Difference between revisions of "Sacred 2:Elemental Arrow"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/ice.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/ice.jpg== | ||
− | * [[Sacred 2:Damage|Damage]]: 42 | + | * [[Sacred 2:Damage|Damage]]: 40-42 (Wielding starting bow) |
− | * Adds [[Sacred 2:Fire|fire]] and [[Sacred 2:Ice| | + | * Adds [[Sacred 2:Fire|fire]] and [[Sacred 2:Ice|cold]] weapon damage (5.0 + 0.2 per level) |
− | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]] | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 10% per level |
− | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] | + | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 20 + 25 per level |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] | + | * Duration: 5.0s (applies to debuffs) |
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 6.2 seconds | ||
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Fire Arrow''' - Increases the [[Sacred 2:Chance for Burn|chance | + | * '''Fire Arrow''' - Increases the [[Sacred 2:Chance for Burn|chance to burn opponents]] by 35% + 0.3% per level. |
− | * '''Cold Arrow''' - Increases the [[Sacred 2:Chance for Freeze|chance | + | * '''Cold Arrow''' - Increases the [[Sacred 2:Chance for Freeze|chance to freeze opponents]] by 35% + 0.3% per level. |
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * ''' | + | * '''Immolation Arrow''' - Inflicts additional [[Sacred 2:Damage over time: Fire|fire damage over time]] (1.0/s + 1.0/s per level). |
− | * '''Ice Arrow''' - | + | * '''Ice Arrow''' - Inflicts additional [[Sacred 2:Damage over time: Ice|cold damage]] over time (1.0/s + 1.0/s per level). |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * ''' | + | * '''Exploding Arrow''' - Adds a chance to also [[Sacred 2:Chance to hit additional opponents|hit opponents next to the target]] (65% + 0.3% per level). |
− | * '''Freezing Arrow''' - | + | * '''Freezing Arrow''' - Decreases opponent movement, casting, & attack speed by 60% + 0.2% per level. |
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== Usage Strategies == | == Usage Strategies == | ||
− | * The two obvious ways to develop this CA are either the '''Fire Arrow - | + | * The two obvious ways to develop this CA are either the '''Fire Arrow - Immolation Arrow - Exploding Arrow''' path or the '''Cold Arrow - Ice Arrow - Freezing Arrow''' path. It would also help to socket a Jewel of Fire or Jewel of Frost, respectively. |
+ | * '''Freezing Arrow''' duration begins at 5.0s and can scale up to 7.0s at max CA level 200. The slowing effect will stack with each hit, but with diminishing returns, so it will never reduce opponent speed to "0". | ||
== Pros and Cons == | == Pros and Cons == |
Latest revision as of 21:26, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Elemental Arrow hit harder, also allows modification points.
- Huntress Talents Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Ranged Weapons) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
- Concentration - directly improves regeneration time
- Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the damage that the CA adds to base damage.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Elemental Arrow: Open Wounds, Freeze, and Burn
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves and wands
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers
Usage Strategies
- The two obvious ways to develop this CA are either the Fire Arrow - Immolation Arrow - Exploding Arrow path or the Cold Arrow - Ice Arrow - Freezing Arrow path. It would also help to socket a Jewel of Fire or Jewel of Frost, respectively.
- Freezing Arrow duration begins at 5.0s and can scale up to 7.0s at max CA level 200. The slowing effect will stack with each hit, but with diminishing returns, so it will never reduce opponent speed to "0".
Pros and Cons
Pros
- Hard hit attack with two damage types for versatility
- Works with melee weapons as well as ranged
Cons
- Single target attack only unless Exploding Arrow mod is taken
Gallery
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