Difference between revisions of "Sacred 2:Amplifying Discharge"
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{| | {| | ||
|width="80%"| | |width="80%"| | ||
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{| | {| | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/06.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/06.gif | ||
− | |A rapid shot with bullets. These have a chance to hit an additional opponent who is | + | |A rapid shot with bullets. These have a chance to hit an additional opponent who is near the initial target. The fired bullet has a chance to ricochet off towards another monster. It can be modded to do additional ice damage and for further ricochets. |
|} | |} | ||
+ | |||
+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | ||
+ | |||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png - '''Lost Fusion''' | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png - '''[[Sacred 2:Lost Fusion|Lost Fusion]]''' |
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
+ | * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]] | ||
+ | * Chance for Additional Hit: 70.0% (Bullet will bounce to another opponent) | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.5 seconds | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
+ | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Ice | + | * '''Ice Bullets ''' - Bullets inflict additional [[Sacred 2:Ice|Ice]] damage. (25% from base damage, damage type ice) |
− | * '''Ricochet ''' - Chance | + | * '''Ricochet ''' - Chance that bullet will hit an additional target. (20% + 0.1% per Combat Art level chance) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Momentum ''' - Chance to | + | * '''Momentum ''' - [[Sacred 2: Chance to knock back opponents|Chance to knock back opponents]]. (40% + 1% per Combat Art level chance) |
− | * '''Ricochet ''' - Chance | + | * '''Ricochet ''' - Chance that bullet will hit an additional target. (20% + 0.1% per Combat Art level chance) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Ice | + | * '''Ice Bullets''' - Bullets inflict additional ice damage. (25% from base damage, damage type ice) |
− | * '''Speed | + | * '''Speed Shot''' - Decreases the regeneration time of Amplifying Discharge. (33.3% decrease) |
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|Eh-8HCUZyjk|400}}|center|Amplifying Discharge without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
|} | |} | ||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to Temple Guardian with [[Sacred 2:Community Patch|CM Patch]]). | ||
− | + | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Amplifying Discharge: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Freeze|Freeze]] (if either of the '''Ice Bullets''' modifications are taken). | |
− | |||
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+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
− | ... | + | *Can be used as a high damage Champion killer with 2 '''Ice Bullets''' mods. Ice damage can also cause [[Sacred 2:Chance for Freeze|Freeze]], a slowing debuff to enemies. |
+ | *Use as a low damage normal mob killer with 2 extra '''Ricochet''' mods. Each ricochet is a chance to hit an ''additional'' opponent, so by taking both mods, three enemies may be hit by a single shot. | ||
+ | *Work to get the regen time very low (it's helpful to take the '''Speed Shot''' gold mod) and it can be spammed. | ||
+ | *For the most versatility, suggested modifications are '''Ice Bullets''' - '''Ricochet''' - '''Speed Shot'''. | ||
+ | |||
+ | == Pros and Cons == | ||
+ | '''Pros''' | ||
+ | *Can become quite powerful with the correct modifications | ||
+ | *Versatile | ||
+ | '''Cons''' | ||
+ | *The bullet does not move very fast, and can sometimes miss if an enemy moves out of the way. This applies to the ricochets as well. | ||
+ | *The ricochet can be somewhat unpredictable, sometimes bouncing to distant enemies and drawing their attention. | ||
+ | == Stats Chart == | ||
+ | ==See Also== | ||
+ | *[[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | *[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]] | ||
+ | *[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
− | == | + | ==Gallery== |
− | + | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | |
− | + | |-valign="top" | |
− | |||
− | |||
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+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Tg-amplifying-discharge-gun.jpg|x148px]]|none}}</center> | ||
− | = | + | |width="180px"| |
+ | <center>{{S2frame|[[File:Amplifying discharge.jpg|x148px]]|none}}</center> | ||
− | | | + | |width="180px"| |
− | + | <center>{{S2frame|[[File:Amplifying discharge 2.jpg|x148px]]|none}}</center> | |
− | < | ||
− | + | |width="180px"| | |
+ | <center>{{S2frame|[[File:Amplifying discharge mounted.jpg|x148px]]|none}}</center> | ||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:AmplifyingDischarge.jpg|x148px]]|none}}</center> | ||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]] |
Latest revision as of 23:00, 21 December 2022
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Lost Fusion Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Lost Fusion Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Amplifying Discharge: Open Wounds and Freeze (if either of the Ice Bullets modifications are taken).
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Can be used as a high damage Champion killer with 2 Ice Bullets mods. Ice damage can also cause Freeze, a slowing debuff to enemies.
- Use as a low damage normal mob killer with 2 extra Ricochet mods. Each ricochet is a chance to hit an additional opponent, so by taking both mods, three enemies may be hit by a single shot.
- Work to get the regen time very low (it's helpful to take the Speed Shot gold mod) and it can be spammed.
- For the most versatility, suggested modifications are Ice Bullets - Ricochet - Speed Shot.
Pros and Cons
Pros
- Can become quite powerful with the correct modifications
- Versatile
Cons
- The bullet does not move very fast, and can sometimes miss if an enemy moves out of the way. This applies to the ricochets as well.
- The ricochet can be somewhat unpredictable, sometimes bouncing to distant enemies and drawing their attention.
Stats Chart
See Also
Gallery
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