Difference between revisions of "Sacred 2:Poison Dagger"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/poison.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/poison.jpg== | ||
− | * Total [[Sacred 2:Damage|Damage]]: | + | * Total [[Sacred 2:Damage|Damage]]: 43-54 (wielding starting weapon) |
− | * [[Sacred 2:Physical|Physical]] damage converted to [[Sacred 2:Poison|Poison]]: | + | * [[Sacred 2:Physical|Physical]] damage converted to [[Sacred 2:Poison|Poison]]: 33.0% + 0.2% per level. |
− | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level. |
− | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] | + | * Has an innate bonus to base [[Sacred 2:Attack Value|attack rating]]: 20 + 15 per level. |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.2 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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* '''Deft''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] the strike (30% + 0.2% per level). | * '''Deft''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] the strike (30% + 0.2% per level). | ||
− | * '''Virulent''' - Adds more poison damage to the weapon (6 + | + | * '''Virulent''' - Adds more base poison damage to the weapon (6 + 1 per level). |
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Vampire''' - [[Sacred 2:Life leeched per hit| | + | * '''Vampire''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech]] damage that heals the Necromancer (5 + 5 damage per level). |
− | * '''Tenacity''' - [[Sacred 2:Regeneration per hit|Leeches energy]] from the | + | * '''Tenacity''' - [[Sacred 2:Regeneration per hit|Leeches energy]] from the opponent, regenerating the Necromancer's combat arts (0.95s + 0.05s per level). |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Judgement''' - Adds a [[Sacred 2:Chance to inflict Serious Open Wounds|chance | + | * '''Judgement''' - Adds a [[Sacred 2:Chance to inflict Serious Open Wounds|chance to inflict mortal wounds]], which cause bleeding damage and decrease the opponent's base hitpoints briefly (35% + 0.3% chance per level). |
− | * '''Ire''' - Adds a | + | * '''Ire''' - Adds a [[Sacred 2:Chance to hit additional opponents|chance to also hit opponents next to the target]] (50% + 0.5% chance per level). |
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The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Poison Dagger hit harder, and allows modification points. | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Poison Dagger hit harder, and allows modification points. Will also directly increase the poison damage added by '''Virulent''' mod and life leech damage from '''Vampire''' mod. |
* [[Sacred 2:Poison and Bone Focus|Poison and Bone Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Poison and Bone Focus|Poison and Bone Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
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'''Pros''' | '''Pros''' | ||
*High damage and attack rating. | *High damage and attack rating. | ||
− | *Can be modded to have a good chance for area-of-effect. | + | *Can be modded to have a good chance for area-of-effect (100% by max level). |
*Despite the name, Poison Dagger works with any type of weapon, including ranged weapons. | *Despite the name, Poison Dagger works with any type of weapon, including ranged weapons. | ||
'''Cons''' | '''Cons''' | ||
*Not as useful against poison-resistant enemies. | *Not as useful against poison-resistant enemies. | ||
+ | *Single target without modification. | ||
==Gallery== | ==Gallery== |
Latest revision as of 23:08, 4 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Poison Dagger hit harder, and allows modification points. Will also directly increase the poison damage added by Virulent mod and life leech damage from Vampire mod.
- Poison and Bone Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore - will indirectly increase this combat art's speed, damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Poison Dagger, based on the damage types on the equipped weapon (particularly Open Wounds and Poisoning, since this CA converts damage to poison).
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
- This is the only weapon-damage combat art the Necromancer possesses, so it will likely be a must-have for any weapon-using Necromancer build.
- The Curses Lower Resist and Decrepify are excellent precursors to using Poison Dagger.
Pros and Cons
Pros
- High damage and attack rating.
- Can be modded to have a good chance for area-of-effect (100% by max level).
- Despite the name, Poison Dagger works with any type of weapon, including ranged weapons.
Cons
- Not as useful against poison-resistant enemies.
- Single target without modification.
Gallery
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