A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text.
 
*'''Shadow Path''': Affects some quest texts and outcome. Only the Dryad, Inquisitor, Shadow Warrior, Temple Guardian and High Elf may choose this path.  
 
*'''Shadow Path''': Affects some quest texts and outcome. Only the Dryad, Inquisitor, Shadow Warrior, Temple Guardian and High Elf may choose this path.  
*'''Shadow Step''': A High Elf Combat Art
+
*'''Shadow Step''': A [[Sacred 2:High Elf Combat Arts|High Elf Combat Art]]
*'''Shadow Veil''': A Shadow Warrior Combat Art
+
*'''Shadow Veil''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]]
 
*'''Shadow Warrior''': One of the six playable characters in Sacred 2. Commonly abbreviated as SW.
 
*'''Shadow Warrior''': One of the six playable characters in Sacred 2. Commonly abbreviated as SW.
 
*'''Shadow Warrior's Merry Christmas Set''': A Shadow Warrior set received after completing the Christmas Quest
 
*'''Shadow Warrior's Merry Christmas Set''': A Shadow Warrior set received after completing the Christmas Quest
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*'''Silver Difficulty''': Second easiest difficulty mode; most players start out here
 
*'''Silver Difficulty''': Second easiest difficulty mode; most players start out here
 
*'''Silver Modification''': The second of three enhancement choices available for a Combat Art  
 
*'''Silver Modification''': The second of three enhancement choices available for a Combat Art  
*'''Sinister Predator''': A Dryad Combat Art (buff)
+
*'''Sinister Predator''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] (buff)
*'''Skeletal Fortification''': A Shadow Warrior Combat Art
+
*'''Skeletal Fortification''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]]
 
*'''Skills''': Each class receives ten skills of their choice to level up as they progress.
 
*'''Skills''': Each class receives ten skills of their choice to level up as they progress.
 
*'''[[Sacred 2:Skull Trophy|Skull Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use.
 
*'''[[Sacred 2:Skull Trophy|Skull Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use.
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*'''Sofia's Benevolence''': A Seraphim set
 
*'''Sofia's Benevolence''': A Seraphim set
 
*'''Softcore''': Mode of play in which a character resurrects after death. Commonly abbreviated as SC.  
 
*'''Softcore''': Mode of play in which a character resurrects after death. Commonly abbreviated as SC.  
*'''Soul Hammer''': A Seraphim Combat Art
+
*'''Soul Hammer''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]]
*'''Soul Reaver''': An Inquisitor Combat Art (buff)
+
*'''Soul Reaver''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]] (buff)
*'''Source Warden''': An Aspect of the Temple Guardian
+
*'''Source Warden''': An [[Sacred 2:Aspects|Aspect]] of the Temple Guardian
 
*'''Source Warden Focus''': A Secondary Temple Guardian Aspect Skill
 
*'''Source Warden Focus''': A Secondary Temple Guardian Aspect Skill
 
*'''Source Warden Lore''': A Primary Temple Guardian Aspect Skill
 
*'''Source Warden Lore''': A Primary Temple Guardian Aspect Skill
 
*'''SP''': Abbreviation for Single Player; also abbreviation for Spain or Spanish version
 
*'''SP''': Abbreviation for Single Player; also abbreviation for Spain or Spanish version
*'''Spectral Hand''': A Shadow Warrior Combat Art
+
*'''Spectral Hand''': A [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Art]]
 
*'''Speed Lore''': An Offensive Skill
 
*'''Speed Lore''': An Offensive Skill
 
*'''Spell Intensity''': An item modifier which affects the character's spell-based damage
 
*'''Spell Intensity''': An item modifier which affects the character's spell-based damage
 
*'''Spell Resistance''': A Defensive Skill
 
*'''Spell Resistance''': A Defensive Skill
*'''Stam''': Abbreviation for Stamina
+
*'''Stam''': Abbreviation for [[Sacred 2:Stamina|Stamina]]
*'''Stamina''': One of the six available Attributes.
+
*'''[[Sacred 2:Stamina|Stamina]]''': One of the six available [[Sacred 2:Attributes|Attributes]]
*'''Str''': Abbreviation for Strength
+
*'''Str''': Abbreviation for [[Sacred 2:Strength|Strength]]
*'''Strength''': One of the six available Attributes.
+
*'''[[Sacred 2:Strength|Strength]]''': One of the six available [[Sacred 2:Attributes|Attributes]]
 
*'''SS''': Abbreviation for Screenshot  
 
*'''SS''': Abbreviation for Screenshot  
 
*'''Survival Bonus''': A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.)
 
