Difference between revisions of "Sacred 2:Ravaged Impact"

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(added gallery, info)
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== Usage Strategies ==
 
== Usage Strategies ==
*If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take Double Shot upgrade, then spam it on harder mobs, or [[Sacred 2:Boss|bosses]].
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*If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take "Double Shot" upgrade, then spam it on harder mobs, or [[Sacred 2:Boss|bosses]].
  
 
*'''BUG''': On the console version, Ravaged Impact does not take into account the [[Sacred 2:Intelligence|Intelligence]] boost from [[Sacred 2:Acute Mind|Acute Mind]] if wielding a staff.  The display will say that this is the case, but tested in game numbers prove it other wise.
 
*'''BUG''': On the console version, Ravaged Impact does not take into account the [[Sacred 2:Intelligence|Intelligence]] boost from [[Sacred 2:Acute Mind|Acute Mind]] if wielding a staff.  The display will say that this is the case, but tested in game numbers prove it other wise.
  
 
*The gold "Blast" mod is very effective when using melee weapons and surrounded by enemies packed in tight.
 
*The gold "Blast" mod is very effective when using melee weapons and surrounded by enemies packed in tight.
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*When mounted, the [[Sacred 2:Monitor Lizard|Monitor Lizard]] will swipe at the enemies instead of the Dryad.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
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<center>{{S2frame|[[Image:RavagedImpact.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[File:Ravaged impact1.jpg|x180px]]|none}}</center>
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<center>{{S2frame|[[File:Ravaged impact2.jpg|x180px]]|none}}</center>
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<center>{{S2frame|[[File:Ravaged impact mounted.jpg|x180px]]|none}}</center>
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<center>{{S2frame|[[Image:RavagedImpact.jpg|x180px]]|none}}</center>
  
 
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[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]

Revision as of 02:58, 4 January 2014

01.gif Devastating attack with the equipped ranged or close combat weapon.

This is a Weapon Damage Based Combat Art.

Aspect

DRY_Asp_01.png - Capricious Hunter

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Breach - Chance that enemy armor value will be ignored, and that full damage will be inflicted. (20% + 0.5% per Combat Art level chance to disregard armor)
  • Trail - Projectiles will home in on the target.

MODicons_08.gif Gold
Ravaged Impact without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Ranged Weapons) - will indirectly increase this combat art's speed, damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore will increase its Chance to Hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take "Double Shot" upgrade, then spam it on harder mobs, or bosses.
  • BUG: On the console version, Ravaged Impact does not take into account the Intelligence boost from Acute Mind if wielding a staff. The display will say that this is the case, but tested in game numbers prove it other wise.
  • The gold "Blast" mod is very effective when using melee weapons and surrounded by enemies packed in tight.
  • When mounted, the Monitor Lizard will swipe at the enemies instead of the Dryad.

Pros and Cons

Pros

  • Very powerful single target attack
  • Can be modded using the Blast modification into an Area of Effect attack

Cons

  • Has the potential to miss being a weapon based Combat Art
  • Starts off only being a single target attack

Stats Chart

Level Regeneration Time Damage Projectiles
1 5.2s 21-21 1
2 7.0s 22-22 1

See Also

Gallery