Difference between revisions of "Sacred 2:Raving Thrust"
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|An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage. | |An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage. | ||
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+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | ||
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− | ==Innate Abilities (Lvl 1)== | + | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== |
− | * Damage: 36-36 | + | * [[Sacred 2:Damage|Damage]]: 36-36 [[Sacred 2:Physical|Physical]] |
* Secondary Damage: +60.2% | * Secondary Damage: +60.2% | ||
* Thrust Range: 5.7m | * Thrust Range: 5.7m | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0 seconds | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | * '''Lash Out''' - Increases the range of Raving Thrust. (50% increase) | + | * '''Lash Out''' - Increases the [[Sacred 2:Combat art range|range]] of Raving Thrust. (50% increase) |
− | * '''Bedaze''' - Adds a chance to stun opponents briefly. (19.8% + 0.2% chance) | + | * '''Bedaze''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun]] opponents briefly. (19.8% + 0.2% chance) |
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Lesion''' - A successful hit greatly reduces the target's base hitpoints for a brief period. (19.9% + 0.1% per CA level chance of deep wound) | + | * '''Lesion''' - A successful hit greatly reduces the target's base hitpoints for a brief period. (19.9% + 0.1% per CA level [[Sacred 2:Chance to inflict Deep Wounds|chance of deep wound]]) |
* '''Tumble''' - Adds a chance to disarm opponents when they are knocked back. (9.9% + 0.1% per CA level chance) | * '''Tumble''' - Adds a chance to disarm opponents when they are knocked back. (9.9% + 0.1% per CA level chance) | ||
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|WjQxUlF7GPU|400}}|center|Raving Thrust without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
|} | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
− | The following skills | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
− | * [[Sacred 2: | + | * [[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. |
− | + | * [[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | |
− | * [[Sacred 2: | + | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time |
− | + | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | |
− | * [[Sacred 2:Concentration|Concentration]] | + | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. |
− | * [[Sacred 2: | + | |
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | |||
== Usage Strategies == | == Usage Strategies == | ||
− | ... | + | *With "Lash Out" and "Relay" mods, can be used to mop up any survivors, if any, of [[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]]. |
− | + | *Mod with "Bedaze", "Vehemence" and "Lesion" for an effective boss attack. Put it a combo with [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] and/or [[Sacred 2:Dislodged Spirit|Dislodged Spirit]] for an even more effective debuff attack. | |
+ | *Useful to push enemies away when they are crowding the Inquisitor | ||
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| +60.6% | | +60.6% | ||
| 5.8m | | 5.8m | ||
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*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]] | *[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | *[[Sacred 2: | + | *[[Sacred 2:Inquisitor Guides|Inquisitor Guides]] |
== Gallery == | == Gallery == | ||
− | |||
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" |
Revision as of 09:27, 12 December 2013
This is a Spell Damage Based Combat Art.
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Astute Supremacy Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Astute Supremacy Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- With "Lash Out" and "Relay" mods, can be used to mop up any survivors, if any, of Clustering Maelstrom.
- Mod with "Bedaze", "Vehemence" and "Lesion" for an effective boss attack. Put it a combo with Mortifying Pillory and/or Dislodged Spirit for an even more effective debuff attack.
- Useful to push enemies away when they are crowding the Inquisitor
Pros and Cons
Pros
- ...
- ...
Cons
- ...
- ...
Stats Chart
Level | Regeneration Time | Damage | Secondary Damage | Thrust Range |
---|---|---|---|---|
1 | 7.5 | 36-36 | +60.2% | 5.7m |
2 | 10.0s | 49-49 | +60.6% | 5.8m |
See Also
Gallery
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