*'''Survival Bonus''': A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.)
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*'''Tactics Lore''': An Offensive Skill
 
*'''Tactics Lore''': An Offensive Skill
 
*'''[[Sacred 2:Talisman Trophy|Talisman Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use
 
*'''[[Sacred 2:Talisman Trophy|Talisman Trophy]]''': A consumable item which requires [[Sacred 2:Alchemy|Alchemy]] to use
*'''Tangled Vine''': A Dryad Combat Art
+
*'''Tangled Vine''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 
*'''Technical Modules''': A Temple Guardian set
 
*'''Technical Modules''': A Temple Guardian set
 
*'''Temple Guardian''': One of the six playable characters in Sacred 2. Commonly abbreviated as TG.
 
*'''Temple Guardian''': One of the six playable characters in Sacred 2. Commonly abbreviated as TG.
Line 509: Line 503:
 
*'''Tendrils of Time''': A Dryad set
 
*'''Tendrils of Time''': A Dryad set
 
*'''T-Energy Modules''': A Temple Guardian set
 
*'''T-Energy Modules''': A Temple Guardian set
*'''T-Energy Shroud''': A Temple Guardian Combat Art (buff)
+
*'''T-Energy Shroud''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]] (buff)
 
*'''Testa''': The God of Science (Shadow)
 
*'''Testa''': The God of Science (Shadow)
 
*'''TG''': Abbreviation for Temple Guardian
 
*'''TG''': Abbreviation for Temple Guardian
*'''Throwing Star''': A one-handed ranged weapon
+
*'''Throwing Star''': A one-handed [[Sacred 2:Ranged Weapons|ranged weapon]]
 
*'''Toon''': Abbreviation for "cartoon" (Character)  
 
*'''Toon''': Abbreviation for "cartoon" (Character)  
 
*'''Toughness''': A Defensive Skill
 
*'''Toughness''': A Defensive Skill
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*'''[[Sacred 2:Potions and Trophies|Trophy]]''': A consumable item, usually requiring the [[Sacred 2:Alchemy|Alchemy]] Skill
 
*'''[[Sacred 2:Potions and Trophies|Trophy]]''': A consumable item, usually requiring the [[Sacred 2:Alchemy|Alchemy]] Skill
 
*'''Twilight of the Gods''': A Seraphim set
 
*'''Twilight of the Gods''': A Seraphim set
*'''Twisted Torment''': A Dryad Combat Art
+
*'''Twisted Torment''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
  
 
==''' U''' ==
 
==''' U''' ==
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*'''Vendor''': An NPC merchant who buys and sells items
 
*'''Vendor''': An NPC merchant who buys and sells items
 
*'''Vestments of Innocence''': A High Elf set
 
*'''Vestments of Innocence''': A High Elf set
*'''Viperish Disease''': A Dryad Combat Art
+
*'''Viperish Disease''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
 
*'''Virgo's Revenge''': A High Elf set
 
*'''Virgo's Revenge''': A High Elf set
 
*'''Visibility Range''': An item modifier which affects the distance a player can see oncoming monsters on the Minimap and uncovers more of the Fog of War (does not increase map area discovered percentage).
 
*'''Visibility Range''': An item modifier which affects the distance a player can see oncoming monsters on the Minimap and uncovers more of the Fog of War (does not increase map area discovered percentage).
*'''Vit''': Abbreviation for Vitality
+
*'''Vit''': Abbreviation for [[Sacred 2:Vitality|Vitality]]
*'''Vitality''': One of the six available Attributes
+
*'''[[Sacred 2:Vitality|Vitality]]''': One of the six available [[Sacred 2:Attributes|Attributes]]
  
 
==''' W''' ==
 
==''' W''' ==
  
*'''Warding Energy''': A Seraphim Combat Art (buff)
+
*'''Warding Energy''': A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] (buff)
 
*'''Warding Energy Lore''': A Defensive Skill
 
*'''Warding Energy Lore''': A Defensive Skill
 
*'''Weapon Slot''': An area of the UI where weapons and shields can be equipped
 
*'''Weapon Slot''': An area of the UI where weapons and shields can be equipped
 
*'''Whet''': A Blacksmith Art
 
*'''Whet''': A Blacksmith Art
 +
*'''Will''': Abbreviation for [[Sacred 2:Willpower|Willpower]]
 
*'''Will-o-wisp''': A Divine Gift granted by choosing Testa as a Deity
 
*'''Will-o-wisp''': A Divine Gift granted by choosing Testa as a Deity
*'''Willpower''': One of the six available Attributes
+
*'''[[Sacred 2:Willpower|Willpower]]''': One of the six available [[Sacred 2:Attributes|Attributes]]
 
*'''Wind Serpent''': The High Elf's Special Mount
 
*'''Wind Serpent''': The High Elf's Special Mount
  
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==''' Z''' ==
 
==''' Z''' ==
  
*'''Zealous Doppelganger''': An Inquisitor Combat Art
+
*'''Zealous Doppelganger''': An [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Art]]

Revision as of 08:55, 8 February 2009


A–Z: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms and abbreviations. If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.

