Difference between revisions of "Sacred 2:Ruinous Onslaught"

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(added skills, formatting)
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Getaway''' - Chance to escape root spells. (50% + 2% per CA level chance)
+
* '''Getaway''' - Chance to escape [[Sacred 2:Block chance: Root|root]] spells. (50% + 2% per CA level chance)
 
* '''Fend''' - Further increases defense value. (15 + 10 per CA level increase)
 
* '''Fend''' - Further increases defense value. (15 + 10 per CA level increase)
 
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__NOTOC__
 
__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 
 
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==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points.  Has no other effects on Ruinous Onslaught.
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points.  Has no other effects on Ruinous Onslaught.
* [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
+
 
 +
* [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
  
 +
* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the execution speed.
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
* Player must execute the combat art while running in order to cover the full distance.
 
* Player must execute the combat art while running in order to cover the full distance.
 +
 +
*Note that, like all CA's in the '''Death Warrior''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
* Unlimited duration while mounted.  On the [[Sacred 2:Hell Hound|Hellhound]], Ruinous Onslaught will last as long the player continues running.  This means it can be used almost perpetually.  Excellent for escaping or running through mobs of enemies if you don't want to stop and fight.
 
* Unlimited duration while mounted.  On the [[Sacred 2:Hell Hound|Hellhound]], Ruinous Onslaught will last as long the player continues running.  This means it can be used almost perpetually.  Excellent for escaping or running through mobs of enemies if you don't want to stop and fight.
Cons
+
* Good [[Sacred 2:Damage Mitigation|damage mitigation]]
 +
'''Cons'''
 
* Doesn't work in [[Sacred 2:Combo|combos]].
 
* Doesn't work in [[Sacred 2:Combo|combos]].
 
* Very short duration on foot.
 
* Very short duration on foot.
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== Gallery ==
 
== Gallery ==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"

Revision as of 23:28, 8 January 2014

03.gif The Shadow Warrior charges directly towards his target. The charge increases the Shadow Warrior's run speed slightly and his defense values substantially.

Aspect

SW_Asp_01.png - Death Warrior


Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Getaway - Chance to escape root spells. (50% + 2% per CA level chance)
  • Fend - Further increases defense value. (15 + 10 per CA level increase)

MODicons_10.gif Silver
  • Patch - Heals a small amount of hit points. (10% + 0.2% per CA level)
  • Adrenaline - The Shadow Warrior sustains less damage during the charge. (+20% damage mitigation (all types))

MODicons_08.gif Gold
  • Routine - Decreases the regeneration time of Ruinous Onslaught. (Actually decreases the Cooldown, from 30s down to 20s)
  • Adrenaline - The Shadow Warrior sustains less damage during the charge. (+20% damage mitigation (all types))
Ruinous Onslaught without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - allows for modification points. Has no other effects on Ruinous Onslaught.
  • The appropriate Weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will increase the execution speed.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Player must execute the combat art while running in order to cover the full distance.
  • Note that, like all CA's in the Death Warrior aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.

Pros and Cons

Pros

  • Unlimited duration while mounted. On the Hellhound, Ruinous Onslaught will last as long the player continues running. This means it can be used almost perpetually. Excellent for escaping or running through mobs of enemies if you don't want to stop and fight.
  • Good damage mitigation

Cons

  • Doesn't work in combos.
  • Very short duration on foot.

Stats Chart

See Also

Gallery