Difference between revisions of "Sacred 2:Nether Allegiance"

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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/15.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/15.gif
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffSWna.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffSWna.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
The Shadow Warrior is able to conjure spectral soldiers to accompany him. These apparitions will remain until the player decides to remove buff.  
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The Shadow Warrior is able to conjure spectral soldiers to accompany him. These apparitions will remain until they are extinguished (the player decides to remove the buff).  
 
|}
 
|}
  
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{|width="100%"
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|width="25%" valign="top"|
  
 
==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_03.png - '''[[Sacred 2:Astral Lord|Astral Lord]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_03.png - '''[[Sacred 2:Astral Lord|Astral Lord]]'''
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 +
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|width="75%" valign="top"|
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 +
==Innate Abilities (Lvl 1)==
 +
* Spectral Soldier Level: 2
 +
* Spectral Soldiers: 2
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +59.4%
 +
|}
  
 
== Modifications ==
 
== Modifications ==
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|
 
|
 
* '''Accomplice ''' - Summons an additional soldier. (+1)
 
* '''Accomplice ''' - Summons an additional soldier. (+1)
* '''Sharp Blades''' - The spectral soldiers inflict more damage. (40% Increase)
+
* '''Sharp Blades''' - The spectral soldiers inflict more [[Sacred 2:Damage|damage]]. (40% Increase)
 
|}
 
|}
 
----
 
----
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Balm ''' - Increase life regeneration of the spectral soldiers. (50% increase)
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* '''Balm ''' - Increase [[Sacred 2:Hitpoint Regeneration|life regeneration]] of the spectral soldiers. (50% increase)
* '''Elite Equipment''' - Upgrades the spectral soldiers' armor. (7.5% + 5.5% per CA level)
+
* '''Elite Equipment''' - Upgrades the spectral soldiers' [[Sacred 2:Armor|armor]]. (Adds +13 resistance to all 5 damage types [for a total of 65 armor]).  Increases with CA level (increase is 7.5% + 5.5% per CA level [?])
 +
 
 +
|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|An88qnAbA54|400}}|center|Nether Allegiance without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
  
 
|}
 
|}
  
==Skills And Attributes That Affect This Combat Art==
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
* [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] - improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.  Has no effect on the Spectral Soldiers.
 +
* [[Sacred 2:Astral Lord Focus|Astral Lord Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time penalty
 +
 
 +
 
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
* [[Sacred 2:Aspect Focus|Astral Lord Focus]]  Reduces [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] - Grants [[Sacred 2:Combat Art Modifications|modification points]] to Astral Lord Aspect - Increases "Highest Spell level without Penalty"
 
* [[Sacred 2:Stamina |Stamina]]  Reduces "Regeneration Penalty from Buffs"
 
* [[Sacred 2:Concentration|Concentration]]  Reduces "Regeneration Penalty from Buffs"
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
* Use Nether Allegiance along with Reflective Emanation and/or Rousing Command (both have mods to affect the whole party), as well as Augmenting Guidon.
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* Use Nether Allegiance along with [[Sacred 2:Reflective Emanation|Reflective Emanation]] and/or [[Sacred 2:Rousing Command|Rousing Command]] (both have mods to affect the whole party), as well as [[Sacred 2:Augmenting Guidon|Augmenting Guidon]].
 
* Recommended mods: either Sharp Blades-Spectral Shield-Elite Equipment or Accomplice-Spectral Shield-Elite Equipment.
 
* Recommended mods: either Sharp Blades-Spectral Shield-Elite Equipment or Accomplice-Spectral Shield-Elite Equipment.
 
* If the player uses this buff, it is recommended to keep the level fairly high (without going over CA level without penalty) to ensure the skeletons can kill at a decent speed.
 
