Difference between revisions of "Sacred 2:Combat Alert"
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{| | {| | ||
|width="80%"| | |width="80%"| | ||
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{| | {| | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/04.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/04.gif | ||
− | |Increases | + | |Increases defense value and close combat attack values significantly. Also boosts all damage types of all CA's. Can be modded for additional attack or defense, healing, extended to party members or turned into a buff. |
|} | |} | ||
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * | + | * [[Sacred 2:Damage|Damage]]: +25% (From Bonus Overview. CA Tooltip will display a bar with the boosted weapon damage values.) |
− | + | * Close Combat [[Sacred 2:Attack Value X%|Attack Value]]: +50.0% | |
− | * Close Combat Attack Value: +50.0% | + | * [[Sacred 2:Defense Value X%|Defense Value]]: +25.0% |
− | * Defense Value: +25.0% | + | * Duration: 15.1s |
− | * Duration: 15. | + | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 30.0s + 4.5s = 34.5 seconds |
|} | |} | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Assault ''' - | + | * '''Assault ''' - Increases attack value for all weapons. (20% + 5% per CA level increased attack value, applies to ranged weapons as well) |
− | * '''Barricade ''' - | + | * '''Barricade ''' - Improved defense againt weapons. (Doubles the defense bonus, 20% + 5% per CA level increased defense value) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Riposte ''' - | + | * '''Riposte ''' - [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect close combat damage]]. (35.1% + ~1.1% per CA level with diminishing rates of return) |
− | * '''Repair ''' - | + | * '''Repair ''' - Minor replenishment of hitpoints. (4hp/s + 4hp/s per CA level [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]]) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Party Protection ''' - Extends | + | * '''Party Protection ''' - Extends Combat Alert to party members within range. (40% + 0.2% per CA level effectiveness to party members, range is 15 meters) |
− | * '''Permanent ''' - | + | * '''Permanent ''' - Combat Alert is transformed from a temporary into a permanent [[Sacred 2:Buff|Buff]]. (Becomes '''Battle Aura''', reduces the bonuses to ~1/2 of their CA levels. All values halfed except for '''Repair''' modification, which goes to 2.5hp/s + 2.5hp/s per CA level) |
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|hHZ1e2RPDmY|400}}|center|Combat Alert without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
|} | |} | ||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Tactics Lore|Tactics Lore]] - improves the [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] from the '''Repair''' modification, indirectly increases [[Sacred 2:Damage|damage]] (by increasing weapon damage, but not the % damage bonus given by Combat Alert), and allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time and its regen penalty as a buff. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Temple Guardian is wielding an axe) - will increase the [[Sacred 2:Casting Speed|casting speed]]. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
− | + | * [[Sacred 2:Stamina|Stamina]] will lower regeneration time | |
− | |||
− | * [[Sacred 2: | ||
− | |||
− | |||
− | |||
== Usage Strategies == | == Usage Strategies == | ||
− | ... | + | *If the Temple Guardian wishes to use ranged weapons he must take the bronze mod '''Assault''' to gain a boost to attack rating. |
+ | |||
+ | *By taking '''Barricade''' and '''Riposte'''/'''Repair''', Combat Alert can be useful as a defensive buff for a spell-casting Temple Guardian. The damage bonus will also apply to his spell-based Combat Arts. | ||
+ | |||
+ | *The silver mod '''Riposte''' provides melee-only damage reflection, and it will also reflect [[Sacred 2:Chance for Poison|poison]], [[Sacred 2:Chance for Burn|burn]], [[Sacred 2:Chance for Weaken|weaken]], or [[Sacred 2:Chance for Freeze|freeze]] status effects onto enemies that use weapons of the respective element. Examples include Dark Archers, Assassins, etc. The chance for this ability (to reflect) starts at 36.2% at CA level 1, and increases incrementally up to a maximum of what appears to be ~70% (possibly higher?). On average for the first 15 levels the player can expect to gain ~1% per level up. While apparently wild in growth rates at first, it does even out at around level 9. As a temporary buff this skill provides a large chance to reflect damage, it is highly recommended that skill level be increased with socketed [[Sacred 2:Runes|runes]] or [[Sacred 2:Aspect: "Name"|+ Aspect]] equipment to improve the duration but not the regen time. If the Gold Mod '''Permanent''' is chosen the growth and final chance to reflect are halved (rounding up), this is NOT recommended until much later in a Temple Guardian's life where he can afford to pump levels, eat runes, etc. | ||
