Difference between revisions of "Sacred 2:Divine Protection"
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* '''Improved Reflection''' - Increases the [[Sacred 2:Chance to reflect: Projectiles|chance to reflect projectile damage]]. (50% + 1% per Combat Art level chance) | * '''Improved Reflection''' - Increases the [[Sacred 2:Chance to reflect: Projectiles|chance to reflect projectile damage]]. (50% + 1% per Combat Art level chance) | ||
− | * '''Improved Mirror''' - Increases the [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect spell damage]]. (50% + 1% per Combat Art level chance) | + | * '''Improved Mirror''' - Increases the [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect spell damage]]. (50% + 1% per Combat Art level chance. '''Note''' this is actually a Block chance, not Reflect) |
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] - increases shield energy points and [[Sacred 2: Damage Mitigation|damage mitigation]] values of Divine Protection. Increases [[Sacred 2:Shield Regeneration|shield regeneration]] rate when mastered. | + | |
+ | * [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] - increases shield energy points and [[Sacred 2: Damage Mitigation|damage mitigation]] values of Divine Protection. Increases [[Sacred 2:Shield Regeneration|shield regeneration]] rate when mastered (applies out-of-combat only, the shield will never regenerate in-combat). | ||
+ | |||
* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.. | * [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.. | ||
+ | |||
* [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | * [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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* [[Sacred 2:Willpower|Willpower]] increases shield energy points. | * [[Sacred 2:Willpower|Willpower]] increases shield energy points. | ||
+ | |||
* [[Sacred 2:Stamina|Stamina]] reduces regeneration time. | * [[Sacred 2:Stamina|Stamina]] reduces regeneration time. | ||
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*More information on the general usage of energy shields is given in the article [[Sacred 2:Energy Shields|Energy Shields]]. | *More information on the general usage of energy shields is given in the article [[Sacred 2:Energy Shields|Energy Shields]]. | ||
− | *Useful in a combo with [[Sacred 2:Dashing Alacrity|Dashing Alacrity]] to reduce the amount of button pushing to cast temporary buffs. | + | *Useful in a [[Sacred 2:Combo|combo]] with [[Sacred 2:Dashing Alacrity|Dashing Alacrity]] to reduce the amount of button pushing to cast temporary buffs. |
− | *The Improved Mirror modification appears to add a [[Sacred 2: Block chance: Combat Arts|Block Combat Art]] effect, rather than a [[Sacred 2:Chance to reflect: Combat Arts|Reflect Combat Art ]] effect as it purports to. | + | *The '''Improved Mirror''' modification appears to add a [[Sacred 2: Block chance: Combat Arts|Block Combat Art]] effect, rather than a [[Sacred 2:Chance to reflect: Combat Arts|Reflect Combat Art]] effect as it purports to. |
− | *The Capacity modification's increase of duration scales with Combat Art level. The Boost modification's decrease of cooldown also scales with Combat Art level. With both of these modifications, the duration will eventually begin to exceed the cooldown. At this point, it becomes practical to maintain Divine Protection 100% of the time. Duration is approximately 45 seconds at Combat Art level 150. | + | *The '''Capacity''' modification's increase of duration scales with Combat Art level. The Boost modification's decrease of cooldown also scales with Combat Art level. With both of these modifications, the duration will eventually begin to exceed the cooldown. At this point, it becomes practical to maintain Divine Protection 100% of the time. Duration is approximately 45 seconds at Combat Art level 150. |
*As of patch 2.34, Divine Protection has some apparent stacking bugs and can sometimes be significantly if not surprisingly more powerful than would be expected. | *As of patch 2.34, Divine Protection has some apparent stacking bugs and can sometimes be significantly if not surprisingly more powerful than would be expected. | ||
− | + | *Players who want to use both Divine Protection and [[Sacred 2:Warding Energy|Warding Energy]] for their builds need to remember the following: | |
− | Players who want to use both Divine Protection and [[Sacred 2:Warding Energy|Warding Energy]] for their builds need to remember the following: | + | ** The effects of Warding Energy and Divine Protection do stack. Activating them both at the same time won't grant the Seraphim two Energy Shields, but one shield with amount of Shield Energy equal to a sum of shield energy points from both Combat Arts.<br> |
− | + | ** When Divine Protection is cast after the Warding Energy buff, the resulting shield has its Shield Energy at maximum (capacity is increased and the bar is full).<br> | |
− | *The effects of Warding Energy and Divine Protection do stack. Activating them both at the same time won't grant the Seraphim two Energy Shields, but one shield with amount of Shield Energy equal to a sum of shield energy points from both Combat Arts.<br> | + | ** When Warding Energy is cast after Divine Protection, it causes the shiled to lose the available Shield Energy points (capacity is increased, but it takes some time to regenerate the shield).<br> |
