Difference between revisions of "Sacred 2:Mortifying Pillory"
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− | ==Innate Abilities (Lvl 1)== | + | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/poison.jpg== |
− | * Damage | + | * Damage starts at half [[Sacred 2:Physical|Physical]], half [[Sacred 2:Poison|Poison]] |
+ | * Percent of poison damage increases per CA level | ||
+ | * Total Damage: 17-17 (unarmed), 36-48 (wielding starting weapon) | ||
+ | * Multiplies all damage types on the equipped [[Sacred 2:Weapons|weapon]] | ||
+ | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] | ||
* Duration: 10.0s | * Duration: 10.0s | ||
* Maximum Number of Attackers: 2 | * Maximum Number of Attackers: 2 | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | * '''Disgrace''' - Reduces the opponent's armor value for a brief period. (45 + 5 per Combat Art level | + | * '''Disgrace''' - Reduces the opponent's [[Sacred 2:Armor|armor]] value for a brief period. (45 + 5 per Combat Art level [[Sacred 2:Opponent's armor: Physical| reduction to opponent's physical armor]]) |
* '''Loathing''' - Increases the chance that more opponents attack the outlaw. (73.3% + 0.13% per Combat Art level chance) | * '''Loathing''' - Increases the chance that more opponents attack the outlaw. (73.3% + 0.13% per Combat Art level chance) | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Mortify''' - Reduces the target's [[Sacred 2: Defense Value|defense value]]. (90 + 10 per Combat Art level decrease) | + | * '''Mortify''' - Reduces the target's [[Sacred 2: Defense Value|defense value]]. (90 + 10 per Combat Art level decrease in [[Sacred 2:Opponent's Defense Value|Opponent's defense value]]) |
* '''Decay''' - Adds more poison damage. (6 + 2 per Combat Art level poison damage (+damage modifiers)) | * '''Decay''' - Adds more poison damage. (6 + 2 per Combat Art level poison damage (+damage modifiers)) | ||
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|HLuFxxa_KJo|400}}|center|Mortifying Pillory without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
|} | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
− | The following skills | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
− | * [[Sacred 2: | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Mortifying Pillory hit harder, and allows modification points. |
− | + | * [[Sacred 2:Gruesome Inquisition Focus|Gruesome Inquisition Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | |
− | * [[Sacred 2: | + | * Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art. |
− | * [[Sacred 2: | + | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. |
− | * [[Sacred 2:Concentration|Concentration]] will | + | * [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the CA adds to base damage. |
− | * [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a combo. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the | + | |
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit | ||
+ | *[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | *[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only) | ||
== Usage Strategies == | == Usage Strategies == | ||
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==See Also== | ==See Also== | ||
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*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]] | *[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | *[[Sacred 2: | + | *[[Sacred 2:Inquisitor Guides|Inquisitor Guides]] |
− | |||
==Gallery== | ==Gallery== | ||
Revision as of 04:27, 12 December 2013
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Mortifying Pillory hit harder, and allows modification points.
- Gruesome Inquisition Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore - will indirectly increase this combat art's speed, damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
...
Pros and Cons
Pros
- ...
- ...
Cons
- Must be in melee range
- ...
Stats Chart
Level | Regeneration Time | Damage | Duration | Maximum Number of Attackers |
---|---|---|---|---|
1 | 6.0 | 17-17 | 10.0s | 2 |
2 | 8.0 | 18-18 | 10.0s | 2 |
See Also
Gallery
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