- - - - - - -NOTE: Currently under construction. Please don't try to edit yet. :)

  • ':

xxxxx


A

  • Accumulator Trophy: A consumable item which requires Warding Energy Lore to use
  • Acute Mind: A Dryad Combat Art
  • Adornments of the Ancestors: A High Elf set
  • AI: Artificial Intelligence; how monsters behave
  • Alchemy: A General Skill
  • AM: Abbreviation for Ancient Magic
  • Amplifying Discharge: A Temple Guardian Combat Art
  • Amulet: An item worn around the neck; can be forged into some slots
  • Ancaria: The fictional land in which Sacred 1 and 2 take place.
  • Ancestral Fireball: A High Elf Combat Art
  • Ancient Bark: A Dryad Combat Art (buff)
  • Ancient Magic: A Combat Art Skill
  • Anneal: A Blacksmith Art
  • Anvil: Found on the Inventory panel, it allows a character with the Blacksmith skill to forge.
  • AoE: Abbreviation for Area of Effect
  • AR: Abbreviation for Attack Rating
  • Archangel's Wrath: A Seraphim Combat Art
  • Archimedes Beam: A Temple Guardian Combat Art
  • Area of Effect: Damage which affects multiple targets in a wide radius.
  • Armatin's Legacy: A Shadow Warrior set
  • Armor: An item worn on the body to provide defense and other benefits.
  • Armor Lore: A Defensive Skill
  • Arrant Pyromancer: An Aspect of the High Elf
  • Arrant Pyromancer Focus: A Secondary High Elf Aspect Skill
  • Arrant Pyromancer Lore: A Primary High Elf Aspect Skill
  • Ascaron: The Publisher of Sacred and Sacred 2
  • Aspect: One of three groups of Combat Arts that each character has.
  • Assailing Somersault: A Seraphim Combat Art
  • Astral Lord: An Aspect of the Shadow Warrior
  • Astral Lord Focus: A Primary Shadow Warrior Aspect Skill
  • Astral Lord Lore: A Primary Shadow Warrior Aspect Skill
  • Astute Supremacy: An Aspect of the Inquisitor
  • Astute Supremacy Focus: A Secondary Inquisitor Aspect Skill
  • Astute Supremacy Lore: A Primary Inquisitor Aspect Skill
  • Attack Rating: Calculates your chance to hit an opponent
  • Attack Value: An item modifier which affects the character's chance to hit
  • Attributes: The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower.
  • AU: Australia (uses UK version or server)
  • Augmenting Guidon: A Shadow Warrior Combat Art
  • Axe: A hafted weapon

B

  • Baneful Smite: A Seraphim Combat Art
  • Bargaining: A General Skill
  • Battery: An item used exclusively by the Temple Guardian
  • Battle Extension: A Temple Guardian Combat Art
  • Battle Stance: A Seraphim Combat Art (buff)
  • BeeEffGee: A Seraphim Combat Art (buff)
  • Belligerent Vault: A Shadow Warrior Combat Art
  • BFG: Abbreviation for Big F*cking Gun (BeeEffGee)
  • Black Curse: A Dryad Combat Art
  • Blacksmith: A General Skill/An NPC who can forge items into slots
  • Blacksmith Art: One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.)
  • Blazing Tempest: A High Elf Combat Art
  • Block Chance: Combat Arts: An item modifier which affects the character's chance to block a melee attack
  • Block Chance: Projectiles: An item modifier which affects the character's chance to block a ranged attack
  • Blowpipe: A Dryad ranged weapon
  • Book: A found item which can be viewed from a tab in your Log. There are 46 different books.
  • Boss: A unique difficult monster
  • Bow: A two-handed ranged weapon
  • Branch Trophy: A consumable item which requires Alchemy to use.
  • Bronze Difficulty: Easiest of five difficulty modes: good for beginners and new hardcore characters
  • Bronze Modification: The first of three enhancement choices available for a Combat Art
  • Buff: A Combat Art with a persistent bonus or penalty, which is equipped in a Buff slot.
  • Buff Slot: An area of the UI where buffs can be equipped and enabled.
  • Bug: A glitch or software defect in the game.

