Sacred 2:Runes
Runemaster Exchange
Throughout the course of the game you will find runes that upgrade combat arts or unlock those not learned yet. Runes also add bonuses when they are forged into items. You may use a new rune when you find it, exchange it at a runemaster for another one, or keep it in your stash for later use. For a fee, a runemaster will let you exchange runes that you don’t need for others. You can give a runemaster up to four runes. The number of runes you have to offer influences the fee for the exchange. The more runes, the cheaper the exchange.
Rune Exchange Rates at Runemaster:
- 1 rune for 1 rune: 125,000 gold
- 2 runes for 1 rune: 25,000 gold
- 3 runes for 1 rune: 5,000 gold
- 4 runes for 1 rune: 500 gold
Runes that you find or obtain in exchange for other runes from a runemaster are placed in your backpack inventory. Hold the cursor over them to learn about the runes and their effects. Memorize a combat art rune by right-clicking it, if it is for your character class.
Although you will be able to memorize multiple runes of the same combat art to increase its level, the maximum level of a combat art is limited by your character’s level.
Manging Rune and Combat Art Regeneration
WARNING: Reading (right-clicking upon) too many runes can cause that rune's Combat Art regeneration time to increase to an unsatisfactory level.
Rune management requires balancing. Reading a rune adds a level of the rune to the character at the cost of the Combat Art's regeneration. The more runes a character reads, the more powerful that Combat Art becomes, but, as well, the more time it will take to regenerate the Combat Art before it can be used again.
Forging (or socketing) a rune is a strategy that can be used to balance rune and Combat Art regeneration times. Forging a rune allows the player to benefit from the primary (if applicable to the character class that is socketing the rune) as well as the secondary rune effect at only half the regeneration time versus "reading" or right-clicking upon the rune. Because of this, it is preferable to wear items that already possess a character's chosen Combat Arts upon them as native modifiers rather than "reading" runes, unless purposely chosen as this will help manage excessive regeneration times for using Combat Arts.
The following table lists the runes available to each class, along with their secondary rune effects. Secondary rune effects are particularly useful at lower levels, when gold is at a premium and runes drop more freely. Socketing runes in a creative fashion can significantly increase your damage output, change the type of damage you do, allow you to leech life, etc. The secondary effects of runes stack, so socketing multiple runes with the same secondary effect can greatly benefit a character, especially one that's just starting out. Secondary rune effects increase at higher difficulty levels.
- Tip- It is possible to transfer runes from a higher level of difficulty to a lower level, so that the lower-level character gains the better secondary rune effects.
- Tip- If you have plenty of gold, exchange runes on a 1:1 (or 2:1) basis, so less runes are wasted in the exchange.
- Tip- Runes for other character classes may be forged into slots to gain the secondary rune effect, such as life leech or chance to evade. (This will not grant you the combat art for the other class.)
Benefits of Forging Runes
An interesting ability that Runes offer is that they can be forged into equipment slots (sockets). Runes may be forged into three of the four different kinds of equipment slots: Bronze, Silver and Gold slots. Bronze slots do not modify the secondary effects of runes when forged, but Silver and Gold slots do. Runes that are forged into Silver slots will have their secondary effect values increased by 7% and Gold slots by 15%. The primary effect (+ to Combat Art level) will not be affected by Silver and Gold slot bonuses.
Most interesting about runes which is different from Sacred 1 is that rune values increase on a per game difficulty basis, as you can see from the tables below. A rune found in a Bronze difficulty game will be much different from a rune found in a Niobium difficulty game. For example, a way to take advantage of them would be to have a Niobium level character transfer runes to a Silver level player. A Niobium level rune will have the very best values possible and the Silver level player can take advantage of it by forging the rune into his or her equipment. As indicated in each of the tables below, in order to be able to forge a Niobium rune a player must be at least level 50. For Platinum runes a player must be at least level 35 and for Gold runes level 20. Silver and Bronze runes do not have a level requirement. To see the difficulty that a rune came from, press the ALT key while hovering the cursor over the rune. The difficulty will be displayed within the popup statistics box of the rune.
