Difference between revisions of "Sacred 2:Raving Thrust"
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|width="80%"| | |width="80%"| | ||
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/07.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/07.gif | ||
− | |An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage. | + | |An opponent within medium range is [[Sacred 2:Chance to knock back opponents|knocked back]]. Each additional opponent that the first opponent careens into will sustain damage. |
|} | |} | ||
+ | |||
+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | ||
+ | |||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_02.png - '''Astute Supremacy''' | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_02.png - '''[[Sacred 2:Astute Supremacy|Astute Supremacy]]''' |
+ | |||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
+ | * [[Sacred 2:Damage|Damage]]: 36-36 [[Sacred 2:Physical|Physical]] | ||
+ | * Secondary Damage: +60.2% | ||
+ | * Thrust Range: 5.7m | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0 seconds | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
+ | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Lash Out''' - Increases the range of Raving Thrust. (50% increase) | + | * '''Lash Out''' - Increases the [[Sacred 2:Combat art range|range]] of Raving Thrust. (50% increase) |
− | * '''Bedaze''' - Adds a chance to stun opponents briefly. (19.8% + 0.2% chance) | + | * '''Bedaze''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun]] opponents briefly. (19.8% + 0.2% chance) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Lesion''' - A successful hit greatly reduces the target's base hitpoints for a brief period. (19.9% + 0.1% per CA level chance of deep wound) | + | * '''Lesion''' - A successful hit greatly reduces the target's base hitpoints for a brief period. (19.9% + 0.1% per CA level [[Sacred 2:Chance to inflict Deep Wounds|chance of deep wound]]) |
* '''Tumble''' - Adds a chance to disarm opponents when they are knocked back. (9.9% + 0.1% per CA level chance) | * '''Tumble''' - Adds a chance to disarm opponents when they are knocked back. (9.9% + 0.1% per CA level chance) | ||
|} | |} | ||
− | ==Skills== | + | |valign="top"| |
− | The following skills will affect this combat art: | + | {| align="right" |
− | + | |{{s2frame|{{#ev:youtube|WjQxUlF7GPU|400}}|center|Raving Thrust without Modifications}} | |
− | + | |} | |
− | + | __NOTOC__ | |
− | + | <BR CLEAR=right> | |
− | + | |} | |
+ | |||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | * [[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | * [[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance to inflict Open Wounds|open wounds]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Raving Thrust's physical damage. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
− | + | *With '''Lash Out''' and '''Relay''' mods, can be used to mop up any survivors, if any, of [[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]]. | |
+ | *Mod with '''Bedaze''', '''Vehemence''' and '''Lesion''' for an effective boss attack. Put it a combo with [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] and/or [[Sacred 2:Dislodged Spirit|Dislodged Spirit]] for an even more effective debuff attack. | ||
+ | *Useful to push enemies away when they are crowding the Inquisitor | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
*... | *... | ||
*... | *... | ||
− | Cons | + | '''Cons''' |
*... | *... | ||
*... | *... | ||
+ | == Stats Chart == | ||
+ | {|class="skills" | ||
+ | |-class="skillsth" align="center" | ||
+ | !Level | ||
+ | !Regeneration Time | ||
+ | !Damage | ||
+ | !Secondary Damage | ||
+ | !Thrust Range | ||
+ | |-align="center" | ||
+ | |class="skillslc"|1 | ||
+ | | 7.5 | ||
+ | | 36-36 | ||
+ | | +60.2% | ||
+ | | 5.7m | ||
+ | |-align="center" | ||
+ | |class="skillslc"|2 | ||
+ | | 10.0s | ||
+ | | 49-49 | ||
+ | | +60.6% | ||
+ | | 5.8m | ||
+ | |} | ||
+ | |||
+ | ==See Also== | ||
+ | *[[Sacred 2:Inquisitor|Inquisitor]] | ||
+ | *[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Inquisitor Guides|Inquisitor Guides]] | ||
+ | |||
+ | == Gallery == | ||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
− | = | + | |width="180px"| |
+ | <center>{{S2frame|[[Image:Raving Thrust Casting.jpg|x160px]]|none}}</center> | ||
− | | | + | |width="180px"| |
− | + | <center>{{S2frame|[[Image:Raving Thrust Hit.jpg|x160px]]|none}}</center> | |
− | < | ||
− | [ | + | |width="180px"| |
+ | <center>{{S2frame|[[Image:RavingThrust.jpg|x160px]]|none}}</center> | ||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/CombatArts/inqraving.jpg http://www.sacredwiki.org/images/Sacred_2/CombatArts/th_inqraving.jpg]}}</center> | ||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]] |
Latest revision as of 03:27, 9 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Astute Supremacy Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Astute Supremacy Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of open wounds (secondary damage effect) triggered by Raving Thrust's physical damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- With Lash Out and Relay mods, can be used to mop up any survivors, if any, of Clustering Maelstrom.
- Mod with Bedaze, Vehemence and Lesion for an effective boss attack. Put it a combo with Mortifying Pillory and/or Dislodged Spirit for an even more effective debuff attack.
- Useful to push enemies away when they are crowding the Inquisitor
Pros and Cons
Pros
- ...
- ...
Cons
- ...
- ...
Stats Chart
Level | Regeneration Time | Damage | Secondary Damage | Thrust Range |
---|---|---|---|---|
1 | 7.5 | 36-36 | +60.2% | 5.7m |
2 | 10.0s | 49-49 | +60.6% | 5.8m |
See Also
Gallery
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