Difference between revisions of "Sacred 2:Augmenting Guidon"
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* [[Sacred 2:Defense Value|Defense Value]]: +50 | * [[Sacred 2:Defense Value|Defense Value]]: +50 | ||
* Duration: 15.1 seconds | * Duration: 15.1 seconds | ||
− | * [[Sacred 2:Combat art range|Combat Art Range]]: 6.8 meters | + | * [[Sacred 2:Combat art range|Combat Art Range]]: 6.8 meters |
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 20.0s + 1.9s = 21.9 seconds | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 20.0s + 1.9s = 21.9 seconds | ||
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* '''Elite''' - Increases attack and defense values by 50%. (50% increase) | * '''Elite''' - Increases attack and defense values by 50%. (50% increase) | ||
− | * '''Ensign''' - Expands the area of effect. (50% increase) | + | * '''Ensign''' - Expands the area of effect. (50% increase) (6.8m->10.2m) |
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*No way to decrease the Cooldown. | *No way to decrease the Cooldown. | ||
*Without taking the '''Ensign''' modification, must stay very close to the flag to benefit from its effects. | *Without taking the '''Ensign''' modification, must stay very close to the flag to benefit from its effects. | ||
+ | *'''Tutor''' has no effect if the player is equipped with experience per kill items or using mentor potions. | ||
== Stats Chart == | == Stats Chart == |
Latest revision as of 22:23, 29 August 2014
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - increases the hitpoint regeneration of the "Healing" modification, and allows for modification points. Has no other effect on Augmenting Guidon.
- Malevolent Champion Focus - reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
- The appropriate Weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will increase the execution speed.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- Use as often as possible, whether fighting mobs or bosses.
- Can debuff foes with the Fear modification.
- Combined with properly modded Rousing Command and Reflective Emanation, this CA can boost the powers of the player's party and/or summons tremendously.
- Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
Pros and Cons
Pros
- Useful in both multiplayer and single player.
- Boosts the Shadow's Warrior's powers and those of his summons.
Cons
- No way to decrease the Cooldown.
- Without taking the Ensign modification, must stay very close to the flag to benefit from its effects.
- Tutor has no effect if the player is equipped with experience per kill items or using mentor potions.
Stats Chart
Notes
- This CA will boost the stats of the caster even if they are playing solo.
See Also
Gallery
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