Difference between revisions of "Sacred 2:Icy Evanescence"

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(mentioned area of effect ca type)
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==Innate Abilities (Lvl 1) [[File:Ice.png]]==
 
==Innate Abilities (Lvl 1) [[File:Ice.png]]==
* Damage 3-3 [[Sacred 2:Ice|Ice]]
+
* [[Sacred 2:Damage|Damage]] 3-3 [[Sacred 2:Ice|Ice]]
 
* [[Sacred 2:Area of Effect|Area of Effect]] combat art. Spawns 1 damage point (will appear as a cluster of ice spikes) per monster on the screen.  
 
* [[Sacred 2:Area of Effect|Area of Effect]] combat art. Spawns 1 damage point (will appear as a cluster of ice spikes) per monster on the screen.  
 
* Duration: 10.0 seconds (increases 0.1s per CA level)
 
* Duration: 10.0 seconds (increases 0.1s per CA level)

Revision as of 06:24, 8 January 2014

13.gif Causes ice damage and decreases opponents’ ice resistance within a certain radius. Allied players receive a bonus to fire resistance. If the combat art Fiery Ember is active within range, the spell with the higher level will cancel the weaker one.

This is a Spell Damage Based Combat Art.

Aspect

TG_Asp_03.png - Source Warden

Innate Abilities (Lvl 1) Ice.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Icy Needles - Increases ice damage within range. (50% increase)
  • Freeze - Slows down opponent's movement speed. (20% + 0.5% per CA level decrease)

MODicons_10.gif Silver
  • Fire protection - Reduces fire damage even more. (20% + 0.1% per CA level damage mitigation)
  • Deep frost - Further decreases opponents' resistance against ice damage. (20% + 0.1% per CA level decrease)

MODicons_08.gif Gold
  • Conservation - Decreases the regeneration time. (50% + 0.5% per CA level decrease, does not affect Cooldown time)
    • Note: This is called Energy Efficiency in the console version.
  • Sustain - Increases the duration of Icy Evanescence. (5.0 seconds + 0.1 seconds per CA level, a 50% increase)
Icy Evanescence without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
  • Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • A player may gather as large a mob as possible, casting Icy Evanescence while being attacked. If done successfully, each monster will be damaged by several of the damage points/crystal clusters, resulting in significantly increased damage, as well as effecting a chance to freeze monsters (slowing effect)
  • Due to its reduction to enemy ice resists, it's useful to cast Icy Evanescence before attacking with CA's like Amplifying Discharge (modded for ice damage) or ice-damage weapons socketed with ice crystals.
  • Icy Evanescence has a wide radius that can be increased even further with +combat art range item modifiers, killing everything on the screen.
  • Great against Dragons - protects against their fire breath and weakens them even further to ice (which they are already weak against)

Pros and Cons

Pros

  • Can be useful against very large mobs that are not moving, for example enemies within melee range
  • The effect follows the Temple Guardian around while it lasts
  • Ice resist reduction can be useful when paired up with an ice High Elf
  • Damage mitigation protects against fire spells and melee attacks

Cons

Stats Chart

See Also

Gallery