* If the player uses this buff, it is recommended to keep the level fairly high (without going over CA level without penalty) to ensure the skeletons can kill at a decent speed.
* Another way to use the skeletons (if you are not concerned with their killing ability) is to draw aggro. Keep the CA level low and allow the skeletons to enter the fray first. The skeletons will draw the aggro (even while 'dead') and will allow you to slay enemies without drawing too much attention to your character. Just make sure the enemy sees the skeletons before they see you. This will also work on bosses.
+
* Another way to use the skeletons (if you are not concerned with their killing ability) is to draw aggro. Keep the CA level low and allow the skeletons to enter the fray first. The skeletons will draw the aggro (even while 'dead') and will allow you to slay enemies without drawing too much attention to your character. Just make sure the enemy sees the skeletons before they see you. This will also work on [[Sacred 2:Boss|bosses]].
 +
* Mod with Accomplice and Commander and use with [[Sacred 2:Rallied Souls|Rallied Souls]] to command a massive undead army.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
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* If a player moves too far ahead of the skeletons, the skeletons will then teleport to the player.
 
* If a player moves too far ahead of the skeletons, the skeletons will then teleport to the player.
 
Cons
 
Cons
* The summoned skeleton units will roam around freely, usually not attacking the same enemy unit a player does. (No longer true in Ice & Blood.)
+
* The summoned skeleton units will roam around freely, usually not attacking the same enemy unit a player does. (No longer true in [[Sacred 2:Ice and Blood|Ice & Blood]].)
 
* Too many skeletons can get in each other's way, especially if a player is using [[Sacred 2:Rallied Souls|Rallied Souls]] at the same time.
 
* Too many skeletons can get in each other's way, especially if a player is using [[Sacred 2:Rallied Souls|Rallied Souls]] at the same time.
 
* Requires a high combat art level for good kill speed from skeletons, as this increases their damage.
 
* Requires a high combat art level for good kill speed from skeletons, as this increases their damage.
 
* Can attract extra attention from other enemy units
 
* Can attract extra attention from other enemy units
* Any enemy Area of Effect or Reflect spell that causes damage to skeletons will also damage a player even if while invisible (using Shadow Veil)
+
* Any enemy [[Sacred 2:Area of Effect|Area of Effect]] or Reflect spell that causes damage to skeletons will also damage a player even if while invisible (using [[Sacred 2:Shadow Veil|Shadow Veil]])
 
* Skeletons do not run very fast and it can take a few seconds for them to teleport to a player and then find the enemy.
 
* Skeletons do not run very fast and it can take a few seconds for them to teleport to a player and then find the enemy.
  
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|}
 
|}
  
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|An88qnAbA54|400}}|center|Nether Allegiance without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
  
|}
 
 
==See Also==
 
==See Also==
 
*[[Sacred 2:Shadow Warrior|Shadow Warrior]]
 
*[[Sacred 2:Shadow Warrior|Shadow Warrior]]
 
*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
 
*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
+
*[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]]
  
 
== Gallery ==
 
== Gallery ==
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|width="180px"|Activating the CA
 
|width="180px"|Activating the CA
<center>{{S2frame|[[Image:nether3.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:nether3.jpg|x160px]]|none}}</center>
  
 
|width="180px"|Summoning Almost Complete
 
|width="180px"|Summoning Almost Complete
<center>{{S2frame|[[Image:nether2.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:nether2.jpg|x160px]]|none}}</center>
  
 
|width="180px"|Close-up of Skeleton
 
|width="180px"|Close-up of Skeleton
<center>{{S2frame|[[Image:nether4.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:nether4.jpg|x160px]]|none}}</center>
 +
 
 +
 
 +
|-valign="top"
  
 
|width="180px"|Shadow Warrior and Skeletons
 
|width="180px"|Shadow Warrior and Skeletons
<center>{{S2frame|[[Image:nether5.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:nether5.jpg|x160px]]|none}}</center>
 +
 
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|width="180px"|Official Shot
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<center>{{S2frame|[[File:NetherAllegiance 1.jpg|x160px]]|none}}</center>
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|width="180px"|Official Shot 2
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<center>{{S2frame|[[File:NetherAllegiance 3.jpg|x160px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]

Revision as of 04:03, 9 December 2013

15.gif buffSWna.gif This Combat Art is a (Buff)

The Shadow Warrior is able to conjure spectral soldiers to accompany him. These apparitions will remain until they are extinguished (the player decides to remove the buff).

