Difference between revisions of "Sacred 2:Poison Creeper"
Jump to navigation
Jump to search
(Created page with "http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the playe...") |
|||
Line 78: | Line 78: | ||
* Causes vines to erupt from the ground and encircle a single enemy. This enemy is not able to move for the duration of the vines. Melee enemies who are out of attack range do nothing. Enemies with ranged attacks or spells may or may not continue attacking. | * Causes vines to erupt from the ground and encircle a single enemy. This enemy is not able to move for the duration of the vines. Melee enemies who are out of attack range do nothing. Enemies with ranged attacks or spells may or may not continue attacking. | ||
− | * | + | * Unlike the Dryad's [[Sacred 2:Tangled Vine|Tangled Vine]], Poison Creeper is strictly single target and '''cannot''' have its ranged increased by the modifier [[Sacred 2:Combat art range|Combat Art Range]] +X%. A single casting can only ever root one enemy. However multiple castings can be active at once. |
* The size of the vines varies noticeably, as the same visual effect of vines is scaled depending on the size of the enemy. Rats and other tiny creatures are surrounded by tiny tendrils, and [[Sacred 2:Dragon|dragons]] are surrounded by thick vines. | * The size of the vines varies noticeably, as the same visual effect of vines is scaled depending on the size of the enemy. Rats and other tiny creatures are surrounded by tiny tendrils, and [[Sacred 2:Dragon|dragons]] are surrounded by thick vines. |
Revision as of 18:52, 10 November 2016
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Nature Summons Lore - improves combat art damage (including life leech from Leeching Creeper mod), critical chance and casting speed, allows for modification points.
- Nature Summons Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Poison Creeper's poison damage: Chance for Poison.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Causes vines to erupt from the ground and encircle a single enemy. This enemy is not able to move for the duration of the vines. Melee enemies who are out of attack range do nothing. Enemies with ranged attacks or spells may or may not continue attacking.
- Unlike the Dryad's Tangled Vine, Poison Creeper is strictly single target and cannot have its ranged increased by the modifier Combat Art Range +X%. A single casting can only ever root one enemy. However multiple castings can be active at once.
- The size of the vines varies noticeably, as the same visual effect of vines is scaled depending on the size of the enemy. Rats and other tiny creatures are surrounded by tiny tendrils, and dragons are surrounded by thick vines.
- Deadly Strike (Deathblow) does not normally work with spells in Sacred 2, however a spell can gain this property through modifications, such as Poison Creeper's Deadly Strike silver mod. This means that items with the modifier "Opponent Level for Deadly Strike" will affect this combat and raise its damage threshold.
- Solar Creeper mod makes Poison Creeper very combo-friendly as the regen-per-hit will quickly regenerate the entire combo.
Pros and Cons
Pros
- Extremely effective at disabling bosses.
- Does decent starting damage with long duration.
- Holds enemies in place so that they can't dodge or escape spells.
Cons
- Some bosses and monsters are immune to it (eg. White Griffin, Ghosts).
- It is only a single target attack without investing many runes and Combat Art Range gear.
Gallery
|