C

  • CA: Abbreviation for Combat Art
  • Cabalistic Voodoo: An Aspect of the Dryad
  • Cabalistic Voodoo Focus: A Secondary Dryad Aspect Skill
  • Cabalistic Voodoo Lore: A Primary Dryad Aspect Skill
  • Call of the Forest: A Dryad set
  • Callous Execution: An Inquisitor Combat Art
  • Capricious Hunter: An Aspect of the Dryad
  • Capricious Hunter Focus: A Primary Dryad Aspect Skill
  • Cascading Shroud: A High Elf Combat Art
  • Casting Speed: An item modifier which affects the character's rate of casting a spell
  • CE: Abbreviation for Collector's Edition
  • Celdrahil's Pandemonium: A High Elf set
  • Celestial Magic: An Aspect of the Seraphim
  • Celestial Magic Focus: A Secondary Seraphim Aspect Skill
  • Celestial Magic Lore: A Primary Seraphim Aspect Skill
  • Champion: An opponent which is more difficult than an ordinary foe but not as hard as a boss
  • Chance for Burn: An DoT item modifier which affects the character's chance to cause an opponent to catch on fire
  • Chance for Critical Hits: An item modifier which affects the character's chance to increase damage dealt
  • Chance for Poison: An DoT item modifier which affects the character's chance to become poisoned
  • Chance to Evade: An item modifier which affects the character's chance to avoid a hit
  • Chance to Inflict Wounds: An item modifier which affects the character's chance to cause physical DoT. Wounds come in four levels: Open, Deep, Serious, and Deadly.
  • Chance to Reflect: Close Combat: An item modifier which affects the character's chance to reflect damage back at an attacker
  • Character: There are six playable characters in Sacred 2. Commonly called a Char or a Toon.
  • Charge: One of three Horse Combat Arts
  • Charged Grid: A Temple Guardian Combat Art
  • Christmas Island: Additional quest area introduced in a patch
  • Chunk of Lava: When forged into a slot, it converts a portion of physical damage to fire damage.
  • Class: One of the six playable characters in Sacred 2
  • Cleansing Brilliance: A Seraphim Combat Art (buff)
  • Closed: Closed multiplayer. Characters are stored on Ascaron's servers and are less prone to cheating than Open MP.
  • Clustering Maelstrom: An Inquisitor Combat Art
  • Cobalt Strike: A High Elf Combat Art
  • Cold Grave: A Shadow Warrior set
  • Collector's Edition: A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD.
  • Combat Alert: A Temple Guardian Combat Art
  • Combat Art: Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs.
  • Combat Art Slot: An area of the UI where CA's and Combos can be equipped
  • Combat Discipline: A Combat Art Skill
  • Combat Modules CC10: A Temple Guardian set
  • Combat Reflexes: A Defensive Skill
  • Compass: An area of the UI which shows direction and quest location
  • Concentration: A Combat Art Skill
  • Concentration Potion: Decreases regeneration time of all Combat Arts when consumed
  • Console: Command line interface, accessed by pressing ~ (tilde).
  • Constitution: A Defensive Skill
  • CR: Abbreviation for Combat Reflexes
  • Crit: Abbreviation for Critical Hit
  • Critical Hit: Causes an attack to do extra damage
  • Crystal Skin: A High Elf Combat Art (buff)
  • CTD: Abbreviation for Crash to Desktop (when the game exits suddenly)
  • CtfV: Abbreviation for Chance to find Valuables. Also FV or MF.
  • Cybernetic Tormentor: A Temple Guardian set
  • CZ: Czech version or server

D

  • Daerwain's Revenge: A Dryad set
  • Damage Lore: An Offensive Skill
  • Damage Mitigation: Physical: An item modifier which affects the character's chance to negate a portion of a physical attack
  • Damage of Enraged Players: An item modifier which increases the character's damage output as he or she becomes more wounded
  • Damage over Time: A secondary effect such as being poisoned or burning
  • Darting Assault: A Dryad Combat Art
  • Dashing Alacrity: A Seraphim Combat Art
  • Dazzle: A Divine Gift granted by choosing Lumen as a Deity
  • DE: German version or server
  • Deathly Spears: A Temple Guardian Combat Art
  • Death Warrior: An Aspect of the Shadow Warrior
  • Death Warrior Focus: A Primary Shadow Warrior Aspect Skill
  • Dedicated Blow: A Temple Guardian Combat Art
  • Defense Value: The additive value of a characters armor, shields, and defense modifiers
  • Deity: One of six Deities (or Gods) must be chosen when creating a new character.
  • Delphic Arcania: An Aspect of the High Elf
  • Delphic Arcania Focus: A Secondary High Elf Aspect Skill
  • Delphic Arcania Lore: A Primary High Elf Aspect Skill
  • Demonic Blow: A Shadow Warrior Combat Art
  • Demon Tooth Trophy: A consumable item which requires Alchemy to use
  • Denderan's Tactical Genius: A Shadow Warrior set
  • Determined Justice: An Inquisitor set
  • Detheya's Agility: A Dryad set
  • Detrimental Magic Effects: An item modifier which affects the character's chance to avoid or negate DoT from magic based attacks
  • Devout Guardian: An Aspect of the Temple Guardian
  • Devout Guardian Focus: A Primary Temple Guardian Aspect Skill
  • Dex: Abbreviation for Dexterity
  • Dexterity: One of the six available Attributes
  • Deylen's Power: An Inquisitor set
  • Difficulty Mode: There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest)
  • Dislodged Spirit: An Inquisitor Combat Art
  • Divine Devotion: A General Skill
  • Divine Protection: A Seraphim Combat Art
  • DoT: Abbreviation for Damage over Time
  • Dragon: A type of monster
  • Drapes of Catharsis: An Inquisitor set
  • Dreadbringer: An Inquisitor set
  • Dryad: One of the six playable characters in Sacred 2
  • Dryad's Merry Christmas Set: A Dryad set received after completing the Christmas Quest
  • Dual Wield: An Offensive Skill
  • Dust Devil: A Dryad Combat Art
  • DW: Abbreviation for Dual Wield