− | * When Divine Protection is cast after the Warding Energy buff, the resulting shield has its Shield Energy at maximum (capacity is increased and the bar is full).<br> | + | ** When the effect of Divine Protection wears off, both Divine Protection ''and'' Warding Energy are deactivated, causing the character to be left with no energy shield on.<br> |
− | *When Warding Energy is cast after Divine Protection, it causes the shiled to lose the available Shield Energy points (capacity is increased, but it takes some time to regenerate the shield).<br> | ||
− | * When the effect of Divine Protection wears off, both Divine Protection ''and'' Warding Energy are deactivated, causing the character to be left with no energy shield on.<br> | ||
The information above is true for Sacred 2 [[Sacred 2:Ice and Blood|Ice and Blood]] with [[Sacred 2:Community Patch|Community Patch]] v130. It might be different for the previous versions. | The information above is true for Sacred 2 [[Sacred 2:Ice and Blood|Ice and Blood]] with [[Sacred 2:Community Patch|Community Patch]] v130. It might be different for the previous versions. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
*Very powerful temporary shield that can block Combat Arts and be chain cast. | *Very powerful temporary shield that can block Combat Arts and be chain cast. | ||
*... | *... | ||
− | Cons | + | '''Cons''' |
*Players must recast it. | *Players must recast it. | ||
*Shield won't regenerate during combat. | *Shield won't regenerate during combat. | ||
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== See Also== | == See Also== | ||
− | + | *[[Sacred 2:Buff#Temporary Buffs|Temporary Buffs]] | |
*[[Sacred 2:Seraphim|Seraphim]] | *[[Sacred 2:Seraphim|Seraphim]] | ||
+ | *[[Sacred 2:Seraphim Guides|Seraphim Guides]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
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== Gallery == | == Gallery == | ||
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|-valign="top" | |-valign="top" |
Revision as of 06:07, 6 January 2014
This Combat Art is an Energy Shield.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Warding Energy Lore - increases shield energy points and damage mitigation values of Divine Protection. Increases shield regeneration rate when mastered (applies out-of-combat only, the shield will never regenerate in-combat).
- Revered Technology Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points..
- Revered Technology Lore - improves casting speed, allows for modification points.
The following attributes will affect this combat art:
- Willpower increases shield energy points.
- Stamina reduces regeneration time.
Usage Strategies
- More information on the general usage of energy shields is given in the article Energy Shields.
- Useful in a combo with Dashing Alacrity to reduce the amount of button pushing to cast temporary buffs.
- The Improved Mirror modification appears to add a Block Combat Art effect, rather than a Reflect Combat Art effect as it purports to.
- The Capacity modification's increase of duration scales with Combat Art level. The Boost modification's decrease of cooldown also scales with Combat Art level. With both of these modifications, the duration will eventually begin to exceed the cooldown. At this point, it becomes practical to maintain Divine Protection 100% of the time. Duration is approximately 45 seconds at Combat Art level 150.
- As of patch 2.34, Divine Protection has some apparent stacking bugs and can sometimes be significantly if not surprisingly more powerful than would be expected.
- Players who want to use both Divine Protection and Warding Energy for their builds need to remember the following:
- The effects of Warding Energy and Divine Protection do stack. Activating them both at the same time won't grant the Seraphim two Energy Shields, but one shield with amount of Shield Energy equal to a sum of shield energy points from both Combat Arts.
- When Divine Protection is cast after the Warding Energy buff, the resulting shield has its Shield Energy at maximum (capacity is increased and the bar is full).
- When Warding Energy is cast after Divine Protection, it causes the shiled to lose the available Shield Energy points (capacity is increased, but it takes some time to regenerate the shield).
- When the effect of Divine Protection wears off, both Divine Protection and Warding Energy are deactivated, causing the character to be left with no energy shield on.
- The effects of Warding Energy and Divine Protection do stack. Activating them both at the same time won't grant the Seraphim two Energy Shields, but one shield with amount of Shield Energy equal to a sum of shield energy points from both Combat Arts.
The information above is true for Sacred 2 Ice and Blood with Community Patch v130. It might be different for the previous versions.
Pros and Cons
Pros
- Very powerful temporary shield that can block Combat Arts and be chain cast.
- ...
Cons
- Players must recast it.
- Shield won't regenerate during combat.
- Deactivates Warding Energy buff when it runs out, meaning Warding Energy will have to be recast often when using Divine Protection. This creates serious problems for players who cast their buffs using different equipment.
Stats Chart
See Also
Gallery
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