Difference between revisions of "Sacred 2:Ravaged Impact"
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | * '''Perforate''' - [[Sacred 2:Chance to inflict Open Wounds|Chance to | + | * '''Perforate''' - [[Sacred 2:Chance to inflict Open Wounds|Chance to cause open wounds]] ([[Sacred 2: Damage over Time|damage over time]]). (24.7% + 0.3% per Combat Art level chance) |
* '''Envenom''' - Some of the damage will be converted into [[Sacred 2:Poison|Poison]] damage. (50% + 2% per Combat Art level physical to poison damage conversion) | * '''Envenom''' - Some of the damage will be converted into [[Sacred 2:Poison|Poison]] damage. (50% + 2% per Combat Art level physical to poison damage conversion) | ||
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* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
− | * Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] | + | * Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art. |
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
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* [[Sacred 2:Speed Lore|Speed Lore]] will increase its Chance to Hit indirectly by increasing a player's attack rating. | * [[Sacred 2:Speed Lore|Speed Lore]] will increase its Chance to Hit indirectly by increasing a player's attack rating. | ||
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+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Ravaged Impact, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Poison|poisoning]], etc.). | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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== Usage Strategies == | == Usage Strategies == | ||
− | *If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take | + | *If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take '''Double Shot''' upgrade, then spam it on harder mobs, or [[Sacred 2:Boss|bosses]]. |
*'''BUG''': On the console version, Ravaged Impact does not take into account the [[Sacred 2:Intelligence|Intelligence]] boost from [[Sacred 2:Acute Mind|Acute Mind]] if wielding a staff. The display will say that this is the case, but tested in game numbers prove it other wise. | *'''BUG''': On the console version, Ravaged Impact does not take into account the [[Sacred 2:Intelligence|Intelligence]] boost from [[Sacred 2:Acute Mind|Acute Mind]] if wielding a staff. The display will say that this is the case, but tested in game numbers prove it other wise. | ||
− | *The gold | + | *The gold '''Blast''' mod is very effective when using melee weapons and surrounded by enemies packed in tight. |
*When mounted, the [[Sacred 2:Monitor Lizard|Monitor Lizard]] will swipe at the enemies instead of the Dryad. | *When mounted, the [[Sacred 2:Monitor Lizard|Monitor Lizard]] will swipe at the enemies instead of the Dryad. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
*Very powerful single target attack | *Very powerful single target attack | ||
− | *Can be modded using the Blast modification into an Area of Effect attack | + | *Can be modded using the '''Blast''' modification into an Area of Effect attack |
− | Cons | + | '''Cons''' |
*Has the potential to miss being a weapon based Combat Art | *Has the potential to miss being a weapon based Combat Art | ||
*Starts off only being a single target attack | *Starts off only being a single target attack | ||
== Stats Chart == | == Stats Chart == | ||
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{|class="skills" | {|class="skills" | ||
|-class="skillsth" align="center" | |-class="skillsth" align="center" |
Latest revision as of 04:46, 9 January 2014
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Ravaged Impact hit harder, also allows modification points.
- Capricious Hunter Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Ranged Weapons) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore will increase its Chance to Hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Ravaged Impact, based on the damage types on the equipped weapon (open wounds, poisoning, etc.).
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
- If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take Double Shot upgrade, then spam it on harder mobs, or bosses.
- BUG: On the console version, Ravaged Impact does not take into account the Intelligence boost from Acute Mind if wielding a staff. The display will say that this is the case, but tested in game numbers prove it other wise.
- The gold Blast mod is very effective when using melee weapons and surrounded by enemies packed in tight.
- When mounted, the Monitor Lizard will swipe at the enemies instead of the Dryad.
Pros and Cons
Pros
- Very powerful single target attack
- Can be modded using the Blast modification into an Area of Effect attack
Cons
- Has the potential to miss being a weapon based Combat Art
- Starts off only being a single target attack
Stats Chart
Level | Regeneration Time | Damage | Projectiles |
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1 | 5.2s | 21-21 | 1 |
2 | 7.0s | 22-22 | 1 |
See Also
Gallery
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