E

  • Edaphic Lances: A Dryad Combat Art
  • EE: Eastern European version or server
  • Endijian's Artifacts: A Seraphim set
  • Energy Weapon: A ranged weapon, either a one-handed pistol or a two-handed energy weapon
  • Enhance: A Blacksmith Art
  • Enhanced Perception: A General Skill
  • Erris: Person to thank for typing this all in. ;)
  • Eruptive Desecration: An Inquisitor Combat Art
  • ES: Spanish version or server
  • Escort Quest: A quest which forces the player to bring a NPC from one location to another
  • Eternal Flame: A Dryad set
  • Eternal Silence: A Shadow Warrior set
  • EU: European version or server
  • Exalted Warrior: An Aspect of the Seraphim
  • Exalted Warrior Focus: A Primary Seraphim Aspect Skill
  • Executioner's Aids: A Shadow Warrior set
  • Exp: Abbreviation for Experience
  • Experience: A number which increases as a character kills opponents, and allows passage to the next level when enough experience points are earned.
  • Expulse Magic: A High Elf Combat Art

F

G

  • Garments of the Storms: A High Elf set
  • Gear: Items a character can wear or equip, such as armor, weapons, shields, and jewelry
  • Glacial Thorns: A High Elf Combat Art
  • God Spell: An additional Combat Art granted by the player's chosen Deity
  • Gold: Gold coins are the unit of monetary exchange in Ancaria.
  • Gold Difficulty: Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer.
  • Goldenglade Touch: A Dryad Combat Art
  • Gold Modification: The third of three enhancement choices available for a Combat Art
  • Grand Invigoration: A High Elf Combat Art (buff)
  • Grim Resilience: A Shadow Warrior Combat Art (buff)
  • Gruesome Inquisition: An Aspect of the Inquisitor
  • Gruesome Inquisition Focus: A Primary Inquisitor Aspect Skill
  • Guardians of Light: A Temple Guardian set
  • Guardians of Shadows: A Temple Guardian set

H

  • Hafted Weapons: An Offensive Skill
  • Hallowed Restoration: A Seraphim Combat Art
  • Hamachi: An Internet connection which emulates LAN play.
  • Hardcore: Mode of play in which a character has only one life. Commonly abbreviated as HC.
  • Harpy Feather Trophy: A consumable item which requires Alchemy to use
  • HC: Abbreviation for Hardcore
  • HE: Abbreviation for High Elf
  • Health: Life, or how many hit points a character has
  • Health Potion: Heals an amount of lost hitpoints on both player and escort(s) when consumed
  • Heavenly Justice: A Seraphim set
  • Hellhound: The Shadow Warrior's Special Mount
  • High Elf: One of the six playable characters in Sacred 2. Commonly abbreviated as HE.
  • High Elf's Merry Christmas Set: A High Elf set received after completing the Christmas Quest
  • Hitpoints: Units of health. Character dies when HPs reach 0.
  • Horse: A purchasable mount used for increasing movement speed
  • HP: Abbreviation for Hitpoints (health)

I

  • Ice Crystal: When forged into a slot, it converts a portion of physical damage to ice damage.
  • Icy Evanescence: A Temple Guardian Combat Art
  • Ilgard's Judgment: An Inquisitor set
  • Illuminated Skies: A Seraphim set
  • Incandescent Skin: A High Elf Combat Art (buff)
  • Incendiary Shower: A High Elf Combat Art
  • Inexorable Subjugation: An Inquisitor Combat Art
  • Infernal Torment: A Shadow Warrior set
  • Infinite Revenge: A Seraphim set
  • Infusion: A Divine Gift granted by choosing Kybele as a Deity
  • Inq: Abbreviation for Inquisitor
  • Inquisitor: One of the six playable characters in Sacred 2. Commonly abbreviated as Inq.
  • Inquisitor's Dark Christmas Set: An Inquisitor set received after completing the Christmas Quest
  • Insignia of Balefulness: An Inquisitor set
  • Inspiration: A Divine Gift granted by choosing Forens as a Deity
  • Instill Belief: A Seraphim Combat Art
  • Int: Abbreviation for Intelligence
  • Intelligence: One of the six available Attributes
  • Iron Ore Trophy: A consumable item which requires Alchemy to use
  • Island: The starting location when joining a Multiplayer server
  • Item: An object named "Item" will give a small amount of gold when sold. All other interactive objects which can be equipped, consumed, read, or used in some way are generically just referred to as "items."
  • Item Color: Gear comes in seven colors: Gray (low quality or junk), White (normal or ordinary), Blue (magical), Yellow (rare), Orange (legendary or epic), Gold (unique), Green (belongs to a set).

