Difference between revisions of "Sacred 2:Reflective Emanation"
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Reflective aura with a certain chance to mirror close combat damage back at the attacker. | Reflective aura with a certain chance to mirror close combat damage back at the attacker. | ||
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+ | |||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_02.png - '''[[Sacred 2:Malevolent Champion|Malevolent Champion]]''' | http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_02.png - '''[[Sacred 2:Malevolent Champion|Malevolent Champion]]''' | ||
+ | |||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1)== | ||
+ | * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Close Combat Damage]]: 25.2% | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +49.5% | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Tough''' - Adds a chance to reflect stun effects. (20% + 2% per CA level chance) | + | * '''Tough''' - Adds a [[Sacred 2:Chance to reflect: Stun|chance to reflect stun]] effects. (20% + 2% per CA level chance) |
− | * '''Backlash''' - Adds a chance to also reflect ranged attacks. (20% + 2% per CA level chance) | + | * '''Backlash''' - Adds a [[Sacred 2:Chance to reflect: Projectiles|chance to also reflect ranged]] attacks. (20% + 2% per CA level chance) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Unstoppable''' - Adds a chance to reflect root effects. (20% + 2% per CA level chance) | + | * '''Unstoppable''' - Adds a chance to reflect [[Sacred 2:Block chance: Root|root]] effects. (20% + 2% per CA level chance) |
− | * '''Antimagic''' - Adds a chance to reflect incoming spells. (20% + 2% per CA level chance) | + | * '''Antimagic''' - Adds a [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect incoming spells]]. (20% + 2% per CA level chance) |
|} | |} | ||
---- | ---- | ||
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− | ==Skills== | + | |valign="top"| |
− | The following skills will affect this combat art: | + | {| align="right" |
− | * | + | |{{s2frame|{{#ev:youtube|lk_yPyfTznU|400}}|center|Reflective Emanation without Modifications}} |
− | * Malevolent Champion Focus | + | |} |
− | * Concentration | + | __NOTOC__ |
− | * . | + | <BR CLEAR=right> |
− | * | + | |} |
+ | |||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points. Has no effect on Reflective Emanation whatsoever. | ||
+ | |||
+ | * [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time penalty. | ||
+ | |||
+ | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the [[Sacred 2:Casting Speed|casting speed]]. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
− | * A high Reflective Emanation combined with a high Grim Resilience makes the Shadow Warrior practically invincible | + | * A high Reflective Emanation combined with a high [[Sacred 2:Grim Resilience|Grim Resilience]] makes the Shadow Warrior practically invincible |
− | * Gold mod 'Idol' works on summons also (Nether Allegiance and Rallied Souls) | + | |
+ | * Gold mod '''Idol''' works on summons also ([[Sacred 2:Nether Allegiance|Nether Allegiance]] and [[Sacred 2:Rallied Souls|Rallied Souls]]). This will give each minion a spikeshield animation (that cannot be toggled off). Prior to [[Sacred 2:Community Patch|Community Patch 1.60]], this also significantly lowered framerate and game performance when several minions were on screen. This is now fixed. | ||
− | + | *Note that, like all CA's in the '''Malevolent Champion''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. | |
+ | *'''Note:''' In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | * | + | *Can be modded to reflect almost any combination of the major types of attacks and detrimental effects. |
− | * | + | *Can benefit party members and summons. |
− | Cons | + | '''Cons''' |
− | * | + | *Serious drops in framerate when using the Gold mod '''Idol''' + several summons, requires CM Patch to fix. |
*... | *... | ||
+ | == Stats Chart == | ||
+ | |||
+ | ==See Also== | ||
+ | *[[Sacred 2:Shadow Warrior|Shadow Warrior]] | ||
+ | *[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]] | ||
+ | |||
+ | == Gallery == | ||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"|Casting | ||
+ | <center>{{S2frame|[[File:ReflectiveEmanation 1.jpg|x200px]]|none}}</center> | ||
+ | |||
+ | |width="180px"|Casting Complete | ||
+ | <center>{{S2frame|[[File:ReflectiveEmanation 2.jpg|x200px]]|none}}</center> | ||
− | = | + | |width="180px"|Lasting Effect |
+ | <center>{{S2frame|[[Image:ref-eman1.jpg|x200px]]|none}}</center> | ||
− | | | + | |width="180px"|Minions with spikeshield animation |
− | {{S2frame|[ | + | <center>{{S2frame|[[File:Spikeshield.jpg|x200px]]|none}}</center> |
− | |||
− | < | ||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]] |
Latest revision as of 00:27, 31 December 2017
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - allows for modification points. Has no effect on Reflective Emanation whatsoever.
- Malevolent Champion Focus - reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- Concentration - will lower this combat art's regeneration time penalty.
- The appropriate Weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will increase the casting speed.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- A high Reflective Emanation combined with a high Grim Resilience makes the Shadow Warrior practically invincible
- Gold mod Idol works on summons also (Nether Allegiance and Rallied Souls). This will give each minion a spikeshield animation (that cannot be toggled off). Prior to Community Patch 1.60, this also significantly lowered framerate and game performance when several minions were on screen. This is now fixed.
- Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
- Note: In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.
Pros and Cons
Pros
- Can be modded to reflect almost any combination of the major types of attacks and detrimental effects.
- Can benefit party members and summons.
Cons
- Serious drops in framerate when using the Gold mod Idol + several summons, requires CM Patch to fix.
- ...
Stats Chart
See Also
Gallery
Casting
|
Casting Complete
|
Lasting Effect
|
Minions with spikeshield animation
|