Difference between revisions of "Sacred 2:Archimedes Beam"
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*Takes time to learn to aim the beam to maximize damage potential against mobs | *Takes time to learn to aim the beam to maximize damage potential against mobs | ||
*Somewhat slow execution speed | *Somewhat slow execution speed | ||
+ | *Very prone to stop dealing damage if the target enemy is moving, especially perpendicular to the character, leaving the Temple Guardian stuck channeling a non-damaging beam | ||
== Stats Chart == | == Stats Chart == |
Latest revision as of 18:05, 23 November 2022
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Lost Fusion Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Lost Fusion Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).
- Damage Lore - will improve the chance, duration, and strength of weaken and open wounds (secondary damage effects) triggered by Archimedes Beam's magic and physical damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Any enemies caught in the beam will take damage. Therefore it can be productive to target an enemy in the back of a mob. The beam will hit all enemies in between the Temple Guardian and the target, and if the target enemy starts moving around, the beam will follow it, slicing through all enemies standing in the way.
- Choose Paralyze - Weaken - Annul for maximum debuffs to the target enemy.
- Bronze mod Bundle may be a better choice as raw damage is probably more valuable than debuffed run speed.
- Damage mitigation makes Gold mod Shelter the better choice for a defensive-oriented Temple Guardian.
- There's no point in working to get the regeneration time lower than the duration of the beam (3 seconds) - you can only have one beam firing at a time.
Pros and Cons
Pros
- Good damage
- Can remove enemy buffs (including bosses)
- Can provide damage mitigation
Cons
- Takes time to learn to aim the beam to maximize damage potential against mobs
- Somewhat slow execution speed
- Very prone to stop dealing damage if the target enemy is moving, especially perpendicular to the character, leaving the Temple Guardian stuck channeling a non-damaging beam
Stats Chart
See Also
Gallery
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