Difference between revisions of "Sacred 2:Ruinous Onslaught"
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | * '''Getaway''' - Chance to escape root spells. (50% + 2% per CA level chance) | + | * '''Getaway''' - Chance to escape [[Sacred 2:Block chance: Root|root]] spells. (50% + 2% per CA level chance) |
* '''Fend''' - Further increases defense value. (15 + 10 per CA level increase) | * '''Fend''' - Further increases defense value. (15 + 10 per CA level increase) | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Routine''' - Decreases the regeneration time of Ruinous Onslaught. ( | + | * '''Routine''' - Decreases the regeneration time of Ruinous Onslaught. (Actually decreases the '''Cooldown''', from 30s down to 20s) |
* '''Adrenaline''' - The Shadow Warrior sustains less damage during the charge. (+20% damage mitigation (all types)) | * '''Adrenaline''' - The Shadow Warrior sustains less damage during the charge. (+20% damage mitigation (all types)) | ||
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__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
* [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points. Has no other effects on Ruinous Onslaught. | * [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points. Has no other effects on Ruinous Onslaught. | ||
− | * [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], | + | |
+ | * [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
+ | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the [[Sacred 2:Casting Speed|execution speed]]. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
− | |||
== Usage Strategies == | == Usage Strategies == | ||
* Player must execute the combat art while running in order to cover the full distance. | * Player must execute the combat art while running in order to cover the full distance. | ||
+ | |||
+ | *Note that, like all CA's in the '''Death Warrior''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Unlimited duration while mounted. On the [[Sacred 2:Hell Hound|Hellhound]], Ruinous Onslaught will last as long the player continues running. This means it can be used almost perpetually. Excellent for escaping or running through mobs of enemies if you don't want to stop and fight. | * Unlimited duration while mounted. On the [[Sacred 2:Hell Hound|Hellhound]], Ruinous Onslaught will last as long the player continues running. This means it can be used almost perpetually. Excellent for escaping or running through mobs of enemies if you don't want to stop and fight. | ||
− | Cons | + | * Good [[Sacred 2:Damage Mitigation|damage mitigation]] |
+ | '''Cons''' | ||
* Doesn't work in [[Sacred 2:Combo|combos]]. | * Doesn't work in [[Sacred 2:Combo|combos]]. | ||
* Very short duration on foot. | * Very short duration on foot. | ||
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== Gallery == | == Gallery == | ||
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" |
Latest revision as of 01:15, 9 January 2014
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - allows for modification points. Has no other effects on Ruinous Onslaught.
- Death Warrior Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - will lower this combat art's regeneration time.
- The appropriate Weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will increase the execution speed.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- Player must execute the combat art while running in order to cover the full distance.
- Note that, like all CA's in the Death Warrior aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
Pros and Cons
Pros
- Unlimited duration while mounted. On the Hellhound, Ruinous Onslaught will last as long the player continues running. This means it can be used almost perpetually. Excellent for escaping or running through mobs of enemies if you don't want to stop and fight.
- Good damage mitigation
Cons
- Doesn't work in combos.
- Very short duration on foot.
Stats Chart
See Also
Gallery
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