Difference between revisions of "Sacred 2:Damage over time: Magic"

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http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/TGjt.gif [[Sacred 2:Jolting Touch|Jolting Touch]]  
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/TGjt.gif [[Sacred 2:Jolting Touch|Jolting Touch]]  
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/TGab.gif [[Sacred 2:Archimedes Beam|Archimedes Beam]]
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/TGfem.gif [[Sacred 2:Furious Emblazer|Furious Emblazer]]
 
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/TGcg.gif [[Sacred 2:Charged Grid|Charged Grid]]
 
 
 
http://www.sacredwiki.org/images/Sacred_2/Icon/buffTGuf.gif [[Sacred 2:Untouchable Force|Untouchable Force]] (buff)
 
  
 
|valign=top|'''[[Sacred 2:Seraphim|Seraphim]]'''
 
|valign=top|'''[[Sacred 2:Seraphim|Seraphim]]'''
  
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEbs-1.gif [[Sacred 2:Baneful Smite|Baneful Smite]]  
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEbs-1.gif [[Sacred 2:Baneful Smite|Baneful Smite]]  
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SErp.gif [[Sacred 2:Radiant Pillar|Radiant Pillar]]
 
 
http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEcb.gif [[Sacred 2:Cleansing Brilliance|Cleansing Brilliance]] (buff)
 
  
 
'''[[Sacred 2:High Elf|High Elf]]'''
 
'''[[Sacred 2:High Elf|High Elf]]'''
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INla.gif [[Sacred 2:Levin Array|Levin Array]]
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INla.gif [[Sacred 2:Levin Array|Levin Array]]
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INis.gif [[Sacred 2:Inexorable Subjugation|Inexorable Subjugation]]
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INds.gif [[Sacred 2:Dislodged Spirit|Dislodged Spirit]]
  
 
|}
 
|}

Revision as of 11:21, 14 May 2014


This effect causes Magic Damage over Time. It can be inflicted by the weapons and Combat Arts of opponents and the player. It is NOT caused by the Secondary Damage Effect of Magic known as Weaken.

It is important to note that Armor cannot protect against Damage over Time: Magic. The most effective ways to resist this effect are to use a Recovery Elixir and look for the modifiers Damage Mitigation: Magic +X% and Damage Over Time: Magic -X%.

Combat Arts that Cause Damage Over Time: Magic

Dragon Mage

DMeb.gif Energy Blaze

Dryad

DRtt.gif Twisted Torment

Temple Guardian

TGjt.gif Jolting Touch

TGfem.gif Furious Emblazer

Seraphim

SEbs-1.gif Baneful Smite

High Elf

HEcs-1.gif Cobalt Strike

Inquisitor

INla.gif Levin Array

INds.gif Dislodged Spirit


Availability of Damage Over Time: Magic -X% as an Item Modifier

This modifier will reduce the amount of Magic damage over time the player suffers by a percentage.

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Gallery