Difference between revisions of "Sacred 2:Sinister Predator"
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/05.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/05.gif | ||
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffDRsp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffDRsp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | ||
− | While active Sinister Predator increases the attack speed of and chance to hit with all ranged weapons, and will also add a chance that opponents will drop a [[Sacred 2:Shrunken Head|Shrunken Head]]. | + | While active Sinister Predator increases the attack speed of and chance to hit with all [[Sacred 2:Ranged Weapons|ranged weapons]], and will also add a chance that opponents will drop a [[Sacred 2:Shrunken Head|Shrunken Head]]. |
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * Damage ( | + | * [[Sacred 2:Damage|Damage]]: 12-12 (unarmed) 28-30 (wielding starting bow) [[Sacred 2:Physical|Physical]]. The damage display for this CA simply displays the current weapon damage, though it is irrelevant, as Sinister Predator does not affect damage. |
− | * Ranged Attack Speed: +15.0% | + | * Ranged [[Sacred 2:Attack Speed|Attack Speed]]: +15.0% |
− | * Ranged Attack Value: +25.0% | + | * Ranged [[Sacred 2:Attack Value X%|Attack Value]]: +25.0% |
+ | * Chance to get a [[Sacred 2:Shrunken Head|Shrunken Head]]: +4.8% (+0.2% per CA level) | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40% | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Marked Shot''' - Adds a chance that opponents cannot evade or parry incoming shots. (20% + 0.1% per Combat Art level chance) | + | * '''Marked Shot''' - Adds a chance that opponents cannot evade or parry incoming shots. (20% + 0.1% per Combat Art level [[Sacred 2: Chance that opponents cannot evade attacks|chance that opponents cannot evade attacks]]) |
− | * '''Perforate''' - Chance that projectiles will pierce through their targets and continue on their flight path. (20% + 0.1% per Combat Art level chance) | + | * '''Perforate''' - Chance that projectiles will pierce through their targets and continue on their flight path. (20% + 0.1% per Combat Art level [[Sacred 2:Chance to pierce|chance to pierce]]) |
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* '''Hunting Focus''' - Decreases the regeneration time of the aspect Capricious Hunter. (30% + 1.5% per Combat Art level decrease) | * '''Hunting Focus''' - Decreases the regeneration time of the aspect Capricious Hunter. (30% + 1.5% per Combat Art level decrease) | ||
− | * '''Unflinching''' - Reduces the opponent's chance to deflect projectiles. (50% + 1% per Combat Art level | + | * '''Unflinching''' - Reduces the opponent's chance to deflect projectiles. (50% + 1% per Combat Art level reduction to [[Sacred 2:Opponent's chance to reflect ranged damage|opponent's chance to reflect ranged damage]]) |
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− | ==Skills== | + | |valign="top"| |
− | The following skills will affect this combat art: | + | {| align="right" |
− | * [[Sacred 2: | + | |{{s2frame|{{#ev:youtube|uEtb9TcI4qE|400}}|center|Sinister Predator without Modifications}} |
− | * [[Sacred 2: | + | |} |
− | * [[Sacred 2:Concentration|Concentration]] will | + | __NOTOC__ |
− | * [[Sacred 2:Combat Discipline|Combat Discipline]] | + | <BR CLEAR=right> |
+ | |||
+ | |} | ||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time penalty. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] can increase the [[Sacred 2:Damage |Damage]] display for this CA above the normal weapon damage, although it seems to have no effect because Sinister Predator doesn't actually increase damage. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
* An interesting buff which can be used by both ranged players and melee players if the correct mods are chosen. | * An interesting buff which can be used by both ranged players and melee players if the correct mods are chosen. | ||
− | * The Eagle Eye bronze mod and Marked Shot silver modification work for melee weapons as well. | + | |
+ | * For a Capricious Hunter specialist, the "Hunting Focus" mod can completely negate the regen penalty of this buff and actually improve regen times when using Sinister Predator. | ||
+ | |||
+ | * The "Eagle Eye" bronze mod and "Marked Shot" silver modification work for melee weapons as well. | ||
+ | |||
* Obviously a ranged character will benefit from this buff more with the bonus to attack speed and hit chance | * Obviously a ranged character will benefit from this buff more with the bonus to attack speed and hit chance | ||
− | + | ||
− | * | + | * With the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, [[Sacred 2:Magic Staffs|Magic Staffs]] can be treated as "ranged" weapons, but note that the bonuses to Ranged Attack Speed and Ranged Attack Rating given by Sinister Predator do not apply to this form of attack |
− | |||
== Pros and Cons == | == Pros and Cons == | ||
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| +15.1% | | +15.1% | ||
| +27.0% | | +27.0% | ||
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|} | |} | ||
==See Also== | ==See Also== | ||
*[[Sacred 2:Dryad|Dryad]] | *[[Sacred 2:Dryad|Dryad]] | ||
+ | *[[Sacred 2:Dryad Guides|Dryad Guides]] | ||
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]] | *[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
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== Gallery == | == Gallery == |
Revision as of 14:18, 22 December 2013
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - allows for modification points.
- Capricious Hunter Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - will lower this combat art's regeneration time penalty.
- Combat Discipline can increase the Damage display for this CA above the normal weapon damage, although it seems to have no effect because Sinister Predator doesn't actually increase damage.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- An interesting buff which can be used by both ranged players and melee players if the correct mods are chosen.
- For a Capricious Hunter specialist, the "Hunting Focus" mod can completely negate the regen penalty of this buff and actually improve regen times when using Sinister Predator.
- The "Eagle Eye" bronze mod and "Marked Shot" silver modification work for melee weapons as well.
- Obviously a ranged character will benefit from this buff more with the bonus to attack speed and hit chance
- With the Ice and Blood expansion, Magic Staffs can be treated as "ranged" weapons, but note that the bonuses to Ranged Attack Speed and Ranged Attack Rating given by Sinister Predator do not apply to this form of attack
Pros and Cons
Pros
- Extremely good for a ranged build right from the start
- Can be used for both melee and ranged builds
- Attack speed bonus and hit chance bonus make the early levels very easy
Cons
- If used for a melee build, it must be modded correctly
- Adds a penalty to all Combat Arts
Stats Chart
Level | Regeneration Time of all Aspects | Damage | Ranged Attack Speed | Ranged Attack Value |
---|---|---|---|---|
1 | +40.0% | 12-12 | +15.0% | +25.0% |
2 | +60.0% | 12-12 | +15.1% | +27.0% |
See Also
Gallery
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