Difference between revisions of "Sacred 2:Dryad Combat Arts"
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Gogoblender (talk | contribs) (New page: Despite being cut off from the rest of the world, even the Dryads are being affected by the changes that the Great Machine is causing. Entire areas of their habitat have been destroyed by ...) |
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− | + | {{Languages}} | |
− | + | __NOTOC__ | |
− | + | =='''Dryad Combat Arts'''== | |
+ | {| | ||
+ | |[[Sacred 2:Aspects|'''Aspects''']] | ||
− | + | *[[Sacred 2:Capricious Hunter|Capricious Hunter]] | |
− | * | + | *[[Sacred 2:Cabalistic Voodoo |Cabalistic Voodoo]] |
− | * | + | *[[Sacred 2:Nature Weaver|Nature Weaver]] |
− | + | |[[File:Dr logo hi.png]] | |
+ | |} | ||
+ | =='''Aspect: [[Sacred 2:Capricious Hunter|Capricious Hunter]]'''== | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer6.gif Ranged combat comes easily to the Dryad, and her prowess with these weapons is frightening. She is second to none when stealthily attacking from a distance, and can inflict great damage before being seen. | ||
+ | | | ||
+ | |} | ||
− | == ''' | + | ---- |
+ | ==='''[[Sacred 2:Ravaged Impact|Ravaged Impact]]'''=== | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_11.gif | ||
+ | |Devastating attack with the equipped ranged or close combat weapon. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Darting Assault|Darting Assault]]'''=== | |
− | + | {| | |
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_13.gif | ||
+ | |A rapid ranged or close combat attack hitting multiple targets within range. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Forest Flight|Forest Flight]]'''=== | |
− | + | {| | |
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_15.gif | ||
+ | |The Dryad will teleport toward her target extremely fast. This combat art has a small chance to root opponents at the position where she teleports from. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Dust Devil|Dust Devil]]'''=== | |
− | The Dryad will | + | {| |
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_39.gif | ||
+ | |The Dryad whirls around creating a cloud of dust that will allow her to evade attacks more easily. It will also protect allies. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Sinister Predator|Sinister Predator]]''' ([[Sacred 2:Buff|Buff]])=== | |
− | + | {| | |
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_41.gif | ||
+ | |While active Sinister Predator increases the attack speed of and chance to hit with all ranged weapons, and will also add a chance that opponents will drop a [[Sacred 2:Shrunken Head|Shrunken Head]]. | ||
+ | |} | ||
− | + | =='''Aspect: [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]'''== | |
− | + | {| | |
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer5.gif Displaying the darker side of the Dryad, this powerful magic slowly removes the life force from her enemies. She can also summon the ethereal ghosts of her defeated foes to fight by her side. | ||
+ | | | ||
+ | |} | ||
− | == ''' | + | ---- |
+ | ==='''[[Sacred 2:Twisted Torment|Twisted Torment]]'''=== | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_73.gif | ||
+ | |Damages the target and slows it down for a brief period Increases the chance for victims to drop shrunken heads when they die of Twisted Torment. | ||
+ | |} | ||
+ | |||
+ | ==='''[[Sacred 2:Viperish Disease|Viperish Disease]]'''=== | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_80.gif | ||
+ | |Infects the victim with harmful poison. The more the target has been injured the more damage Viperish Disease will inflict. If the Dryad carries a shrunken head it will increase the chance that opponents of the same type will also catch the disease. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Black Curse|Black Curse]]'''=== | |
− | + | {| | |
− | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_82.gif | |
− | + | |Lowers all attributes of the target for a brief period. Enhanced effect against opponents who correspond to an equipped shrunk head. | |
− | + | |} | |
− | + | ||
− | + | ==='''[[Sacred 2:Malicious Totem|Malicious Totem]]'''=== | |
− | Lowers all attributes of the target for a brief period. Enhanced effect against opponents who correspond to an equipped shrunk head. | + | {| |
− | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_106.gif | |
− | + | |Summons a totem that will fire small poisonous arrows. Shrunken head may increase damage. | |
− | Summons a totem that will fire small poisonous arrows. Shrunken head may increase damage. | + | |} |
− | + | ||
− | + | ==='''[[Sacred 2:Moribund Animus|Moribund Animus]]''' ([[Sacred 2:Buff|Buff]])=== | |
− | An equipped shrunken head determines the type of opponent that will be summoned as hireling. Activating the buff without an equipped shrunken head will conjure a ghost. Deactivating it will release the active hireling. This buff increased the chance that opponents will drop shrunken heads. | + | {| |
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_115.gif | ||
