Difference between revisions of "Sacred 2:Raving Thrust"
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/07.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/07.gif | ||
− | |An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage. | + | |An opponent within medium range is [[Sacred 2:Chance to knock back opponents|knocked back]]. Each additional opponent that the first opponent careens into will sustain damage. |
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__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
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* [[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | * [[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
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* [[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | ||
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance to inflict Open Wounds|open wounds]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Raving Thrust's physical damage. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | |||
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | == Usage Strategies == | ||
+ | *With '''Lash Out''' and '''Relay''' mods, can be used to mop up any survivors, if any, of [[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]]. | ||
+ | |||
+ | *Mod with '''Bedaze''', '''Vehemence''' and '''Lesion''' for an effective boss attack. Put it a combo with [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] and/or [[Sacred 2:Dislodged Spirit|Dislodged Spirit]] for an even more effective debuff attack. | ||
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*Useful to push enemies away when they are crowding the Inquisitor | *Useful to push enemies away when they are crowding the Inquisitor | ||
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== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
*... | *... | ||
*... | *... | ||
− | Cons | + | '''Cons''' |
*... | *... | ||
*... | *... | ||
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== Stats Chart == | == Stats Chart == | ||
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{|class="skills" | {|class="skills" | ||
|-class="skillsth" align="center" | |-class="skillsth" align="center" |
Latest revision as of 03:27, 9 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Astute Supremacy Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Astute Supremacy Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of open wounds (secondary damage effect) triggered by Raving Thrust's physical damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- With Lash Out and Relay mods, can be used to mop up any survivors, if any, of Clustering Maelstrom.
- Mod with Bedaze, Vehemence and Lesion for an effective boss attack. Put it a combo with Mortifying Pillory and/or Dislodged Spirit for an even more effective debuff attack.
- Useful to push enemies away when they are crowding the Inquisitor
Pros and Cons
Pros
- ...
- ...
Cons
- ...
- ...
Stats Chart
Level | Regeneration Time | Damage | Secondary Damage | Thrust Range |
---|---|---|---|---|
1 | 7.5 | 36-36 | +60.2% | 5.7m |
2 | 10.0s | 49-49 | +60.6% | 5.8m |
See Also
Gallery
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