J

K

  • Kayser's Luck: A set usable by all classes
  • Ker: The Goddess of Chaos or Evil (Exclusive Shadow)
  • Killing Spree: A Shadow Warrior Combat Art
  • Kuan: The God of War (Shadow)
  • Kuan's Breath: A Divine Gift granted by choosing Kuan as a Deity
  • Kybele: The Goddess of Nature and Life Force (Light)

L

  • LAN: Local Area Network. Mode of play which connects two computers directly
  • Leaf: An item which gives a small amount of gold when sold.
  • Leap: One of three Horse Combat Arts
  • Leather Hat Trophy: A consumable item which requires Alchemy to use
  • Leaves and Twigs: A Dryad set
  • Level: Characters start at level 1 and progress toward level 200.
  • Levin Array: An Inquisitor Combat Art
  • Life Leeched per hit: An item modifier which allows the character to increase health as an opponent is wounded
  • Light Path: Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path.
  • Light Saber: A special glowing sword which is possibly modeled after weapons used in the Star Wars movies.
  • Lobby: The login, chat, and game creation area of the online servers
  • Lost Fusion: An Aspect of the Temple Guardian
  • Lost Fusion Focus: A Secondary Temple Guardian Aspect Skill
  • Lost Fusion Lore: A Primary Temple Guardian Aspect Skill
  • Lucreti's Stars: A Shadow Warrior set
  • Lumen: The God of Light (Exclusive Light)
  • Lumen's Servants: A Temple Guardian set
  • Lvl: Abbreviation for Level

M

  • Magical Hiding Place: A secret location which an item emerges from when discovered
  • Magic Coup: A High Elf Combat Art
  • Magic Find: Generalized term for Chance to Find Valuables and/or Enhanced Perception.
  • Magic Pearl: When forged into a slot, it converts a portion of physical damage to magic damage.
  • Magic Staffs: An Offensive Skill
  • Main Quest: The primary storyline. In Single Player, the Main Quest must be completed to move to the next Difficulty Level.
  • Malevolent Champion: An Aspect of the Shadow Warrior
  • Malevolent Champion Focus: A Primary Shadow Warrior Aspect Skill
  • Malicious Totem: A Dryad Combat Art
  • Map: Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map.
  • Mastery: Placing 75 points in a Skill grants additional bonuses.
  • Mechanical Parts Trophy: A consumable item which requires Warding Energy Lore to use
  • Meho'Sun: A Dryad set
  • MF: Abbreviation for Magic Find
  • Minimap: A tiny customizable map of your nearby terrain
  • Mob: A small group of foes
  • Mobiculum: The Temple Guardian's Special Mount
  • Modifications: Combat Arts can be upgraded by choosing up to three of six unique enhancements in a tree containing two Bronze, Silver, and Gold selections.
  • Monitor Lizard: The Dryad's Special Mount
  • Moribund Animus: A Dryad Combat Art (buff)
  • Mortifying Pillory: An Inquisitor Combat Art
  • MP: Abbreviation for Multiplayer
  • Mystic Stormite: An Aspect of the High Elf
  • Mystic Stormite Focus: A Secondary High Elf Aspect Skill
  • Mystic Stormite Lore: A Primary High Elf Aspect Skill

N

  • Nature Weaver: An Aspect of the Dryad
  • Nature Weaver Focus: A Secondary Dryad Aspect Skill
  • Nature Weaver Lore: A Primary Dryad Aspect Skill
  • Nefarious Netherworld: An Aspect of the Inquisitor
  • Nefarious Netherworld Focus: A Secondary Inquisitor Aspect Skill
  • Nefarious Netherworld Lore: A Primary Inquisitor Aspect Skill
  • Nether Allegiance: A Shadow Warrior Combat Art (buff)
  • Niobium Difficulty: Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer.
  • Niokaste's Blade Dance: A Seraphim set
  • NPC: An NPC (Non Player Character) is a character in Ancaria that you can interact with, not associated with a player in the game; they are controlled by the game itself.

