Difference between revisions of "Sacred 2:Dust Devil"

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[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]

Revision as of 03:39, 4 January 2014

04.gif The Dryad whirls around creating a cloud of dust that will allow her to evade attacks more easily. It will also affect allies.

This is a Spell Damage Based Combat Art.

Aspect

DRY_Asp_01.png - Capricious Hunter

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Concealment - Increases evade chance inside the cloud. (10% + 0.2% per Combat Art level / +40% from base value)
  • Recondition - Significantly reduces recharge time (Cooldown). (-50% + 1% per Combat Art level decrease)

MODicons_10.gif Silver
  • Elongate - Dust Devil lasts considerably longer. (53.3% increase)
  • Spell Shield - Light protection from hostile spells. (20% + 1% per Combat Art level chance to block combat arts)

MODicons_08.gif Gold
  • Sanding - Slightly damages opponents inside the Dust Devil. (21 + 10.5 per Combat Art level physical damage (+damage modifiers))
  • Spread - Increases circumference of Dust Devil significantly. (42.9% increase to Area of Effect)
Dust Devil without Modifications


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

Usage Strategies

  • Very effective defensive combat art right from the start that adds an evade chance to the Dryad's stats while she remains in the cloud
  • Taking the bronze mod "Recondition" and the silver mod "Elongate" seem to be overkill on the regen reduction, as with just one of the two the cloud can be kept up almost all the time
  • The Silver mod "Spell Shield" is very good at blocking incoming spells and enemy combat arts, making it useful against caster bosses
  • Also affects allies, so it can be used as a utility Combat Art to help boost the entire party's evade chance
  • Acute Mind will increase this Combat Art's damage from the "Sanding" mod

Pros and Cons

Pros

  • Eventually can be kept up at all times
  • Adds a very nice chance to evade chance for the dryad or any friendly character within range of the cloud
  • Can be used to block enemy combat arts through silver "Spell Shield" option
  • Can be turned into an offensive attack with the "Sanding" gold modification

Cons

  • Must stay within the range of the cloud for the effects to work on the character
  • After casting, the cloud does not move with the character so if the player needs to move somewhere else, another cloud must be cast

Notes

  • Dust Devil is one of only 3 Spell damage-based combat arts in the whole game that can have their damage boosted by Tactics Lore (the others are Killing Spree and Belligerent Vault).

Stats Chart

See Also

Gallery