Difference between revisions of "Sacred 2:Twisted Torment"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
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* [[Sacred 2:Cabalistic Voodoo Lore|Cabalistic Voodoo Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | * [[Sacred 2:Cabalistic Voodoo Lore|Cabalistic Voodoo Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
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+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Twisted Torment: [[Sacred 2:Chance for Weaken|Weaken]] and [[Sacred 2:Chance for Poison|Poisoning]] (if '''Envenom''' mod is taken). | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
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== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Great combat art for farming Shrunken Heads | * Great combat art for farming Shrunken Heads | ||
* Fairly short regeneration time | * Fairly short regeneration time | ||
− | Cons | + | |
+ | '''Cons''' | ||
* Does extremely low damage | * Does extremely low damage | ||
* Single target attack without many useful debuffs | * Single target attack without many useful debuffs | ||
== Stats Chart == | == Stats Chart == | ||
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{|class="skills" | {|class="skills" | ||
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== Gallery == | == Gallery == | ||
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Latest revision as of 05:33, 9 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Cabalistic Voodoo Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Cabalistic Voodoo Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Twisted Torment: Weaken and Poisoning (if Envenom mod is taken).
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Acute Mind will increase this Combat Art's damage.
- By its description, this spell appears to be intended as a "hard hit" single-target damage-over-time spell. Unfortunately, this spell does fairly low damage in comparison to many other combat arts available to the dryad. Even when supported by a maximized Cabalistic Voodoo Lore and a high combat art level, and with modifications selected to maximize damage, unless it is supported by a large amount of bonus damage from equipment and/or a lot of points in Ancient Magic, the player will have to cast the spell multiple times to kill even a normal monster.
- Since the spell has no useful debuff option aside from run speed, there are few applications where it is efficient compared to most other means of damaging monsters. Particularly on monsters with large amounts of hitpoints, and as game difficulty advances into Platinum, this spell becomes less and less useful as a method of killing enemies.
- The main purpose why players use this combat art is to seek out specific shrunken heads. Players generally favour the rare (yellow, 2 star) heads found only on main quest bosses and the greater dragons. This technique involves casting multiple Twisted Torments which increases the chance for a shrunken head drop. The attacks from many Twisted Torments stack. Modded for the bronze mod Headhunter and the silver mod Sadist, it causes a higher chance of a shrunken head drop and longer duration which maximizes the chance for a head. Using a character near maximum character level in a difficulty level (e.g. 50+ for bronze, 90+ for silver) allows for little risk. Head level dropped is based on the level of the opponent. See the wiki page on shrunken heads for more details.
Pros and Cons
Pros
- Great combat art for farming Shrunken Heads
- Fairly short regeneration time
Cons
- Does extremely low damage
- Single target attack without many useful debuffs
Stats Chart
Level | Regeneration Time | Damage | Damage Frequency | Opponent's Movement Speed |
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1 | 6.1s | 5-5 | 0.8/s | -17.0% |
2 | 8.1s | 8-8 | 0.8/s | -17.3% |
See Also
Gallery
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