Difference between revisions of "Sacred 2:Ancestral Fireball"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2: | + | * [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. |
− | * [[Sacred 2: | + | * [[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage |
Revision as of 01:39, 5 December 2013
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Arrant Pyromancer Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Arrant Pyromancer Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
Ancestral Fireball is a very versatile skill. It can be modded to be used either as primary attack combat art, or as supporting one. Usage: - damage and area of effect damage - multi-hitting (up to 3 fireballs) - up to 2 homing fireballs
Due to its damage to mobs being quickly outclassed by Blazing Tempest and damage to bosses being quickly outclassed by Incendiary Shower, it may be a good idea to mod Incandescent Skin, Blazing Tempest and Incendiary Shower before modding Ancestral Fireball.
Pros and Cons
Pros
- Very versatile skill
- Can be used against single and multiple enemies
- Good damage and area of effect damage (with mod)
- Can get to extremely low casting times (like 0.5s)
- Can have up to 2 homing fireballs
Cons
- Homing fireballs miss if an enemy is behind an obstacle
- Area of effect damage is outclassed by Blazing Tempest
- If Fusilade and Homing are picked, the second fireball will target a different monster, though if the player is close enough to the first target it will still hit that.
Stats Chart
See Also
Gallery
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