Difference between revisions of "Sacred 2:Ancestral Fireball"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
* [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | * [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
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* [[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | ||
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Ancestral Fireball: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Burn|Burning]]. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
− | Ancestral Fireball is a very versatile skill. It can be modded to be used either as primary attack combat art, or as supporting one. Usage: | + | *Ancestral Fireball is a very versatile skill. It can be modded to be used either as primary attack combat art, or as supporting one. Usage: |
− | + | ** damage and area of effect damage | |
− | + | ** multi-hitting (up to 3 fireballs) | |
− | + | ** up to 2 homing fireballs | |
− | Due to its damage to mobs being quickly outclassed by [[Sacred 2:Blazing Tempest|Blazing Tempest]] and damage to [[Sacred 2:Boss|bosses]] being quickly outclassed by [[Sacred 2:Incendiary Shower|Incendiary Shower]], it may be a good idea to mod [[Sacred 2:Incandescent Skin|Incandescent Skin]], Blazing Tempest and Incendiary Shower before modding Ancestral Fireball. | + | *Due to its damage to mobs being quickly outclassed by [[Sacred 2:Blazing Tempest|Blazing Tempest]] and damage to [[Sacred 2:Boss|bosses]] being quickly outclassed by [[Sacred 2:Incendiary Shower|Incendiary Shower]], it may be a good idea to mod [[Sacred 2:Incandescent Skin|Incandescent Skin]], Blazing Tempest and Incendiary Shower before modding Ancestral Fireball. |
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Very versatile skill | * Very versatile skill | ||
* Can be used against single and multiple enemies | * Can be used against single and multiple enemies | ||
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* Can get to extremely low casting times (like 0.5s) | * Can get to extremely low casting times (like 0.5s) | ||
* Can have up to 2 homing fireballs | * Can have up to 2 homing fireballs | ||
− | Cons | + | '''Cons''' |
* Homing fireballs miss if an enemy is behind an obstacle | * Homing fireballs miss if an enemy is behind an obstacle | ||
* Area of effect damage is outclassed by Blazing Tempest | * Area of effect damage is outclassed by Blazing Tempest | ||
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*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] | *[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | *[[Sacred 2: | + | *[[Sacred 2:High Elf Guides|High Elf Guides]] |
==Gallery== | ==Gallery== | ||
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|-valign="top" | |-valign="top" | ||
− | |width="180px"| | + | |width="180px"|Long Range |
− | <center>{{S2frame|[[File:Fireball in the desert.jpg| | + | <center>{{S2frame|[[File:Fireball long range.jpg|x190px]]|none}}</center> |
+ | |||
+ | |width="180px"|Close Range | ||
+ | <center>{{S2frame|[[File:Fireball in the desert.jpg|x190px]]|none}}</center> | ||
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+ | |width="180px"|Mounted | ||
+ | <center>{{S2frame|[[File:Fireball mounted.jpg|x190px]]|none}}</center> | ||
− | |width="180px"| | + | |width="180px"|Fireball |
− | <center>{{S2frame|[[Image:AncestralFireball.jpg| | + | <center>{{S2frame|[[Image:AncestralFireball.jpg|x190px]]|none}}</center> |
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[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]] |
Latest revision as of 06:54, 8 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Arrant Pyromancer Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Arrant Pyromancer Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Ancestral Fireball: Open Wounds and Burning.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Ancestral Fireball is a very versatile skill. It can be modded to be used either as primary attack combat art, or as supporting one. Usage:
- damage and area of effect damage
- multi-hitting (up to 3 fireballs)
- up to 2 homing fireballs
- Due to its damage to mobs being quickly outclassed by Blazing Tempest and damage to bosses being quickly outclassed by Incendiary Shower, it may be a good idea to mod Incandescent Skin, Blazing Tempest and Incendiary Shower before modding Ancestral Fireball.
Pros and Cons
Pros
- Very versatile skill
- Can be used against single and multiple enemies
- Good damage and area of effect damage (with mod)
- Can get to extremely low casting times (like 0.5s)
- Can have up to 2 homing fireballs
Cons
- Homing fireballs miss if an enemy is behind an obstacle
- Area of effect damage is outclassed by Blazing Tempest
- If Fusilade and Homing are picked, the second fireball will target a different monster, though if the player is close enough to the first target it will still hit that.
Stats Chart
See Also
Gallery
Long Range
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Close Range
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Mounted
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Fireball
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