Difference between revisions of "Sacred 2:Archimedes Beam"
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{| | {| | ||
|width="80%"| | |width="80%"| | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/09.gif | ||
+ | |The Temple Guardian’s left arm unfolds a large parabolic mirror and fires a powerful beam of concentrated energy. Does DoT ([[Sacred 2:Damage over Time|Damage over time]]) and will damage anything in the beam (during the damage pulse). Skillful sighting upon an enemy can result in numerous monsters being damaged over time unless they move away from the beam. | ||
+ | |} | ||
− | + | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | |
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png - '''Lost Fusion''' | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png - '''[[Sacred 2:Lost Fusion|Lost Fusion]]''' |
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/magic.jpg http://www.sacredwiki.org/images/bbicons/physical.jpg == | ||
+ | * Total Damage: 34-34 (17-17 [[Sacred 2:Magic|Magic]], 17-17 [[Sacred 2:Physical|Physical]]) | ||
+ | * Damage stays at 50% Magic, 50% Physical, unless the '''Bundle''' modification is taken | ||
+ | * Hits: 1.5/second | ||
+ | * Duration: 3.0 seconds | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 6.0 seconds | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
+ | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Paralyze ''' - | + | * '''Paralyze ''' - Considerably decreases target's [[Sacred 2:Run Speed|movement speed]]. (30% + 0.1% per CA level decrease) |
− | * '''Bundle ''' - | + | * '''Bundle ''' - Beam inflicts higher magic damage. (50% increased magic damage, 25% increased overall damage) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Weaken ''' - Significant chance to decrease target's attributes. | + | * '''Weaken ''' - Significant chance to decrease target's attributes. (30% + 0.3% per CA level [[Sacred 2:Chance for Weaken|chance for weaken]]) |
− | * '''Intent ''' - | + | * '''Intent ''' - [[Sacred 2:Chance for critical hits|Chance to land a critical hit]]. (20% + 0.2% per CA level chance) |
− | |||
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Shelter ''' - | + | * '''Shelter ''' - While Archimedes Beam is active, incoming damage is reduced. (15% + 0.1% per CA level [[Sacred 2:Damage Mitigation|damage mitigation]] (all damage types)) |
− | * '''Annul ''' - Significant chance to dispel beneficial spells (buffs) from target. | + | * '''Annul ''' - Significant chance to dispel beneficial spells ([[Sacred 2:Buff|buffs]]) from target. (50% + 0.5% per CA level chance) |
|} | |} | ||
− | ==Skills== | + | |valign="top"| |
− | The following skills will affect this combat art: | + | {| align="right" |
− | * .. | + | |{{s2frame|{{#ev:youtube|yCGZcfzvhX8|400}}|center|Archimedes Beam without Modifications}} |
− | * . | + | |} |
− | * . | + | __NOTOC__ |
− | * . | + | <BR CLEAR=right> |
− | * . | + | |} |
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to Temple Guardian with [[Sacred 2:Community Patch|CM Patch]]). | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Weaken|weaken]] and [[Sacred 2:Chance to inflict Open Wounds|open wounds]] ([[Sacred 2:Secondary Damage Effects|secondary damage effects]]) triggered by Archimedes Beam's magic and physical damage. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
− | ... | + | *Any enemies caught in the beam will take damage. Therefore it can be productive to target an enemy in the back of a mob. The beam will hit all enemies in between the Temple Guardian and the target, and if the target enemy starts moving around, the beam will follow it, slicing through all enemies standing in the way. |
+ | *Choose '''Paralyze''' - '''Weaken''' - '''Annul''' for maximum debuffs to the target enemy. | ||
+ | *Bronze mod '''Bundle''' may be a better choice as raw damage is probably more valuable than debuffed run speed. | ||
+ | |||
+ | *Damage mitigation makes Gold mod '''Shelter''' the better choice for a defensive-oriented Temple Guardian. | ||
+ | |||
+ | *There's no point in working to get the regeneration time lower than the duration of the beam (3 seconds) - you can only have one beam firing at a time. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | * | + | *Good damage |
− | * | + | *Can remove enemy buffs (including [[Sacred 2:Boss|bosses]]) |
− | Cons | + | *Can provide damage mitigation |
− | * | + | '''Cons''' |
− | * | + | *Takes time to learn to aim the beam to maximize damage potential against mobs |
+ | *Somewhat slow execution speed | ||
+ | *Very prone to stop dealing damage if the target enemy is moving, especially perpendicular to the character, leaving the Temple Guardian stuck channeling a non-damaging beam | ||
+ | == Stats Chart == | ||
− | == | + | ==See Also== |
+ | *[[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | *[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]] | ||
+ | *[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | |||
+ | ==Gallery== | ||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Tg-archimedes-beam-gun.jpg|x150px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Archimedes beam 1.jpg|x150px]]|none}}</center> | ||
− | | | + | |width="180px"| |
− | + | <center>{{S2frame|[[File:Archimedes beam 2.jpg|x150px]]|none}}</center> | |
− | < | ||
− | + | |width="180px"| | |
+ | <center>{{S2frame|[[File:Archimedes beam 3.jpg|x150px]]|none}}</center> | ||
− | |||
|} | |} | ||
+ | |||
+ | [[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]] |
Latest revision as of 18:05, 23 November 2022
This is a Spell Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Lost Fusion Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Lost Fusion Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).
- Damage Lore - will improve the chance, duration, and strength of weaken and open wounds (secondary damage effects) triggered by Archimedes Beam's magic and physical damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Any enemies caught in the beam will take damage. Therefore it can be productive to target an enemy in the back of a mob. The beam will hit all enemies in between the Temple Guardian and the target, and if the target enemy starts moving around, the beam will follow it, slicing through all enemies standing in the way.
- Choose Paralyze - Weaken - Annul for maximum debuffs to the target enemy.
- Bronze mod Bundle may be a better choice as raw damage is probably more valuable than debuffed run speed.
- Damage mitigation makes Gold mod Shelter the better choice for a defensive-oriented Temple Guardian.
- There's no point in working to get the regeneration time lower than the duration of the beam (3 seconds) - you can only have one beam firing at a time.
Pros and Cons
Pros
- Good damage
- Can remove enemy buffs (including bosses)
- Can provide damage mitigation
Cons
- Takes time to learn to aim the beam to maximize damage potential against mobs
- Somewhat slow execution speed
- Very prone to stop dealing damage if the target enemy is moving, especially perpendicular to the character, leaving the Temple Guardian stuck channeling a non-damaging beam
Stats Chart
See Also
Gallery
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