Difference between revisions of "Sacred 2:Sinister Predator"

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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/05.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/05.gif
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffDRsp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffDRsp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
While active Sinister Predator increases the attack speed of and chance to hit with all ranged weapons. It also adds a chance that opponents will drop shrunken heads.  
+
While active Sinister Predator increases the attack speed of and chance to hit with all [[Sacred 2:Ranged Weapons|ranged weapons]], and will also add a chance that opponents will drop a [[Sacred 2:Shrunken Head|Shrunken Head]].
 
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Damage (100% Physical): 12-12
+
* [[Sacred 2:Damage|Damage]]: 12-12 (unarmed) 28-30 (wielding starting bow) [[Sacred 2:Physical|Physical]].  The damage display for this CA simply displays the current weapon damage, though it is irrelevant, as Sinister Predator does not affect damage.
* Ranged Attack Speed: +15.0%
+
* Ranged [[Sacred 2:Attack Speed|Attack Speed]]: +15.0%
* Ranged Attack Value: +25.0%
+
* Ranged [[Sacred 2:Attack Value X%|Attack Value]]: +25.0%
 +
* Chance to get a [[Sacred 2:Shrunken Head|Shrunken Head]]: +4.8% (+0.2% per CA level)
 +
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40%  
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Eagle Eye''' - Increases the chance of critical hits. (9.9% + 0.1% per CA level chance)
+
* '''Eagle Eye''' - Increases the [[Sacred 2:Chance for critical hits|Chance for critical hits]]. (9.9% + 0.1% per Combat Art level chance)
* '''Rapid Fire''' - Increases attack speed of ranged attacks. (7.4% + 0.1% per CA level increase / +50% from base value)
+
* '''Rapid Fire''' - Increases [[Sacred 2:Attack Speed|attack speed ]] of ranged attacks. (7.4% + 0.1% per Combat Art level increase / +50% from base value)
 
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----
 
----
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Marked Shot''' - Adds a chance that opponents cannot evade or parry incoming shots. (20% + 0.1% per CA level chance)
+
* '''Marked Shot''' - Adds a chance that opponents cannot evade or parry incoming shots. (20% + 0.1% per Combat Art level [[Sacred 2: Chance that opponents cannot evade attacks|chance that opponents cannot evade attacks]])
* '''Perforate''' - Chance that projectiles will pierce through their targets and continue on their flight path. (20% + 0.1% per CA level chance)
+
* '''Perforate''' - Chance that projectiles will pierce through their targets and continue on their flight path. (20% + 0.1% per Combat Art level [[Sacred 2:Chance to pierce|chance to pierce]])
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Hunting Focus''' - Decreases the regeneration time of the aspect Capricious Hunter. (30% + 1.5% per CA level decrease)
+
* '''Hunting Focus''' - Decreases the regeneration time of the aspect Capricious Hunter. (30% + 1.5% per Combat Art level decrease)
* '''Unflinching''' - Reduces the opponent's chance to deflect projectiles. (50% + 1% per CA level decrease)
+
* '''Unflinching''' - Reduces the opponent's chance to deflect projectiles. (50% + 1% per Combat Art level reduction to [[Sacred 2:Opponent's chance to reflect ranged damage|opponent's chance to reflect ranged damage]])
 
|}
 
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==Skills==
+
|valign="top"|
The following skills will affect this combat art:
+
{| align="right"
* ...
+
|{{s2frame|{{#ev:youtube|uEtb9TcI4qE|400}}|center|Sinister Predator without Modifications}}
* ...
+
|}
* ...
+
__NOTOC__
* ...
+
<BR CLEAR=right>
* ...
+
|}
 +
 
 +
==Skills and Attributes==
 +
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
 +
* [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points.
 +
 
 +
* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
 +
* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will increase the [[Sacred 2:Casting Speed|execution speed]].
 +
 
 +
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time penalty.
 +
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] can increase the [[Sacred 2:Damage |Damage]] display for this CA above the normal weapon damage, although it seems to have no effect because Sinister Predator doesn't actually increase damage.
  
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
+
* An interesting buff which can be used by both ranged players and melee players if the correct mods are chosen.  
  
 +
* For a Capricious Hunter specialist, the '''Hunting Focus''' mod can completely negate the regen penalty of this buff and actually improve regen times when using Sinister Predator.
  
 +
* The '''Eagle Eye''' bronze mod and '''Marked Shot''' silver modification work for melee weapons as well.
  
== Notes ==
+
* Obviously a ranged character will benefit from this buff more with the bonus to attack speed and hit chance
The Unflinching mod adds the "Opponent's chance to reflect ranged attacks -x%" mod.
 
The Marked Shot mod adds the "chance that opponent's cannot evade -x%" mod & it will affect all of the player's weapon-based attacks, melee or ranged.
 
The Eagle Eye mod affects both melee & ranged attacks.
 
