Difference between revisions of "Sacred 2:Raving Thrust"

From SacredWiki
Jump to navigation Jump to search
(→‎Gallery: added 2 pics)
(added skills, formatting)
 
Line 3: Line 3:
 
{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/07.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/07.gif
|An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage.  
+
|An opponent within medium range is [[Sacred 2:Chance to knock back opponents|knocked back]]. Each additional opponent that the first opponent careens into will sustain damage.  
 
|}
 
|}
  
Line 51: Line 51:
 
__NOTOC__
 
__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 
 
|}
 
|}
  
 
==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
* [[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 
* [[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 +
 
* [[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 +
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 +
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance to inflict Open Wounds|open wounds]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Raving Thrust's physical damage.
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 +
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 +
== Usage Strategies ==
 +
*With '''Lash Out''' and '''Relay''' mods, can be used to mop up any survivors, if any, of [[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]].
 +
 +
*Mod with '''Bedaze''', '''Vehemence''' and '''Lesion''' for an effective boss attack.  Put it a combo with [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] and/or [[Sacred 2:Dislodged Spirit|Dislodged Spirit]] for an even more effective debuff attack.
  
== Usage Strategies ==
 
*With "Lash Out" and "Relay" mods, can be used to mop up any survivors, if any, of [[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]].
 
*Mod with "Bedaze", "Vehemence" and "Lesion" for an effective boss attack.  Put it a combo with [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] and/or [[Sacred 2:Dislodged Spirit|Dislodged Spirit]] for an even more effective debuff attack.
 
 
*Useful to push enemies away when they are crowding the Inquisitor
 
*Useful to push enemies away when they are crowding the Inquisitor
 
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
*...
 
*...
 
*...
 
*...
Cons
+
'''Cons'''
 
*...
 
*...
 
*...
 
*...
 
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"

Latest revision as of 03:27, 9 January 2014

07.gif An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage.

This is a Spell Damage Based Combat Art.

Aspect

INQ_Asp_02.png - Astute Supremacy

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Lash Out - Increases the range of Raving Thrust. (50% increase)
  • Bedaze - Adds a chance to stun opponents briefly. (19.8% + 0.2% chance)

MODicons_10.gif Silver
  • Relay - Opponents near the targeted opponent will also be knocked back. (39° + 1° per CA level increased cone / 260% + 6.7% per CA level increase from base value)
  • Vehemence - Increases damage caused. (33.3% increase)

MODicons_08.gif Gold
  • Lesion - A successful hit greatly reduces the target's base hitpoints for a brief period. (19.9% + 0.1% per CA level chance of deep wound)
  • Tumble - Adds a chance to disarm opponents when they are knocked back. (9.9% + 0.1% per CA level chance)
Raving Thrust without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Mod with Bedaze, Vehemence and Lesion for an effective boss attack. Put it a combo with Mortifying Pillory and/or Dislodged Spirit for an even more effective debuff attack.
  • Useful to push enemies away when they are crowding the Inquisitor

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...

Stats Chart

Level Regeneration Time Damage Secondary Damage Thrust Range
1 7.5 36-36 +60.2% 5.7m
2 10.0s 49-49 +60.6% 5.8m

See Also

Gallery