Difference between revisions of "Sacred 2:Callous Execution"
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | * '''Bleed''' - An attack which inflicts damage and causes bleeding (damage over time). (50% + 0.5% per | + | * '''Bleed''' - An attack which inflicts damage and causes bleeding (damage over time). (50% + 0.5% per Combat Art level chance) |
− | * '''Tenacity''' - An attack that will slightly recharge all combat arts. (4.9% + 0.1% per | + | * '''Tenacity''' - An attack that will slightly recharge all combat arts. (4.9% + 0.1% per Combat Art level recharged) |
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Lacerate''' - The opponent suffers from a deep wound that will decrease the base hitpoint value for a brief period. (19.8% + 0.2% per | + | * '''Lacerate''' - The opponent suffers from a [[Sacred 2: Chance to inflict Deep Wounds|deep wound]] that will decrease the base hitpoint value for a brief period. (19.8% + 0.2% per Combat Art level chance) |
− | * '''Startle''' - Chance to leave the target opponent stunned for a brief period. (29.7% + 0.3% per | + | * '''Startle''' - Chance to leave the target opponent stunned for a brief period. (29.7% + 0.3% per Combat Art level chance) |
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Draw life''' - Draws life from the opponents. (3 + 1.5 per | + | * '''Draw life''' - [[Sacred 2: Life leeched per hit|Draws life from the opponents]]. (3 + 1.5 per Combat Art level life leeched) - This is is modified by [[Sacred 2:Tactics Lore|'''Tactics Lore''']], but not by +% Damage. |
− | * '''judgement''' - Increases chance for critical hits. (19.8% + 0.2% per | + | * '''judgement''' - Increases chance for [[Sacred 2: Chance for critical hits| critical hits]]. (19.8% + 0.2% per Combat Art level chance) |
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* Also performs well in a combo before or after [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] (especially if both use the modifications that effect the opponent's armor, defense and life). | * Also performs well in a combo before or after [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] (especially if both use the modifications that effect the opponent's armor, defense and life). | ||
* Combines surprisingly well in a combo following [[Sacred 2:Inexorable Subjugation|Inexorable Subjugation]]; this can help the Inquisitor quickly build up an army of ghosts. | * Combines surprisingly well in a combo following [[Sacred 2:Inexorable Subjugation|Inexorable Subjugation]]; this can help the Inquisitor quickly build up an army of ghosts. | ||
− | * '''Advanced Combo''': For tough enemies (I.E. Bosses, Giant Green Scorpions, etc), | + | * '''Advanced Combo''': For tough enemies (I.E. [[Sacred 2:Boss|Bosses ]], Giant Green [[Sacred 2:Scorpion|Scorpions ]], etc), |
− | # | + | # The Inquisitor can first use a combo consisting of [[Sacred 2: Mortifying Pillory| Mortifying Pillory]] and [[Sacred 2:Dislodged Spirit|Dislodged Spirit]]. |
# This will significantly weaken an opponent (especially if '''Mortifying Pillory''' is modified to reduce the armor value of the opponent), as well as cause other enemies nearby to start attacking the opponent. | # This will significantly weaken an opponent (especially if '''Mortifying Pillory''' is modified to reduce the armor value of the opponent), as well as cause other enemies nearby to start attacking the opponent. | ||
# Finally, the Inquisitor should use '''Callous Execution''' (or the previously mentioned combo that includes [[Sacred 2:Ruthless Mutilation|Ruthless Mutilation]]). | # Finally, the Inquisitor should use '''Callous Execution''' (or the previously mentioned combo that includes [[Sacred 2:Ruthless Mutilation|Ruthless Mutilation]]). | ||
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*Low regeneration time. | *Low regeneration time. | ||
*Can be used from a distance with long ranged weapons. | *Can be used from a distance with long ranged weapons. | ||
− | * | + | *An attractive look when using swords and '''Dual wield'''. |
Cons | Cons | ||
*Can target only one opponent, regardless of modifications. | *Can target only one opponent, regardless of modifications. | ||
− | + | *The only exception to this rule is if an Inquisitor is using "Dual Wield" | |
− | + | *The Inquisitor will hit a nearby second opponent if he kills his first opponent with the first weapon. | |
*It has the potential to miss. | *It has the potential to miss. | ||
Revision as of 13:00, 16 October 2011
Modifications
Skills and AttributesThe following skills and attributes will affect this combat art:
Usage Strategies
Combo Recommendations
Pros and ConsPros
Cons
Stats Chart
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