  
 +
* With the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, [[Sacred 2:Magic Staffs|Magic Staffs]] can be treated as "ranged" weapons, but note that the bonuses to Ranged Attack Speed and Ranged Attack Rating given by Sinister Predator do not apply to this form of attack
  
 +
*Note that, like all CA's in the '''Capricious Hunter''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
*...
+
*Extremely good for a ranged build right from the start
*...
+
*Can be used for both melee and ranged builds
Cons
+
*Attack speed bonus and hit chance bonus make the early levels very easy
*...
 
*...
 
  
 +
'''Cons'''
 +
*If used for a melee build, it must be modded correctly
 +
*Adds a penalty to all Combat Arts
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
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|}
 
|}
  
|valign="top"|
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==See Also==
[http://i669.photobucket.com/albums/vv58/rongwen/sacred2/dryad/combat%20arts/SinisterPredatorFull.jpg http://i669.photobucket.com/albums/vv58/rongwen/sacred2/dryad/combat%20arts/SinisterPredator320.jpg]
+
*[[Sacred 2:Dryad|Dryad]]
__TOC__
+
*[[Sacred 2:Dryad Guides|Dryad Guides]]
<BR CLEAR=right>
+
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 +
*[[Sacred 2:Skills|Skills]]
 +
 
 +
== Gallery ==
 +
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 +
|-valign="top"
 +
 
 +
|width="180px"|Beginning Casting
 +
<center>{{S2frame|[[File:Sinister predator casting 01.jpg|x160px]]|none}}</center>
 +
 
 +
|width="180px"|Completing Casting
 +
<center>{{S2frame|[[File:Sinister predator casting 02.jpg|x160px]]|none}}</center>
 +
 
 +
|width="180px"|Mounted
 +
<center>{{S2frame|[[File:Sinister predator mounted.jpg|x160px]]|none}}</center>
 +
 
 +
|width="180px"|Sinister Predator
 +
<center>{{S2frame|[[Image:SinisterPredator.jpg|x160px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]

Latest revision as of 05:26, 9 January 2014

05.gif buffDRsp.gif This Combat Art is a (Buff)

While active Sinister Predator increases the attack speed of and chance to hit with all ranged weapons, and will also add a chance that opponents will drop a Shrunken Head.

Aspect

DRY_Asp_01.png - Capricious Hunter

Innate Abilities (Lvl 1)

  • Damage: 12-12 (unarmed) 28-30 (wielding starting bow) Physical. The damage display for this CA simply displays the current weapon damage, though it is irrelevant, as Sinister Predator does not affect damage.
  • Ranged Attack Speed: +15.0%
  • Ranged Attack Value: +25.0%
  • Chance to get a Shrunken Head: +4.8% (+0.2% per CA level)
  • Regeneration Time of all Combat Arts: +40%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Eagle Eye - Increases the Chance for critical hits. (9.9% + 0.1% per Combat Art level chance)
  • Rapid Fire - Increases attack speed of ranged attacks. (7.4% + 0.1% per Combat Art level increase / +50% from base value)

MODicons_10.gif Silver
  • Marked Shot - Adds a chance that opponents cannot evade or parry incoming shots. (20% + 0.1% per Combat Art level chance that opponents cannot evade attacks)
  • Perforate - Chance that projectiles will pierce through their targets and continue on their flight path. (20% + 0.1% per Combat Art level chance to pierce)

MODicons_08.gif Gold
  • Hunting Focus - Decreases the regeneration time of the aspect Capricious Hunter. (30% + 1.5% per Combat Art level decrease)
  • Unflinching - Reduces the opponent's chance to deflect projectiles. (50% + 1% per Combat Art level reduction to opponent's chance to reflect ranged damage)
Sinister Predator without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - will lower this combat art's regeneration time penalty.
  • Combat Discipline can increase the Damage display for this CA above the normal weapon damage, although it seems to have no effect because Sinister Predator doesn't actually increase damage.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • An interesting buff which can be used by both ranged players and melee players if the correct mods are chosen.
  • For a Capricious Hunter specialist, the Hunting Focus mod can completely negate the regen penalty of this buff and actually improve regen times when using Sinister Predator.
  • The Eagle Eye bronze mod and Marked Shot silver modification work for melee weapons as well.
  • Obviously a ranged character will benefit from this buff more with the bonus to attack speed and hit chance
  • With the Ice and Blood expansion, Magic Staffs can be treated as "ranged" weapons, but note that the bonuses to Ranged Attack Speed and Ranged Attack Rating given by Sinister Predator do not apply to this form of attack
  • Note that, like all CA's in the Capricious Hunter aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.

Pros and Cons

Pros

  • Extremely good for a ranged build right from the start
  • Can be used for both melee and ranged builds
  • Attack speed bonus and hit chance bonus make the early levels very easy

Cons

  • If used for a melee build, it must be modded correctly
  • Adds a penalty to all Combat Arts

Stats Chart

Level Regeneration Time of all Aspects Damage Ranged Attack Speed Ranged Attack Value
1 +40.0% 12-12 +15.0% +25.0%
2 +60.0% 12-12 +15.1% +27.0%

See Also

Gallery

Beginning Casting
Completing Casting
Mounted
Sinister Predator