Difference between revisions of "Sacred 2:Ravaged Impact"
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|Devastating attack with the equipped ranged or close combat weapon. | |Devastating attack with the equipped ranged or close combat weapon. | ||
|} | |} | ||
+ | |||
+ | This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. | ||
{|width="100%" | {|width="100%" | ||
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|width="75%" valign="top"| | |width="75%" valign="top"| | ||
− | ==Innate Abilities (Lvl 1)== | + | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== |
− | * | + | * [[Sacred 2:Damage|Damage]]: 21-21 (Unarmed), 45-49 (Wielding starting bow) [[Sacred 2:Physical|Physical]] |
− | * | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. |
+ | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] | ||
* Projectiles: 1 | * Projectiles: 1 | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.5 seconds | ||
|} | |} | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Breach''' - Chance that enemy armor value will be ignored, and that full damage will be inflicted. (20% + 0.5% per Combat Art level chance) | + | * '''Breach''' - Chance that enemy armor value will be ignored, and that full damage will be inflicted. (20% + 0.5% per Combat Art level [[Sacred 2:Chance to disregard armor|chance to disregard armor]]) |
* '''Trail''' - Projectiles will home in on the target. | * '''Trail''' - Projectiles will home in on the target. | ||
|} | |} | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Blast''' - Chance that an explosion will occur when hitting the target. (50% + 0.5% per Combat Art level chance) | + | * '''Blast''' - Chance that an explosion will occur when hitting the target ([[Sacred 2:Area of Effect|area of effect]] damage). (50% + 0.5% per Combat Art level [[Sacred 2:Chance to hit additional opponents|chance to hit additional opponents]]) |
* '''Double Shot''' - Two shots in quick succession. (+1 projectile, actually fires 3 projectiles with bow/[[Sacred 2: Blowguns|blowpipe]]) | * '''Double Shot''' - Two shots in quick succession. (+1 projectile, actually fires 3 projectiles with bow/[[Sacred 2: Blowguns|blowpipe]]) | ||
|} | |} | ||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|iuDt-KvaD-c|400}}|center|Ravaged Impact without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
+ | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
− | The following skills | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
− | * [[Sacred 2:Tactics Lore|Tactics Lore]] will increase | + | |
− | * [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a combo. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Ravaged Impact hit harder, also allows modification points. |
− | + | ||
+ | * [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art. | ||
+ | |||
+ | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the CA adds to base damage. | ||
+ | |||
* [[Sacred 2:Speed Lore|Speed Lore]] will increase its Chance to Hit indirectly by increasing a player's attack rating. | * [[Sacred 2:Speed Lore|Speed Lore]] will increase its Chance to Hit indirectly by increasing a player's attack rating. | ||
− | * | + | |
− | * [[Sacred 2: | + | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: |
+ | |||
+ | *[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit | ||
+ | |||
+ | *[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit | ||
+ | |||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | |||
+ | *[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only) | ||
== Usage Strategies == | == Usage Strategies == | ||
+ | *If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take Double Shot upgrade, then spam it on harder mobs, or [[Sacred 2:Boss|bosses]]. | ||
− | |||
*'''BUG''': On the console version, Ravaged Impact does not take into account the [[Sacred 2:Intelligence|Intelligence]] boost from [[Sacred 2:Acute Mind|Acute Mind]] if wielding a staff. The display will say that this is the case, but tested in game numbers prove it other wise. | *'''BUG''': On the console version, Ravaged Impact does not take into account the [[Sacred 2:Intelligence|Intelligence]] boost from [[Sacred 2:Acute Mind|Acute Mind]] if wielding a staff. The display will say that this is the case, but tested in game numbers prove it other wise. | ||
− | *The gold Blast mod is very effective when using melee weapons and surrounded by enemies packed in tight. | + | |
+ | *The gold "Blast" mod is very effective when using melee weapons and surrounded by enemies packed in tight. | ||
== Pros and Cons == | == Pros and Cons == | ||
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*Has the potential to miss being a weapon based Combat Art | *Has the potential to miss being a weapon based Combat Art | ||
*Starts off only being a single target attack | *Starts off only being a single target attack | ||
− | |||
== Stats Chart == | == Stats Chart == | ||
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| 22-22 | | 22-22 | ||
| 1 | | 1 | ||
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|} | |} | ||
==See Also== | ==See Also== | ||
*[[Sacred 2:Dryad|Dryad]] | *[[Sacred 2:Dryad|Dryad]] | ||
+ | *[[Sacred 2:Dryad Guides|Dryad Guides]] | ||
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]] | *[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | |||
== Gallery == | == Gallery == | ||
− | |||
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" |
Revision as of 14:39, 21 December 2013
This is a Weapon Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Ravaged Impact hit harder, also allows modification points.
- Capricious Hunter Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Ranged Weapons) - will indirectly increase this combat art's speed, damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore will increase its Chance to Hit indirectly by increasing a player's attack rating.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
- If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take Double Shot upgrade, then spam it on harder mobs, or bosses.
- BUG: On the console version, Ravaged Impact does not take into account the Intelligence boost from Acute Mind if wielding a staff. The display will say that this is the case, but tested in game numbers prove it other wise.
- The gold "Blast" mod is very effective when using melee weapons and surrounded by enemies packed in tight.
Pros and Cons
Pros
- Very powerful single target attack
- Can be modded using the Blast modification into an Area of Effect attack
Cons
- Has the potential to miss being a weapon based Combat Art
- Starts off only being a single target attack
Stats Chart
Level | Regeneration Time | Damage | Projectiles |
---|---|---|---|
1 | 5.2s | 21-21 | 1 |
2 | 7.0s | 22-22 | 1 |
See Also
Gallery
|