Difference between revisions of "Sacred 2:Flaring Nova"
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− | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/ | + | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg== |
* Total [[Sacred 2:Damage|Damage]]: 41-41 (24-24 [[Sacred 2:Physical|Physical]], 17-17 [[Sacred 2:Magic|Magic]]) | * Total [[Sacred 2:Damage|Damage]]: 41-41 (24-24 [[Sacred 2:Physical|Physical]], 17-17 [[Sacred 2:Magic|Magic]]) | ||
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 8.0 seconds | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 8.0 seconds | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Perplex''' - Opponents temporarily lose their attack power. (40 + 1.5 per CA level | + | * '''Perplex''' - Opponents temporarily lose their attack power. (40 + 1.5 per CA level decrease to [[Sacred 2:Opponent's attack value|opponent's attack value]]) |
* '''Stun''' - [[Sacred 2:Chance to stun opponents|Chance to stun]] opponents within range. (19.8% + 0.2% per CA level chance) | * '''Stun''' - [[Sacred 2:Chance to stun opponents|Chance to stun]] opponents within range. (19.8% + 0.2% per CA level chance) | ||
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* '''Flux''' - Increases Flaring Nova's damage. (66.6% increased magic damage / 28.6% increased overall damage) | * '''Flux''' - Increases Flaring Nova's damage. (66.6% increased magic damage / 28.6% increased overall damage) | ||
− | * '''Laggard''' - Slows the target down. (25% + 0.5% per CA level decrease) | + | * '''Laggard''' - Slows the target down. (25% + 0.5% per CA level decrease to [[Sacred 2:Run Speed|movement speed]]) |
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__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
* [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | * [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | |||
* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art. | * [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art. | ||
+ | |||
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase its damage and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase its damage and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art. (only available to the Seraphim in [[Sacred 2:Ice and Blood|Ice and Blood]]). | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art. (only available to the Seraphim in [[Sacred 2:Ice and Blood|Ice and Blood]]). | ||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Flaring Nova: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Weaken|Weaken]]. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | |||
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
− | *The Perplex silver modification does not have any obvious effect, and may be broken. It does not appear to reduce enemy attack score, and it does not appear to prevent enemies from activating their combat arts. | + | *The '''Perplex''' silver modification does not have any obvious effect, and may be broken. It does not appear to reduce enemy attack score, and it does not appear to prevent enemies from activating their combat arts. |
− | *This Combat Art is a very effective mob killer if the modification Flux is taken. You must run around getting enemies on screen to notice you and then they will keep in pursuit. After you have a sizable group rounded up, release | + | *This Combat Art is a very effective mob killer if the modification '''Flux''' is taken. You must run around getting enemies on screen to notice you and then they will keep in pursuit. After you have a sizable group rounded up, release Flaring Nova, which makes a powerful AoE. |
+ | |||
+ | *Although it is usually overlooked, The bronze mod '''Impulse''' (when taken with '''Stun''') will provide double the chance to stun, which can be a saving grace when mobbed by monsters. | ||
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== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
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== See Also== | == See Also== | ||
− | |||
*[[Sacred 2:Seraphim|Seraphim]] | *[[Sacred 2:Seraphim|Seraphim]] | ||
+ | *[[Sacred 2:Seraphim Guides|Seraphim Guides]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
== Gallery == | == Gallery == | ||
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Latest revision as of 05:58, 6 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Revered Technology Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Revered Technology Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase its damage and lower its regeneration time if it is placed in a combo.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art. (only available to the Seraphim in Ice and Blood).
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Flaring Nova: Open Wounds and Weaken.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- The Perplex silver modification does not have any obvious effect, and may be broken. It does not appear to reduce enemy attack score, and it does not appear to prevent enemies from activating their combat arts.
- This Combat Art is a very effective mob killer if the modification Flux is taken. You must run around getting enemies on screen to notice you and then they will keep in pursuit. After you have a sizable group rounded up, release Flaring Nova, which makes a powerful AoE.
- Although it is usually overlooked, The bronze mod Impulse (when taken with Stun) will provide double the chance to stun, which can be a saving grace when mobbed by monsters.
Pros and Cons
Pros
- Useful for stunning opponents, if the right mods have been chosen
- Can also be used as a heavy damage dealer
Cons
- Low base damage, predominantly a support CA
- ...
Stats Chart
See Also
Gallery
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