Difference between revisions of "Sacred 2:Icy Evanescence"
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/13.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/13.gif | ||
− | |Causes ice damage and decreases opponents’ ice resistance within a certain radius. Allied players receive a bonus to fire resistance. | + | |Causes [[Sacred 2:Ice|ice]] damage and decreases opponents’ ice [[Sacred 2:Resistance|resistance]] within a certain radius. Allied players receive a bonus to [[Sacred 2:Fire|fire]] resistance. If the combat art [[Sacred 2:Fiery Ember|Fiery Ember]] is active within range, the spell with the higher level will cancel the weaker one. |
|} | |} | ||
+ | |||
+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | ||
+ | |||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_03.png - '''[[Sacred 2:Source Warden|Source Warden]]''' | http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_03.png - '''[[Sacred 2:Source Warden|Source Warden]]''' | ||
+ | |||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1) [[File:Ice.png]]== | ||
+ | * Damage 3-3 [[Sacred 2:Ice|Ice]] (Spawns 1 damage point (will appear as a cluster of ice spikes) per monster on the screen). | ||
+ | * Duration: 10.0 seconds (increases 0.1s per CA level) | ||
+ | * Ice [[Sacred 2:Armor|Resistance]] (Opponent): -10.1% | ||
+ | * [[Sacred 2:Damage Mitigation|Mitigation]]: [[Sacred 2:Fire|Fire]]: 10.1% | ||
+ | * [[Sacred 2:Combat art range|Range]]: 15.0 meters | ||
+ | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 8.0s = 23.0 seconds | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Icy Needles ''' - Increases ice damage. (50% increase) | + | * '''Icy Needles ''' - Increases ice damage within range. (50% increase) |
− | * '''Freeze ''' - | + | * '''Freeze ''' - Slows down opponent's [[Sacred 2:Run Speed|movement speed]]. (20% + 0.5% per CA level decrease) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Fire protection''' - | + | * '''Fire protection''' - Reduces fire damage even more. (20% + 0.1% per CA level [[Sacred 2:Damage Mitigation|damage mitigation]]) |
− | * '''Deep frost''' - Further | + | * '''Deep frost''' - Further decreases opponents' resistance against ice damage. (20% + 0.1% per CA level decrease) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Conservation''' - | + | * '''Conservation''' - Decreases the regeneration time. (50% + 0.5% per CA level decrease, does not affect Cooldown time) |
− | ** ''Note: This is called Energy Efficiency in the console version. | + | ** ''Note: This is called '''Energy Efficiency''' in the console version. |
− | * '''Sustain''' - Increases duration. (50% increase) | + | * '''Sustain''' - Increases the duration of Icy Evanescence. (5.0 seconds + 0.1 seconds per CA level, a 50% increase) |
|} | |} | ||
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|valign="top"| | |valign="top"| | ||
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|} | |} | ||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Source Warden Lore|Source Warden Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Source Warden Focus|Source Warden Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to Temple Guardian with [[Sacred 2:Community Patch|CM Patch]]). | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Icy Evanescence's ice damage. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | |||
+ | == Usage Strategies == | ||
+ | *A player may gather as large a mob as possible, casting Icy Evanescence while being attacked. If done successfully, each monster will be damaged by several of the damage points/crystal clusters, resulting in significantly increased damage, as well as effecting a chance to [[Sacred 2:Chance for Freeze|freeze]] monsters (slowing effect) | ||
+ | |||
+ | *Due to its reduction to enemy ice resists, it's useful to cast Icy Evanescence before attacking with CA's like [[Sacred 2:Amplifying Discharge|Amplifying Discharge]] (modded for ice damage) or ice-damage weapons socketed with [[Sacred 2:Ice Crystal|ice crystals]]. | ||
+ | |||
+ | *Icy Evanescence has a wide radius that can be increased even further with +[[Sacred 2:Combat art range|combat art range]] item modifiers, killing everything on the screen. | ||
+ | |||
+ | *Great against [[Sacred 2:Dragon|Dragons]] - protects against their fire breath and weakens them even further to ice (which they are already weak against) | ||
+ | |||
+ | == Pros and Cons == | ||
+ | '''Pros''' | ||
+ | * Can be useful against very large mobs that are not moving, for example enemies within melee range | ||
+ | * The effect follows the Temple Guardian around while it lasts | ||
+ | * Ice resist reduction can be useful when paired up with an ice [[Sacred 2:High Elf|High Elf]] | ||
+ | * Damage mitigation protects against fire spells and melee attacks | ||
+ | '''Cons''' | ||
+ | * Very low initial damage | ||
+ | * Very low damage increase per level | ||
+ | * 15 second cooldown is fixed (not modified by [[Sacred 2:Concentration|Concentration]], [[Sacred 2:Source Warden Focus|Source Warden Focus]] or [[Sacred 2:Stamina|Stamina]]) in addition to the regeneration time | ||
+ | |||
+ | == Stats Chart == | ||
==See Also== | ==See Also== | ||
*[[Sacred 2:Temple Guardian|Temple Guardian]] | *[[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | *[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]] | ||
*[[Sacred 2: Temple Guardian Combat Arts|Temple Guardian Combat Arts]] | *[[Sacred 2: Temple Guardian Combat Arts|Temple Guardian Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
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==Gallery== | ==Gallery== | ||
− | |||
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" | ||
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image:IcyEvanescence.jpg| | + | <center>{{S2frame|[[File:Icy evanescence.jpg|x160px]]|none}}</center> |
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Icy evanescence 2.jpg|x160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:IcyEvanescence.jpg|x160px]]|none}}</center> | ||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]] |
Revision as of 04:59, 8 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Source Warden Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Source Warden Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Icy Evanescence's ice damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- A player may gather as large a mob as possible, casting Icy Evanescence while being attacked. If done successfully, each monster will be damaged by several of the damage points/crystal clusters, resulting in significantly increased damage, as well as effecting a chance to freeze monsters (slowing effect)
- Due to its reduction to enemy ice resists, it's useful to cast Icy Evanescence before attacking with CA's like Amplifying Discharge (modded for ice damage) or ice-damage weapons socketed with ice crystals.
- Icy Evanescence has a wide radius that can be increased even further with +combat art range item modifiers, killing everything on the screen.
- Great against Dragons - protects against their fire breath and weakens them even further to ice (which they are already weak against)
Pros and Cons
Pros
- Can be useful against very large mobs that are not moving, for example enemies within melee range
- The effect follows the Temple Guardian around while it lasts
- Ice resist reduction can be useful when paired up with an ice High Elf
- Damage mitigation protects against fire spells and melee attacks
Cons
- Very low initial damage
- Very low damage increase per level
- 15 second cooldown is fixed (not modified by Concentration, Source Warden Focus or Stamina) in addition to the regeneration time
Stats Chart
See Also
Gallery
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