Difference between revisions of "Sacred 2:Icy Evanescence"
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==Innate Abilities (Lvl 1) [[File:Ice.png]]== | ==Innate Abilities (Lvl 1) [[File:Ice.png]]== | ||
− | * Damage 3-3 [[Sacred 2:Ice|Ice]] | + | * Damage 3-3 [[Sacred 2:Ice|Ice]] |
+ | * [[Sacred 2:Area of Effect|Area of Effect]] combat art. Spawns 1 damage point (will appear as a cluster of ice spikes) per monster on the screen. | ||
* Duration: 10.0 seconds (increases 0.1s per CA level) | * Duration: 10.0 seconds (increases 0.1s per CA level) | ||
* Ice [[Sacred 2:Armor|Resistance]] (Opponent): -10.1% | * Ice [[Sacred 2:Armor|Resistance]] (Opponent): -10.1% |
Revision as of 05:39, 8 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Source Warden Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Source Warden Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Icy Evanescence's ice damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- A player may gather as large a mob as possible, casting Icy Evanescence while being attacked. If done successfully, each monster will be damaged by several of the damage points/crystal clusters, resulting in significantly increased damage, as well as effecting a chance to freeze monsters (slowing effect)
- Due to its reduction to enemy ice resists, it's useful to cast Icy Evanescence before attacking with CA's like Amplifying Discharge (modded for ice damage) or ice-damage weapons socketed with ice crystals.
- Icy Evanescence has a wide radius that can be increased even further with +combat art range item modifiers, killing everything on the screen.
- Great against Dragons - protects against their fire breath and weakens them even further to ice (which they are already weak against)
Pros and Cons
Pros
- Can be useful against very large mobs that are not moving, for example enemies within melee range
- The effect follows the Temple Guardian around while it lasts
- Ice resist reduction can be useful when paired up with an ice High Elf
- Damage mitigation protects against fire spells and melee attacks
Cons
- Very low initial damage
- Very low damage increase per level
- 15 second cooldown is fixed (not modified by Concentration, Source Warden Focus or Stamina) in addition to the regeneration time
Stats Chart
See Also
Gallery
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