Difference between revisions of "Sacred 2:Combat Art Skills"
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− | == Availability of | + | == Availability of Combat Art Skills +X as Item Modifier == |
This item modifier is available as blue mod (that requires no skill) on the following uniques: | This item modifier is available as blue mod (that requires no skill) on the following uniques: |
Revision as of 00:01, 12 June 2009
All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two. | All Secondary aspect skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level. |
By Character Class
Dryad
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
High Elf
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Inquisitor
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Seraphim
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Shadow Warrior
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Temple Guardian
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Availability of Combat Art Skills +X as Item Modifier
This item modifier is available as blue mod (that requires no skill) on the following uniques:
It is also available as blue mod (that requires no skill) on the following jewelry: