Difference between revisions of "Sacred 2:Raving Thrust"

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(Added Additional CA Image)
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|An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage.  
 
|An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage.  
 
|}
 
|}
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
 
{|width="100%"
 
{|width="100%"
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|width="75%" valign="top"|
 
|width="75%" valign="top"|
  
==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
* Damage: 36-36
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* [[Sacred 2:Damage|Damage]]: 36-36 [[Sacred 2:Physical|Physical]]
 
* Secondary Damage: +60.2%
 
* Secondary Damage: +60.2%
 
* Thrust Range: 5.7m
 
* Thrust Range: 5.7m
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0 seconds
 
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|}
  
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Lash Out''' - Increases the range of Raving Thrust. (50% increase)
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* '''Lash Out''' - Increases the [[Sacred 2:Combat art range|range]] of Raving Thrust. (50% increase)
* '''Bedaze''' - Adds a chance to stun opponents briefly. (19.8% + 0.2% chance)
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* '''Bedaze''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun]] opponents briefly. (19.8% + 0.2% chance)
 
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|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Lesion''' - A successful hit greatly reduces the target's base hitpoints for a brief period. (19.9% + 0.1% per CA level chance of deep wound)
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* '''Lesion''' - A successful hit greatly reduces the target's base hitpoints for a brief period. (19.9% + 0.1% per CA level [[Sacred 2:Chance to inflict Deep Wounds|chance of deep wound]])
 
* '''Tumble''' - Adds a chance to disarm opponents when they are knocked back. (9.9% + 0.1% per CA level chance)
 
* '''Tumble''' - Adds a chance to disarm opponents when they are knocked back. (9.9% + 0.1% per CA level chance)
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|WjQxUlF7GPU|400}}|center|Raving Thrust without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
 +
 
|}
 
|}
  
 
==Skills and Attributes==
 
==Skills and Attributes==
The following skills and attributes will affect this combat art:
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Intelligence |Intelligence]] will raise its damage
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* [[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
* [[Sacred 2:Stamina |Stamina]] will decrease its regeneration
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* [[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
* [[Sacred 2:Aspect Focus|Astute Supremacy Focus]] will decrease its regeneration
+
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
* [[Sacred 2:Aspect Lore|Astute Supremacy Lore]] will raise its damage
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
* [[Sacred 2:Concentration|Concentration]] will decrease its regeneration
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a combo. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the CA adds to base damage.
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 +
 
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 +
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
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*With "Lash Out" and "Relay" mods, can be used to mop up any survivors, if any, of [[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]].
 
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*Mod with "Bedaze", "Vehemence" and "Lesion" for an effective boss attack. Put it a combo with [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] and/or [[Sacred 2:Dislodged Spirit|Dislodged Spirit]] for an even more effective debuff attack.
 +
*Useful to push enemies away when they are crowding the Inquisitor
  
  
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| +60.6%
 
| +60.6%
 
| 5.8m
 
| 5.8m
|}
 
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|WjQxUlF7GPU|400}}|center|Raving Thrust without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
 
|}
 
|}
  
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*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]]
 
*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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*[[Sacred 2:Inquisitor Guides|Inquisitor Guides]]
  
 
== Gallery ==
 
== Gallery ==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"

Revision as of 09:27, 12 December 2013

07.gif An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage.

This is a Spell Damage Based Combat Art.

Aspect

INQ_Asp_02.png - Astute Supremacy

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Lash Out - Increases the range of Raving Thrust. (50% increase)
  • Bedaze - Adds a chance to stun opponents briefly. (19.8% + 0.2% chance)

MODicons_10.gif Silver
  • Relay - Opponents near the targeted opponent will also be knocked back. (39° + 1° per CA level increased cone / 260% + 6.7% per CA level increase from base value)
  • Vehemence - Increases damage caused. (33.3% increase)

MODicons_08.gif Gold
  • Lesion - A successful hit greatly reduces the target's base hitpoints for a brief period. (19.9% + 0.1% per CA level chance of deep wound)
  • Tumble - Adds a chance to disarm opponents when they are knocked back. (9.9% + 0.1% per CA level chance)
Raving Thrust without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:


Usage Strategies

  • With "Lash Out" and "Relay" mods, can be used to mop up any survivors, if any, of Clustering Maelstrom.
  • Mod with "Bedaze", "Vehemence" and "Lesion" for an effective boss attack. Put it a combo with Mortifying Pillory and/or Dislodged Spirit for an even more effective debuff attack.
  • Useful to push enemies away when they are crowding the Inquisitor


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

Level Regeneration Time Damage Secondary Damage Thrust Range
1 7.5 36-36 +60.2% 5.7m
2 10.0s 49-49 +60.6% 5.8m

See Also

Gallery