O

  • Open: Open multiplayer. Characters are stored on players' computers, and are more prone to cheating than Closed MP.
  • Opponents chance to cause secondary effects: An item modifier which affects the character's chance to avoid DoT effects cast by an opponent
  • Origin of the Seraish: A Seraphim set
  • OS: Operating System (usually Windows XP or Vista)

P

  • Pacifism: A Defensive Skill
  • Paralyzing Dread: An Inquisitor Combat Art
  • Parchment: An item which gives a small amount of gold when sold.
  • Patch: Downloadable content and bug fixes, often a source of great frustration.
  • Pelting Strikes: A Seraphim Combat Art
  • PL: Polish version or server
  • Platinum Difficulty: Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer.
  • Poison Fang: When forged into a slot, it converts a portion of physical damage to poison damage.
  • Pole Arm: A two handed weapon
  • Pole Arms: An Offensive Skill
  • Portal: A point of instant access to a character once found and activated.
  • Potion: A small bottle of liquid which grant various beneficial effects when consumed
  • Potion of the Mentor: Increases experience per kill by 50% when consumed
  • Potion of Undead Death: When consumed, prevents Undead enemies from reanimating after death
  • Pots: Abbreviation for Potions
  • Primal Mutation: A Temple Guardian Combat Art
  • Propelled Levitation: A Temple Guardian Combat Art (buff)
  • Purifying Chastisement: An Inquisitor Combat Art (buff)
  • PvP: Player versus Player; the player declares hostility against other human players (must be on PvP server)

Q

  • Quest: A task to complete. Quest types include Main, Side, and Character-Specific.
  • Questgiver: An NPC who gives the character tasks to complete

R

  • Radiant Pillar: A Seraphim Combat Art
  • Rallied Souls: A Shadow Warrior Combat Art
  • Ranged Weapons: An Offensive Skill
  • Ranging Nimbus: A High Elf Combat Art
  • Ravaged Impact: A Dryad Combat Art
  • Raving Thrust: An Inquisitor Combat Art
  • Rear Up: One of three Horse Combat Arts
  • Recovery Elixir: Potion which neutralizes DoT effects when consumed
  • Reflective Emanation: A Shadow Warrior Combat Art (buff)
  • Regen: Abbreviation for Regeneration Penalty
  • Regeneration Penalty: An item modifier which affects the character's rate of Combat Art usage
  • Relic Holder: A rotatable part of the UI which contains groups of Relics
  • Relics: Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder
  • Res: Abbreviation for Resurrection, or returning to life after dying (softcore only)
  • Resurrection Monolith: The last-activated shrine is where a character reappears after death, by pressing F12, or when starting a game session in Softcore Single Player (provided F9 has not been pressed to save location). In Multiplayer, characters can use the last-activated shrine as an extra Portal.
  • Revelation of the Seraphim: A Seraphim set
  • Revered Technology: An Aspect of the Seraphim
  • Revered Technology Focus: A Secondary Seraphim Aspect Skill
  • Revered Technology Lore: A Primary Seraphim Aspect Skill
  • Reverse Polarity: An Inquisitor Combat Art (buff)
  • Riding: A General Skill
  • Ring: An item worn around the finger; can be forged into some slots
  • Roast Joint Trophy: A consumable item which requires Alchemy to use
  • RoF: Abbreviation for Rate of Fire
  • Rousing Command: A Shadow Warrior Combat Art
  • RU: Russian version or server
  • Ruinous Onslaught: A Shadow Warrior Combat Art
  • Run Speed: An item modifier which affects the character's rate of travel
  • Rune: An item which upgrades a Combat Art, either by forging or memorizing
  • Runemaster: An NPC who can trade runes for other runes (for a price)
  • Ruthless Mutilation: An Inquisitor Combat Art