The beneficial values from runes shown in the table below can only be received when the rune is forged into equipment.
Dryad | Primary Effect | Capricious Hunter | Cabalistic Voodoo | Nature Weaver |
Bonus to Combat Art Level | Chance for Poison | Life Leeched per hit | Opponents chance to cause secondary effects | |
Bronze | +1 | +2.0% | +3 | -9.0% |
Silver | +1 | +3.0% | +4 | -10.7% |
Gold (Req. Lvl 20)
|
+2 | +4.3% | +6 | -13.0% |
Platinum (Req. Lvl 35)
|
+4 | +5.5% | +8 | -14.5% |
Niobium (Req. Lvl 50)
|
+6 | +7.0% | +10 | -18.3% |
High Elf | Primary Effect | Arrant Pyromancer | Mystic Stormite | Delphic Arcania |
Bonus to Combat Art Level | Chance for Burn | Spell Intensity | Block Chance: Combat Arts | |
Bronze | +1 | +2.0% | +0.5% | +4.9% |
Silver | +1 | +3.0% | +0.7% | +5.3% |
Gold (Req. Lvl 20)
|
+2 | +4.3% | +1.6% | +6.0% |
Platinum (Req. Lvl 35)
|
+4 | +5.5% | +2.7% | +7.3% |
Niobium (Req. Lvl 50)
|
+6 | +7.0% | +4.0% | +8.6% |
Inquisitor | Primary Effect | Gruesome Inquisition | Astute Supremacy | Nefarious Underworld |
Bonus to Combat Art Level | Damage of Enraged Players | Chance to Reflect: Close Combat | Life Leeched per hit | |
Bronze | +1 | +10% | +4.9% | +3 |
Silver | +1 | +11% | +5.3% | +4 |
Gold (Req. Lvl 20)
|
+2 | +12.5% | +6.0% | +6 |
Platinum (Req. Lvl 35)
|
+4 | +14.3% | +14.3% | +8 |
Niobium (Req. Lvl 50)
|
+6 | +16.2% | +16.2% | +10 |
Seraphim | Primary Effect | Exalted Warrior | Celestial Magic | Revered Technology |
Bonus to Combat Art Level | Damage Mitigation: Physical | Chance to Evade | Shield Regeneration Time | |
Bronze | +1 | +2.0% | +11.8% | +10% |
Silver | +1 | +2.5% | +14.8% | +12.5% |
Gold (Req. Lvl 20)
|
+2 | +3.5% | +21.7% | +17.0% |
Platinum (Req. Lvl 35)
|
+4 | +4.4% | +30.8% | +21.7% |
Niobium (Req. Lvl 50)
|
+6 | +5.5% | +46.4% | +27.5% |
Shadow Warrior | Primary Effect | Death Warrior | Malevolent Champion | Astral Lord |
Bonus to Combat Art Level | Armor | Defense Value | Block Chance: Projectiles | |
Bronze | +1 | +6.5% | +5.0% | +4.9% |
Silver | +1 | + | +6.5% | +5.3% |
Gold (Req. Lvl 20)
|
+2 | +12.1% | +12.1% | +6.0% |
Platinum (Req. Lvl 35)
|
+4 | +18.7% | +18.7% | +7.3% |
Niobium (Req. Lvl 50)
|
+6 | +28.1% | +28.1% | +8.6% |
Temple Guardian | Primary Effect | Devout Guardian | Lost Fusion | Source Warden |
Bonus to Combat Art Level | Attack Value | Chance for Critical Hits | Detrimental Magic Effects | |
Bronze | +1 | +5.0% | +1.0% | -3.0% |
Silver | +1 | +6.5% | +1.5% | -6.9% |
Gold (Req. Lvl 20)
|
+2 | +12.1% | +2.2% | -11.2% |
Platinum (Req. Lvl 35)
|
+4 | +18.7% | +2.7% | -13.4% |
Niobium (Req. Lvl 50)
|
+6 | +28.1% | +3.5% | -16.0% |