Difference between revisions of "Sacred 2:Frost Flare"
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(added damage lore, some formatting) |
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* '''Perpetuity''' - Increases the duration of the freezing effects. (50% increase) | * '''Perpetuity''' - Increases the duration of the freezing effects. (50% increase) | ||
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|valign="top"| | |valign="top"| | ||
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
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* [[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | * [[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
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* [[Sacred 2:Mystic Stormite Focus|Mystic Stormite Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Mystic Stormite Focus|Mystic Stormite Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | ||
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Frost Flare's ice damage. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
− | Frost | + | *Frost Flare is best used for sniping. It has relatively low damage, but compensates with a rather serious combat art range. Zoom out as far as you can, advance carefully and start sniping the enemies from far away. The reduction in movement and the damage over time stacks as long as the effect from previous casts still lasts (refer to the CA for duration time on that matter). Be careful with enemy groups where hitting one mob will turn all of them aggressive towards you. In those cases use a crowd control combat art instead. |
+ | |||
+ | *The flat ice damage can cause an additional slowing effect by triggering the [[Sacred 2:Chance for Freeze|Freeze]] secondary damage effect. This stacks with the built-in slow effect from Frost Flare and can slow enemies to a crawl, and is enhanced by Damage Lore. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Decent damage over time | * Decent damage over time | ||
* Very long combat art range | * Very long combat art range | ||
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* Reduction in movement speed increases with consecutive casts on the same enemy | * Reduction in movement speed increases with consecutive casts on the same enemy | ||
* The Damage over Time also stacks with consecutive casts and does not overwrite the DoT from the previous cast on the same enemy (as long as the previous DoT effect lasts) | * The Damage over Time also stacks with consecutive casts and does not overwrite the DoT from the previous cast on the same enemy (as long as the previous DoT effect lasts) | ||
− | Cons | + | '''Cons''' |
* Relatively low damage | * Relatively low damage | ||
* Does not work against groups of enemies | * Does not work against groups of enemies | ||
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== Stats Chart == | == Stats Chart == | ||
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==See Also== | ==See Also== | ||
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|-valign="top" | |-valign="top" | ||
− | |width="180px"| | + | |width="180px"|Long Range |
<center>{{S2frame|[[File:Frost flare medium range.jpg|x160px]]|none}}</center> | <center>{{S2frame|[[File:Frost flare medium range.jpg|x160px]]|none}}</center> | ||
− | |width="180px"| | + | |width="180px"|Close Range |
<center>{{S2frame|[[File:Frost flare close range.jpg|x160px]]|none}}</center> | <center>{{S2frame|[[File:Frost flare close range.jpg|x160px]]|none}}</center> | ||
− | |width="180px"| | + | |width="180px"|Frost Flare |
<center>{{S2frame|[[Image:FrostFlare.jpg|x160px]]|none}}</center> | <center>{{S2frame|[[Image:FrostFlare.jpg|x160px]]|none}}</center> | ||
Revision as of 08:42, 8 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Mystic Stormite Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Mystic Stormite Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Frost Flare's ice damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Frost Flare is best used for sniping. It has relatively low damage, but compensates with a rather serious combat art range. Zoom out as far as you can, advance carefully and start sniping the enemies from far away. The reduction in movement and the damage over time stacks as long as the effect from previous casts still lasts (refer to the CA for duration time on that matter). Be careful with enemy groups where hitting one mob will turn all of them aggressive towards you. In those cases use a crowd control combat art instead.
- The flat ice damage can cause an additional slowing effect by triggering the Freeze secondary damage effect. This stacks with the built-in slow effect from Frost Flare and can slow enemies to a crawl, and is enhanced by Damage Lore.
Pros and Cons
Pros
- Decent damage over time
- Very long combat art range
- Great for fast sniping
- Does not aggro surrounding mobs as long as they are not a group
- Reduction in movement speed increases with consecutive casts on the same enemy
- The Damage over Time also stacks with consecutive casts and does not overwrite the DoT from the previous cast on the same enemy (as long as the previous DoT effect lasts)
Cons
- Relatively low damage
- Does not work against groups of enemies
- Hard to balance between damage and regeneration time
Stats Chart
See Also
Gallery
Long Range
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Close Range
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Frost Flare
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