Difference between revisions of "Sacred 2:BeeEffGee"
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m (→Skills) |
(added note that revered lore increases damage from the enhancement mods if chose) |
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The following skills will affect this combat art: | The following skills will affect this combat art: | ||
* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] will lower it's regeneration penalty. | * [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] will lower it's regeneration penalty. | ||
+ | * [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] will increase the damage bonus from the "enhancement" mods, if they are chosen. | ||
* [[Sacred 2:Tactics Lore|Tactics Lore]] will raise damage of BeeEffGee. | * [[Sacred 2:Tactics Lore|Tactics Lore]] will raise damage of BeeEffGee. | ||
* [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases chance to hit & rate of fire. BeeEffGee comes with a native bonus to [[Sacred 2:Ranged Weapons|Ranged Weapons]] [[Sacred 2:Skills|skill]]. | * [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases chance to hit & rate of fire. BeeEffGee comes with a native bonus to [[Sacred 2:Ranged Weapons|Ranged Weapons]] [[Sacred 2:Skills|skill]]. |
Revision as of 16:47, 10 November 2009
AspectModifications
SkillsThe following skills will affect this combat art:
Usage Strategies
Pros and ConsPros
Cons
Stats Chart |
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