S

  • S1: Abbreviation for Sacred/Sacred Plus/Sacred Gold/Sacred Underworld
  • S2: Abbreviation for Sacred 2: Fallen Angel
  • Saber-toothed Tiger: The Seraphim's Special Mount
  • Sakkara: A Divine Gift granted by choosing Ker as a Deity
  • Saraki's Path to the Netherworld: An Inquisitor set
  • SB: Abbreviation for Survival Bonus
  • SC: Abbreviation for Softcore
  • Screenshot: To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS.
  • Scything Sweep: A Shadow Warrior Combat Art
  • Selling Price +X%: An item modifier which affects the value of that particular item only
  • Sera: Abbreviation for Seraphim
  • Seraphim: One of the six playable characters in Sacred 2. Commonly abbreviated as Sera.
  • Seraphim's White Christmas Set: A Seraphim set received after completing the Christmas Quest
  • Server: Computer which hosts Multiplayer games and is accessible from the Lobby.
  • Set: A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text.
  • Shadow Path: Affects some quest texts and outcome. Only the Dryad, Inquisitor, Shadow Warrior, Temple Guardian and High Elf may choose this path.
  • Shadow Step: A High Elf Combat Art
  • Shadow Veil: A Shadow Warrior Combat Art
  • Shadow Warrior: One of the six playable characters in Sacred 2. Commonly abbreviated as SW.
  • Shadow Warrior's Merry Christmas Set: A Shadow Warrior set received after completing the Christmas Quest
  • Shield: An item which provides extra defense and bonuses, and can be equipped in a weapon slot with a one-handed weapon.
  • Shield Lore: A Defensive Skill
  • Shield Regeneration Time: An item modifier which affects the character's rate of energy shield regeneration
  • Shroud Spider: The Inquisitor's Special Mount
  • Shrunken Head: A Dryad-only item which drops from a foe and can be equipped for bonuses.
  • Side Quest: An optional quest
  • SIF: Sacred International Forums (the official forum)
  • Sigma / Σ: Found on the Inventory panel, it shows a number of player statistics.
  • Silly Messages: A semi-random line of text that appears when the game is loading or when the console is opened
  • Silver Difficulty: Second easiest difficulty mode; most players start out here
  • Silver Modification: The second of three enhancement choices available for a Combat Art
  • Sinister Predator: A Dryad Combat Art (buff)
  • Skeletal Fortification: A Shadow Warrior Combat Art
  • Skills: Each class receives ten skills of their choice to level up as they progress.
  • Skull Trophy: A consumable item which requires Alchemy to use.
  • Slot: A colored socket on a piece of gear which allows runes, blacksmith arts, jewelry, or damage type items to be forged into.
  • Sofia's Benevolence: A Seraphim set
  • Softcore: Mode of play in which a character resurrects after death. Commonly abbreviated as SC.
  • Soul Hammer: A Seraphim Combat Art
  • Soul Reaver: An Inquisitor Combat Art (buff)
  • Source Warden: An Aspect of the Temple Guardian
  • Source Warden Focus: A Secondary Temple Guardian Aspect Skill
  • Source Warden Lore: A Primary Temple Guardian Aspect Skill
  • SP: Abbreviation for Single Player; also abbreviation for Spain or Spanish version
  • Spectral Hand: A Shadow Warrior Combat Art
  • Speed Lore: An Offensive Skill
  • Spell Intensity: An item modifier which affects the character's spell-based damage
  • Spell Resistance: A Defensive Skill
  • Stam: Abbreviation for Stamina
  • Stamina: One of the six available Attributes
  • Str: Abbreviation for Strength
  • Strength: One of the six available Attributes
  • SS: Abbreviation for Screenshot
  • Survival Bonus: A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.)
  • SW: Abbreviation for Shadow Warrior
  • Sword: A one- or two-handed weapon
  • Sword Weapons: An Offensive Skill

T

  • Tab-map: A larger version of the Minimap, viewed by pressing the Tab key
  • Tactics Lore: An Offensive Skill
  • Talisman Trophy: A consumable item which requires Alchemy to use
  • Tangled Vine: A Dryad Combat Art
  • Technical Modules: A Temple Guardian set
  • Temple Guardian: One of the six playable characters in Sacred 2. Commonly abbreviated as TG.
  • Temple Guardian's Merry Christmas Set: A Temple Guardian set received after completing the Christmas Quest
  • Tendrils of Time: A Dryad set
  • T-Energy Modules: A Temple Guardian set
  • T-Energy Shroud: A Temple Guardian Combat Art (buff)
  • Testa: The God of Science (Shadow)
  • TG: Abbreviation for Temple Guardian
  • Throwing Star: A one-handed ranged weapon
  • Toon: Abbreviation for "cartoon" (Character)
  • Toughness: A Defensive Skill
  • Trap: A stationary foe
  • Trash Mob: A small group of easily dispatched foes.
  • Troll Tooth Trophy: A consumable item which requires Alchemy to use
  • Trophy: A consumable item, usually requiring the Alchemy Skill
  • Twilight of the Gods: A Seraphim set
  • Twisted Torment: A Dryad Combat Art

U

  • UI: User Interface
  • UK: English or International version or server
  • Unique: Unique items are displayed with dark gold text.
  • Untouchable Force: A Temple Guardian Combat Art (buff)
  • US: United States/North American version or server

V

  • Velaria's Heirloom: A High Elf set
  • Vendor: An NPC merchant who buys and sells items
  • Vestments of Innocence: A High Elf set
  • Viperish Disease: A Dryad Combat Art
  • Virgo's Revenge: A High Elf set
  • Visibility Range: An item modifier which affects the distance a player can see oncoming monsters on the Minimap and uncovers more of the Fog of War (does not increase map area discovered percentage).
  • Vit: Abbreviation for Vitality
  • Vitality: One of the six available Attributes

W

  • Warding Energy: A Seraphim Combat Art (buff)
  • Warding Energy Lore: A Defensive Skill
  • Weapon Slot: An area of the UI where weapons and shields can be equipped
  • Whet: A Blacksmith Art
  • Will: Abbreviation for Willpower
  • Will-o-wisp: A Divine Gift granted by choosing Testa as a Deity
  • Willpower: One of the six available Attributes
  • Wind Serpent: The High Elf's Special Mount

X

  • XP: Abbreviation for Experience or Windows XP
  • XTM-2174: A Temple Guardian set

Y

  • Yeti: A type of monster

Z