+ | *Note that, like all CA's in the '''Devout Guardian''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. | ||
+ | *Flat increases to attack and defense will get added when using this CA, while % will be added after while still taking the base value when calculating the increase. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | * | + | *Excellent close combat buff |
− | * | + | *Can be useful for ranged fighters and magic-users as well |
− | Cons | + | '''Cons''' |
− | * | + | *Short duration |
− | * | + | *No way to reduce the cooldown |
− | |||
== Stats Chart == | == Stats Chart == | ||
− | |||
{|class="skills" | {|class="skills" | ||
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
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|class="skillslc"|1 | |class="skillslc"|1 | ||
| 6.8s | | 6.8s | ||
− | | | + | | 30.0s |
− | | | + | | +25.0% |
| +50.0% | | +50.0% | ||
| +25.0% | | +25.0% | ||
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|class="skillslc"|2 | |class="skillslc"|2 | ||
| 9.2s | | 9.2s | ||
− | | | + | | 30.0s |
− | | | + | | +30.0% |
| +60.0% | | +60.0% | ||
| +30.0% | | +30.0% | ||
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|} | |} | ||
− | |valign="top"| | + | ==See Also== |
− | + | *[[Sacred 2:Buff#Temporary Buffs|Temporary Buffs]] | |
− | < | + | *[[Sacred 2:Temple Guardian|Temple Guardian]] |
+ | *[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]] | ||
+ | *[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | |||
+ | ==Gallery== | ||
+ | |||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Combat alert casting.jpg|x160px]]|none}}</center> | ||
− | + | |width="180px"| | |
+ | <center>{{S2frame|[[File:Combat alert.jpg|x160px]]|none}}</center> | ||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:CombatAlert.jpg|x160px]]|none}}</center> | ||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]] |
Latest revision as of 14:37, 22 December 2022
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - improves the hitpoint regeneration from the Repair modification, indirectly increases damage (by increasing weapon damage, but not the % damage bonus given by Combat Alert), and allows for modification points.
- Devout Guardian Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - will lower this combat art's regeneration time and its regen penalty as a buff.
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
- The appropriate Weapon lore (such as Hafted Weapons when the Temple Guardian is wielding an axe) - will increase the casting speed.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- If the Temple Guardian wishes to use ranged weapons he must take the bronze mod Assault to gain a boost to attack rating.
- By taking Barricade and Riposte/Repair, Combat Alert can be useful as a defensive buff for a spell-casting Temple Guardian. The damage bonus will also apply to his spell-based Combat Arts.
- The silver mod Riposte provides melee-only damage reflection, and it will also reflect poison, burn, weaken, or freeze status effects onto enemies that use weapons of the respective element. Examples include Dark Archers, Assassins, etc. The chance for this ability (to reflect) starts at 36.2% at CA level 1, and increases incrementally up to a maximum of what appears to be ~70% (possibly higher?). On average for the first 15 levels the player can expect to gain ~1% per level up. While apparently wild in growth rates at first, it does even out at around level 9. As a temporary buff this skill provides a large chance to reflect damage, it is highly recommended that skill level be increased with socketed runes or + Aspect equipment to improve the duration but not the regen time. If the Gold Mod Permanent is chosen the growth and final chance to reflect are halved (rounding up), this is NOT recommended until much later in a Temple Guardian's life where he can afford to pump levels, eat runes, etc.
- Note that, like all CA's in the Devout Guardian aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
- Flat increases to attack and defense will get added when using this CA, while % will be added after while still taking the base value when calculating the increase.
Pros and Cons
Pros
- Excellent close combat buff
- Can be useful for ranged fighters and magic-users as well
Cons
- Short duration
- No way to reduce the cooldown
Stats Chart
Level | Regeneration Time | Cooldown | Damage | Close Combat Attack Value | Defense Value | Duration |
---|---|---|---|---|---|---|
1 | 6.8s | 30.0s | +25.0% | +50.0% | +25.0% | 15.2s |
2 | 9.2s | 30.0s | +30.0% | +60.0% | +30.0% | 15.4s |
See Also
Gallery
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