Aspect

SW_Asp_03.png - Astral Lord


Innate Abilities (Lvl 1)

  • Spectral Soldier Level: 2
  • Spectral Soldiers: 2
  • Regeneration Time of all Combat Arts: +59.4%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Accomplice - Summons an additional soldier. (+1)
  • Sharp Blades - The spectral soldiers inflict more damage. (40% Increase)

MODicons_10.gif Silver
  • Commander - Summons another additional soldier. (+1)
  • Spectral Shield - Equip summoned soldier with greatly enhanced shields.

MODicons_08.gif Gold
  • Balm - Increase life regeneration of the spectral soldiers. (50% increase)
  • Elite Equipment - Upgrades the spectral soldiers' armor. (Adds +13 resistance to all 5 damage types [for a total of 65 armor]). Increases with CA level (increase is 7.5% + 5.5% per CA level [?])
Nether Allegiance without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:

  • Stamina will lower regeneration time


Usage Strategies

  • Use Nether Allegiance along with Reflective Emanation and/or Rousing Command (both have mods to affect the whole party), as well as Augmenting Guidon.
  • Recommended mods: either Sharp Blades-Spectral Shield-Elite Equipment or Accomplice-Spectral Shield-Elite Equipment.
  • If the player uses this buff, it is recommended to keep the level fairly high (without going over CA level without penalty) to ensure the skeletons can kill at a decent speed.
  • Another way to use the skeletons (if you are not concerned with their killing ability) is to draw aggro. Keep the CA level low and allow the skeletons to enter the fray first. The skeletons will draw the aggro (even while 'dead') and will allow you to slay enemies without drawing too much attention to your character. Just make sure the enemy sees the skeletons before they see you. This will also work on bosses.
  • Mod with Accomplice and Commander and use with Rallied Souls to command a massive undead army.

Pros and Cons

Pros

  • Skeleton units will do damage instead of the player which provides strategic opportunities.
  • If a skeleton is killed, it will return to life, but it will take time for them to resurrect.
  • If a player moves too far ahead of the skeletons, the skeletons will then teleport to the player.

Cons

  • The summoned skeleton units will roam around freely, usually not attacking the same enemy unit a player does. (No longer true in Ice & Blood.)
  • Too many skeletons can get in each other's way, especially if a player is using Rallied Souls at the same time.
  • Requires a high combat art level for good kill speed from skeletons, as this increases their damage.
  • Can attract extra attention from other enemy units
  • Any enemy Area of Effect or Reflect spell that causes damage to skeletons will also damage a player even if while invisible (using Shadow Veil)
  • Skeletons do not run very fast and it can take a few seconds for them to teleport to a player and then find the enemy.

Notes

As of Ice and Blood, the skeletons can be told to stay close to the SW or to a certain range. They also can be told to seek out individual targets or gang up on a single target opponent. Splash screen tooltip follows:

  • You can give orders to your familiars and companions with CTRL + mouse button, they will attack. With # (default) you can specify the radius in which they will attack on their own. With - you can specify if they attack as a group or individually.

So: pressing # will change the radius from near, medium to far, back to near, then to medium...

Pressing - will toggle between the skeletons attacking the same target or each taking their own targets.

And.. CTRL + mouse button will direct the group's attacks.

The Sharp Blades mod on Neither Allegiance has a fixed 43-44% Increase to damage. this mod is not affected by Astral Lore or Combat Art level.

Stats Chart

No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).

Level +Regen %, All CAs Spectral Soldier Level # of Spectral Soldiers
1 56.3 4 2
2 84.5 4 2


See Also

Gallery

Activating the CA
Summoning Almost Complete
Close-up of Skeleton


Shadow Warrior and Skeletons
Official Shot
Official Shot 2