Difference between revisions of "Sacred 2:Mortifying Pillory"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/poison.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/poison.jpg== | ||
− | * Damage starts at half [[Sacred 2:Physical|Physical]], half [[Sacred 2:Poison|Poison]] | + | * [[Sacred 2:Damage|Damage]] starts at half [[Sacred 2:Physical|Physical]], half [[Sacred 2:Poison|Poison]] |
* Percent of poison damage increases per CA level | * Percent of poison damage increases per CA level | ||
* Total Damage: 17-17 (unarmed), 36-48 (wielding starting weapon) | * Total Damage: 17-17 (unarmed), 36-48 (wielding starting weapon) | ||
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only) | *[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only) | ||
+ | |||
== Usage Strategies == | == Usage Strategies == | ||
− | + | *Mod with "Disgrace" and "Mortify" to debuff powerful champions and bosses | |
− | + | *Works well in a Combo with [[Sacred 2:Dislodged Spirit|Dislodged Spirit]] to further debuff tough opponents | |
+ | *If [[Sacred 2:Sakkara|Ker's Divine Gift]] is chosen, can be useful to force enemies to help kill the Sakkara demon when it goes berserk | ||
Revision as of 04:35, 12 December 2013
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Mortifying Pillory hit harder, and allows modification points.
- Gruesome Inquisition Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore - will indirectly increase this combat art's speed, damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
- Mod with "Disgrace" and "Mortify" to debuff powerful champions and bosses
- Works well in a Combo with Dislodged Spirit to further debuff tough opponents
- If Ker's Divine Gift is chosen, can be useful to force enemies to help kill the Sakkara demon when it goes berserk
Pros and Cons
Pros
- ...
- ...
Cons
- Must be in melee range
- ...
Stats Chart
Level | Regeneration Time | Damage | Duration | Maximum Number of Attackers |
---|---|---|---|---|
1 | 6.0 | 17-17 | 10.0s | 2 |
2 | 8.0 | 18-18 | 10.0s | 2 |
See Also
Gallery
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