+ | |An equipped shrunken head determines the type of opponent that will be summoned as hireling. Activating the buff without an equipped shrunken head will conjure a ghost. Deactivating it will release the active hireling. This buff increased the chance that opponents will drop shrunken heads. | ||
+ | |} | ||
− | == '''Aspect:''' | + | =='''Aspect: [[Sacred 2:Nature Weaver|Nature Weaver]]'''== |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer7.gif Nature is one of the strongest forces of battle, and a Dryad in tune with her surroundings is indeed formidable. Using the ancient forces of the world, she subdues her opponents and protects herself. | ||
+ | | | ||
+ | |} | ||
+ | ---- | ||
+ | ==='''[[Sacred 2:Edaphic Lances|Edaphic Lances]]'''=== | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_146.gif | ||
+ | |Spears break out of the ground and damage everyone who touches them. | ||
+ | |} | ||
+ | |||
+ | ==='''[[Sacred 2:Tangled Vine|Tangled Vine]]'''=== | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_138.gif | ||
+ | |Vines sprout from the ground holding opponents in one place while damaging them. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Goldenglade Touch|Goldenglade Touch]]'''=== | |
− | + | {| | |
− | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_149.gif | |
− | + | |Heals the Dryad over a brief period of time. | |
− | + | |} | |
− | |||
− | |||
− | Heals the Dryad over a brief period | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ==='''[[Sacred 2:Acute Mind|Acute Mind]]'''=== | |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_178.gif | ||
+ | |Briefly increases the regeneration rate of all combat arts and adds a bonus to intelligence. | ||
+ | |} | ||
+ | |||
+ | ==='''[[Sacred 2:Ancient Bark|Ancient Bark]]''' ([[Sacred 2:Buff|Buff]])=== | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_180.gif | ||
+ | |While active. Ancient Bark substantially increases the armor value and reduces resistance to fire. This buff also adds a permanent light healing effect. | ||
+ | |} | ||
+ | |||
+ | ==See Also== | ||
+ | *[[Sacred 2:Dryad|Dryad]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] |
Latest revision as of 22:28, 4 September 2013
Dryad Combat Arts
Aspects |
Aspect: Capricious Hunter
Ranged combat comes easily to the Dryad, and her prowess with these weapons is frightening. She is second to none when stealthily attacking from a distance, and can inflict great damage before being seen. |
Ravaged Impact
Devastating attack with the equipped ranged or close combat weapon. |
Darting Assault
A rapid ranged or close combat attack hitting multiple targets within range. |
Forest Flight
The Dryad will teleport toward her target extremely fast. This combat art has a small chance to root opponents at the position where she teleports from. |
Dust Devil
The Dryad whirls around creating a cloud of dust that will allow her to evade attacks more easily. It will also protect allies. |
Sinister Predator (Buff)
While active Sinister Predator increases the attack speed of and chance to hit with all ranged weapons, and will also add a chance that opponents will drop a Shrunken Head. |
Aspect: Cabalistic Voodoo
Displaying the darker side of the Dryad, this powerful magic slowly removes the life force from her enemies. She can also summon the ethereal ghosts of her defeated foes to fight by her side. |
Twisted Torment
Damages the target and slows it down for a brief period Increases the chance for victims to drop shrunken heads when they die of Twisted Torment. |
Viperish Disease
Infects the victim with harmful poison. The more the target has been injured the more damage Viperish Disease will inflict. If the Dryad carries a shrunken head it will increase the chance that opponents of the same type will also catch the disease. |
Black Curse
Lowers all attributes of the target for a brief period. Enhanced effect against opponents who correspond to an equipped shrunk head. |
Malicious Totem
Summons a totem that will fire small poisonous arrows. Shrunken head may increase damage. |
Moribund Animus (Buff)
An equipped shrunken head determines the type of opponent that will be summoned as hireling. Activating the buff without an equipped shrunken head will conjure a ghost. Deactivating it will release the active hireling. This buff increased the chance that opponents will drop shrunken heads. |
Aspect: Nature Weaver
Nature is one of the strongest forces of battle, and a Dryad in tune with her surroundings is indeed formidable. Using the ancient forces of the world, she subdues her opponents and protects herself. |
Edaphic Lances
Spears break out of the ground and damage everyone who touches them. |
Tangled Vine
Vines sprout from the ground holding opponents in one place while damaging them. |
Goldenglade Touch
Heals the Dryad over a brief period of time. |
Acute Mind
Briefly increases the regeneration rate of all combat arts and adds a bonus to intelligence. |
Ancient Bark (Buff)
While active. Ancient Bark substantially increases the armor value and reduces resistance to fire. This buff also adds a permanent light healing effect. |