Difference between revisions of "Sacred 2:Grand Invigoration"
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Have this [[Sacred 2:Buff|Buff]] on at all times, do not forget to reactivate after death or re-joining a new game. | Have this [[Sacred 2:Buff|Buff]] on at all times, do not forget to reactivate after death or re-joining a new game. | ||
− | This is one of the only combat arts for which memorizing more | + | This is one of the only combat arts for which memorizing more [[Sacred 2:Runes|Runes]] has no downside: if a players uses this, add as many runes as possible. This also means that it can be used without spending any skill points on Delphic Arcania and will still be useful. |
It should be noted that in a 3-buffs scenario ([[Sacred 2:Concentration|Concentration]] Mastery), 2 buffs of the 4 available are mutually exclusive and consequently, Grand Invigoration must be used. | It should be noted that in a 3-buffs scenario ([[Sacred 2:Concentration|Concentration]] Mastery), 2 buffs of the 4 available are mutually exclusive and consequently, Grand Invigoration must be used. | ||
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== Pros and Cons == | == Pros and Cons == |
Revision as of 01:12, 29 July 2011
Modifications
Skills And AttributesThe following skills and attributes will affect this combat art:
Usage StrategiesHave this Buff on at all times, do not forget to reactivate after death or re-joining a new game. This is one of the only combat arts for which memorizing more Runes has no downside: if a players uses this, add as many runes as possible. This also means that it can be used without spending any skill points on Delphic Arcania and will still be useful. It should be noted that in a 3-buffs scenario (Concentration Mastery), 2 buffs of the 4 available are mutually exclusive and consequently, Grand Invigoration must be used. Pros and ConsPros
Cons
Stats Chart
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