Difference between revisions of "Sacred 2:Furious Emblazer"
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'''Pros''' | '''Pros''' | ||
*Good synergy with Fiery Ember | *Good synergy with Fiery Ember | ||
+ | *Deals pure fire damage, good against enemies with no fire armor. | ||
*... | *... | ||
'''Cons''' | '''Cons''' |
Revision as of 17:11, 23 November 2022
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Lost Fusion Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Lost Fusion Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).
- Damage Lore - will improve the chance, duration, and strength of Burning (secondary damage effect) triggered by Furious Emblazer's fire damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Furious Emblazer can hit multiple opponents in cone shaped area of effect in front of the Temple Guardian.
- Casting Fiery Ember beforehand can boost the effectiveness of Furious Emblazer by lowering opponents' fire resistances.
- Suggested modifications:
- Accelerant - Incapacitate - Intensify to incapacitate the enemy and for more brute damage up-front.
- Immolation - Terror - Burnout is a more defensive choice, forcing enemies to run away, suffer damage over time, and suffer more damage when injured.
Pros and Cons
Pros
- Good synergy with Fiery Ember
- Deals pure fire damage, good against enemies with no fire armor.
- ...
Cons
- Area of effect is small and never increases
- ...
Stats Chart
Level | Regeneration Time | Damage | Damage Frequency |
---|---|---|---|
1 | 9.0 | 17-17 | 1.4/s |
2 | 12.0s | 24-24 | 1.4/s |
See Also
Gallery
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