Difference between revisions of "Sacred 2:Raving Thrust"

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[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]]

Revision as of 01:38, 14 December 2013

07.gif An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage.

This is a Spell Damage Based Combat Art.

Aspect

INQ_Asp_02.png - Astute Supremacy

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Lash Out - Increases the range of Raving Thrust. (50% increase)
  • Bedaze - Adds a chance to stun opponents briefly. (19.8% + 0.2% chance)

MODicons_10.gif Silver
  • Relay - Opponents near the targeted opponent will also be knocked back. (39° + 1° per CA level increased cone / 260% + 6.7% per CA level increase from base value)
  • Vehemence - Increases damage caused. (33.3% increase)

MODicons_08.gif Gold
  • Lesion - A successful hit greatly reduces the target's base hitpoints for a brief period. (19.9% + 0.1% per CA level chance of deep wound)
  • Tumble - Adds a chance to disarm opponents when they are knocked back. (9.9% + 0.1% per CA level chance)
Raving Thrust without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:


Usage Strategies

  • With "Lash Out" and "Relay" mods, can be used to mop up any survivors, if any, of Clustering Maelstrom.
  • Mod with "Bedaze", "Vehemence" and "Lesion" for an effective boss attack. Put it a combo with Mortifying Pillory and/or Dislodged Spirit for an even more effective debuff attack.
  • Useful to push enemies away when they are crowding the Inquisitor


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

Level Regeneration Time Damage Secondary Damage Thrust Range
1 7.5 36-36 +60.2% 5.7m
2 10.0s 49-49 +60.6% 5.8m

See Also

Gallery